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Kamathyos
★★★★☆☆
Names
Titles Tusked Beast
Nicknames Boar, Better Bulldrome
General Info
Monster Class Fanged Beast
Habitats Undecided
Size Moderate
Relatives Violent Kamathyos, Boreal Rasendebar, Bullfango, Bulldrome, Babisvina
Signature Move Goring
Elements None
Ailments Muddy Muddy
Stun Stun
Weaknesses Thunder Thunder
Creator TheBrilliantLance
Kamathyos is a Fanged Beast introduced in Monster Hunter Ancestries.

Physiology

Kamathyos are large, burly, boar-like monsters with aggressive, brutish appearances. Their burly forelimbs end in claw-like hooves, and they walk on their knuckles like Goss Harag. Their hindquarters are more similar to those of Bulldrome, with more traditional hooves. Their bodies are covered in coarse dark brown and black fur, with a prominent mane of black fur that runs from the back of their heads to their hips. The species' most notable feature is the two long tusks that protrude from its mouth, with two smaller ones in front of them.

Behavior

Kamathyos are an aggressive species, to the point that it is speculated by some that they actually enjoy battles with others of their kind. Most of the time, if they aren't battling, they are eating. An omnivorous species, they will eat anything from meat to grass, though acorns are their favorite food.

Useful Information

Kamathyos's tusks are its main weapon, used not only in its formidable charges but to fling projectiles as well. However, these can be used against it: the charging beast can easily be led into a wall or an obstacle, where its tusks will become caught. Breaking the tusks will greatly reduce the efficacy of its attacks, but will also revoke this weakness, so strike wisely.

Ecological Information

Placement in Food Chain

Kamathyos occupies a niche in the middle of the food chain, being a medium-sized omnivore. It tends to prey on smaller and weaker creatures, but it is also prey for a good number of creatures itself. Its main predators are Astalos and Astrian, whose electricity and aggressiveness are more than a match for the Fanged Beast's brute strength, and the predatory Fanged Wyvern Gatigaron.

Behavior Toward Other Monsters

An aggressive and territorial beast, Kamathyos is hostile to most creatures it encounters. Whether it's hunting monsters as prey, engaging in territorial clashes with its own kind, or posturing against its predators, it tends to either attempt a fight or force others to flee--only fleeing itself if it is severely wounded or hopelessly outmatched.

Tracks

Kamathyos leaves behind Hoofprints and Knuckleprints, but can also leave behind Shed Fur on the ground, Carcasses on the ground, or Impact Marks in trees and walls. All of these are worth a higher amount of points.

Specific Locale Interactions

Kamathyos doesn't have any specific locale interactions.

Special Behavior

Kamathyos can often be found wallowing in muddy areas and lakes.

Abilities

With no elemental abilities or toxins to speak of, Kamathyos relies on its own brute strength to get by. Its powerful forelimbs allow it to smash other creatures with devastating force, but its main weapons are its tusks. Not only do these make its ferocious charge much more dangerous, they also allow it to fling projectiles such as dirt and bones. They also give it a vicious goring attack where it pins a smaller creature underneath one of its knuckles, then tears into it with its tusks. Kamathyos shows remarkable control over its charges, able to chain them into other attacks or turn around in the middle of a charge much like Tigrex. Finally, its long, thick tail serves as a moderately effective weapon for bludgeoning smaller creatures.

Rage and Tired States

  • Rage State: Smoke emits from nostrils.
  • Tired State: Drools and will fall over with certain attacks.

Mounts

Kamathyos can be mounted on the head and back. When mounted on either spot, it is able to begin charging around the area like Bulldrome does to knock off hunters.

Breakable Parts/Damage Effectiveness

Breakable Parts

  • Head Fur Damaged And Tusks Chipped
    • Tusks Damaged And Scars On Face
  • Left Knuckle Brace Broken
  • Right Knuckle Brace Broken
  • Tail Wounded

Physical Damage Effectiveness

Body Part Great Sword Icon WhiteCutting Hammer Icon WhiteImpact Shot Icon WhiteShot
Head ★★★ ★★★ ★★★
Tusks ★★

Body

★★ ★★ ★★
Forelegs ★★
Legs ★★★ ★★ ★★★
Tail ★★

Element Effectiveness

Element Element Fire Fire Element WaterWater Element ThunderThunder Element IceIce Element EarthEarth Element DragonDragon
Effectiveness ★★ ★★★

Status Effectiveness

Ailment Status Poison Poison Status ParalysisParalysis Status SleepSleep Status StunStun Status Blastblight Blast
Effectiveness ★★★ ★★ ★★

Slinger Ammo

Kamathyos can drop Thorn Pods when sufficiently damaged.

Ecology

Taxonomy

  • Order: Artiodactyla
  • Suborder: Suina
  • Family: Suidae
  • Subfamily: Aprimonstrinae
  • Genus: Aprimonstrus
  • Species: A. violentus

Habitat Range

Kamathyos can be found in the Rocky Hills.

Ecological Niche

Kamathyos occupies a middle range of the food chain. As a medium-sized omnivore, it most commonly eats roots, grasses, and carcasses, though it will occasionally forage for live prey. This includes small carnivores such as Jaggi or Neopterons such as Altaroth. Its favorite food of all is acorns, and it will go so far as to knock down oak trees to feast on these. This preference often brings it into conflict with Felyne villages, whose defenses cannot often stand against such a large and powerful monster. In fact, many Kamathyos hunting contracts come from frustrated Felynes who have had to deal with the brutish Fanged Beasts ransacking their food supplies and attacking their settlements.

Though Kamathyos is a difficult prey item to bring down, it is not without its fair share of predators. Flying carnivores such as the Rath species and the Ast species are especially dangerous to it, as it has no natural defenses against them. It is also preyed upon by powerful Fanged Wyverns such as Zinogre and Magnamalo, and invasive species like Deviljho and Rajang can easily defeat it in battle and prey upon it. However, of all its predators, one stands apart from the rest--the Bladed Predator Wyvern, Gatigaron, which has specifically evolved to prey upon this monster.

Biological Adaptations

The Kamathyos are covered with fur that protects them from cold temperatures and protects them from the fangs and claws of smaller monsters. Uniquely among its kin, it walks on its knuckles, allowing it to perform powerful strikes with its forelimbs.

Their main weapon are their two tusks, bigger than the head they protrude from. These are used for many tasks, such as carving out hollows they can sleep in, knocking down trees to eat their fruit or seeds, or digging for roots. They are also the creature's main method of defense and attack. A well placed charge with a tusk strike easily ends battles with the enemy or predator either fleeing or left dead. Should a tusk break, it will grow back over time, though the Kamathyos is greatly weakened while its tusk grows back. Should both break, then the life expectancy of that individual is dramatically reduced. Without tusks, the Kamathyos can neither hunt or defend itself properly.

Behavior

Kamathyos are a naturally aggressive species, often getting into duels and fights with their own kind. They are short tempered to other monsters, meaning they are liable to charge if they are so much as annoyed. This makes them dangerous to approach, as they especially violent towards creatures their size or smaller. Though they won't attack monsters much larger than they are, they are known to make aggressive threat displays against creatures up to twice their size. One was particularly noted as trying to frighten away an Astalos, whose use of the Thunder element can have devastating effect against Kamathyos. However, the Fanged Beast was predictably forced to flee once the Astalos struck it with its wing, breaking one of its tusks. This confused the researchers who documented the incident, as normally creatures Kamathyos's size would flee at the mere sight of an Astalos.

If they aren't fighting, they mostly eat. Should they grow hungry, they become angry, and will begin taking bigger risks to obtain food. Some very powerful Kamathyos may even become bold enough to steal a kill from the region's apex predator, though this is incredibly dangerous.

The Kamathyos's breeding season is one filled with even more violence than usual. Males in this season go through a hormonal change that makes them even more aggressive than the norm, and also adorn themselves with twigs and leaves and smear themselves in dirt and mud to attract mates. As many animals do, they engage in competition for the access to mate, but before these bouts they tend to wallow in pools of mud and clay rich in iron oxide. The mud becomes attached to their hide, toughening their bodies, and it also gives their tusks a reddish tint that makes them appear more dangerous. They then compete by locking tusks and shoving against each other. The victors of these bouts breed with selected females, who will then hide away to have their young, called squealers, in peace. Kamathyos mate for life, and those with a partner are considerably less aggressive than most. Parents will defend their young until they grow old enough to leave their care, only fighting when required and attacking only monsters or humans that threaten their their offspring or their mate. Due to their more passive nature, Hunting Guilds have a hunting ban on Kamathyos who are confirmed to have squealers. Hunting these Kamathyos parents or the squealers themselves is considered highly immoral, and can lead to punishment as severe as expulsion if the offender is caught.

Male Kamathyos in mating season are known to the Guild as Violent Kamathyos.

Description

Kamathyos
Rasendebar Icon by YukiHerz A brutish Fanged Beast known for its short temper and ferocious charge, fueled by its powerful limbs and made more dangerous by its gigantic tusks. It uses these for a variety of purposes, from slaying its prey to digging for roots and seeds. Acorns are its favorite food.

Notes

  • Kamathyos's roar requires Earplugs to block.
  • Kamathyos can be carved three times.

Rasendebar
★★★★☆☆
Rasendebar Render by TheBrilliantLance
Names
Titles Tusked Beast
Nicknames Rasend, Boar, Better Bulldrome
General Info
Monster Class Fanged Beast
Habitats Rocky Hills, Emerald Fields, Verdant Hills, Fallen Woods, Deserted Island, Misty Peaks, Ancestral Steppe, Sherin Peaks, Sandy Plains, Twistspire Desert, Zubani River, Old Swamp, Marshlands, Seamarsh Swamp, Muddy Jungle, Everwood, Arctic Ridge, Tundra, Arena (3rd), Arena (4th), Forlorn Arena, Tower Summit, Defunct Factory, Defiant Stronghold
Size Moderate
Relatives Violent Rasendebar, Boreal Rasendebar
Signature Move Goring
Elements None
Ailments Muddy Stun
Weaknesses Thunder
Creator Chaoarren

The Rasendebar are Fanged Beasts known for their resemblance to the Bullfango species and quick to violence nature.

Aesthetic Differences/Appearance

Rasendebar
Rasendebar Icon by YukiHerz A highly aggressive species that is known to go into fits of rage if attacked. From their mouths protrude large tusks which they use to ram into the soft sides of their prey and enemies at deadly speeds. They are mainly found in grass filled hills, but can be found in a variety of different locations. Acorns are irresistible to them, and will stop their assaults to eat one or steal them from another monster.


Rasendebar have the standard Fanged Beast build seen in Blangonga and Rajang. They possess hoof-like claws on their hands. Over their body they are covered with a dark brown and black fur, with a long tail and have two long tusks protruding from its mouth with two much smaller ones beside them. They also have mane-like hair on their head.

Behaviour

Rasendebar are an aggressive species, to the point that it is heavily speculated that they actually enjoy battles with others of their kind and innocent herbivores. If they aren't battling, they are eating. The food they eat range from plants and nuts, acorns being a favourite, to red, thick meat from prey they kill.

Habitat

The Rasendebar are mainly found in hill ridged locations, like the Rocky Hills and Verdant Hills, where they can reside in caves where they carry kills to store and sleep. They can also be found in other differing areas, like the Sandy Plains and Tundra if food sources run low or they are moved out by force from far greater threats.

Introduction

Boaring The Fangs: Rocky Hills: Area 2

Felynes watch over their built wall of stones around their cave looking out for if their biggest danger is close, a large boar like monster that is always fighting them for food. Nothing of harm is sighted and the Felyne dozes off from boredom. But now is as time as ever to give them alarm as another Felyne is seen panicking with an acorn in paw. A large beast with large tusks is behind the cat with intent on taking that acorn by the only way it knows how, force. The Felyne grows ever more scared as the monster quickly closes the gap between them with its charging. As the Felyne on the wall isn't waking up, the chased one has no choice but to abandon its acorn behind and trigger the ropes to close the gate that mainly protects the entrance to their cave. The Felyne cries out to the dozing one in its own language about the monster, its a Fanged Beast known as a Rasendebar. It crashes into the gate with a heavy thud and is knocked to its side into view of the acorn. While one would think the Rasendebar would become furious at the cats for disrupting its charge, it instead goes and eats the acorn. Unfortunately the now awoken and alarmed Felyne isn't informed in time, launching a boomerang at the Rasendebar that hits its head and splits its acorn into inedible pieces. The beast is infuriated by this careless action going head on rushing at the wall to strike it numerous times. The rumbles make the Felyne tumble off and fall behind the Rasendebar, quickly drawing its attention. With its tusks and claws the hostile fanged boar repeatedly attempts to destroy the one who ruined its food. On the floor the Felyne curls up as the Rasendebar raises itself up for a deadly pound which is interrupted by a stone hitting its left leg, knocking it over again. This time it was the action of a Palico, followed by the hunter requested to protect the Felynes. The Rasendebar emits a roar of anger and looks to the hunter, who the Felyne has hidden behind. Thinking that he/she threw the stone, it paws at the ground and charges full speed at him/her and the hunt begins.

Mount

Rasendebar can be mounted on the head and back, on either spot it is able to begin charging around the area like Bulldrome does to knock off hunters.

Rage And Tired States

  • Enraged: Smoke emits from mouth and inside of mouth glows.
  • Tired: Drools and will fall over with certain attacks.

Attacks

  • Run: Rasendebar runs towards a target or place with moderate speed. This only does minor damage and is used in getting to places without using energy in charging.
  • Swipe: Will swipe one of its claws at the hunter in standard Fanged Beast fashion.
  • Stomp: Raises its body up and strikes downwards forward with both arms.
  • Claw Pounds: With its claws Rasendebar strikes downwards at hunters repeatedly while moving towards them.
  • Tail Smack: Rasendebar's lengthy tail is thrashed in the area behind it with a quick movement.
  • Tail Sweeps: Using its tail it makes Gypceros like movements with its tail up to four times.
  • Tusk Strike: In a hard jolt of its head it makes an uppercut like strike with its tusks.
  • Sideways Tusk Strike: Using its fore legs as a way of moving its near immobile neck, it swings its tusks around to the side to quickly damage or knock away hunters. It can be done on either side.
  • Charge: The Rasendebar stomps with its legs and claws and moves to face a target. It charges at the target chosen and only stops when it hits the target or realises it has missed.
  • Acorn Theft: Its mouth will drool for a second as it picks up the scent of an acorn item in containment of a hunter. It runs towards them and attempts to use its tail to knock them down so it can steal it with a swipe of its claw. Should it succeed it will steal the acorn from the hunter and hold it in its fangs and run away to a place to eat it to regain stamina and get a temporary boost in endurance. If hunters flinch it the acorn will be recovered and Rasendebar will drop a shiny at the cost of Rasendebar becoming enraged.
  • Wallowing: Rasendebar will go to a pile of stones, bones or a mud pool and begin rolling in it. It causes pieces or globs of rock, bone or mud to be sent flying or flung at hunters. This has varied effects. Bones come in different sizes and shapes, which can either be just an annoyance or cause moderate damage. Stones will cause hunters to be stunned instantly if they strike them in the head. Mud will obviously cause the Muddy status.

Enraged Only

  • Roar: Rasendebar will grasp the ground hard and emit a angry bellow that will affect hunters without any form of Earplugs.
  • Charge Strike: While in the midst of a charge it will suddenly skid and do a Tusk Strike made more powerful thanks to the momentum. Is done if a hunter walks into the path of a charge or manages not to take damage during it, such as being charged at to a wall.
  • Turnaround Tusk Strike: Rasendebar will raise an arm upwards and tilt towards a hunter with its eyes set on them. The arm is used to spin itself around quickly so the Rasendebar can do a Tusk Strike at hunters attacking it from behind.
  • Triple Charge: Rasendebar starts up its charge with a slight slowness to its build up, then make its first charge. Whether it misses or not, it will use it hind legs in a kick that allows it to turn itself with its arms. Using the momentum it turns until it sees another target or the same one and re-begins its charge towards them. It will repeat this process again before making a lengthy skid to a halt.
  • Goring: The Rasendebar will get on its hind legs and make a menacing screech. With ease it makes two jumps at a hunter and strikes its tusks right downward. Should the hunter be hit by this they will be pinned down by the Rasendebar. It then uses its tusks to gore and tear the hunter it has trapped by its claws. The pin can do some severe damage if under the worst conditions. If the hunter fails to break free, they will be throw away to the side in an animation not unlike the Silver Ridge Gammoth's snowball sweep.
  • Full Speed Charge: Rasendebar quickly runs backwards and makes a loud growl, spreading out its legs and arms as it readies up energy. After a second or two it makes a yell and charges at maximum speed towards its target, which it aims at when it begins the charge. This attack does the largest amount of damage besides its Goring pin and upswings to go with it. On completion of the charge it ends in a lengthy slide and will taunt afterwards. An advantage of this can be taken of this. If the Rasendebar directly strikes a wall or solid object with this attack it will damage its head, potentially wounding its tusks and make roll over backwards to a motionless state for a considerable amount of time.

High Rank Onwards

  • Turnaround Charge: With an arm raised it swings around with a headbutt along with the arm and begins a charge, immediately making a sharp turn to go in the direction that was behind it.
  • Earth Plow: With its head it digs across the earth and uses its tusks to upturn clumps of rocky soil at hunters. It can turn while preparing this attack.
  • Double Sideways Tusk Strike: Doubling up from the original attack, it will bring its head in the opposite direction with greater force, dealing greater damage than the first.

Enraged Only

  • Dual Swipes: Pounds with both claws, swipes with both of them so they end in an X shape, then places them back down.
  • Pound Stomp: Instead of simply putting its claws down after doing its pounding, it will often chain the attack into the Stomp now.
  • Sliding Rock Throw: Rasendebar can now do this to get out of a Triple Charge. Using the force of its slide, it rips out a rock with its tusks and sends it speeding towards hunters.

G/Master Rank Only

  • Earth Ripping Tusk Strike: Walks backwards and makes a more forceful tusk strike that burrows through the earth to spread earth around the main blow to increase its range.
  • Pounds, Dual Swipe, Then A Charge: A combo attack. Rasendebar does four claw pounds, then does a Double Swipe, then takes two steps back and does a charge.
  • Resuming The Charge: As well as gaining the ability to do the Triple Charge and Sliding Rock Throw when out of rage now, it can now do this as well. It will immediately begin charging again upon flinging the rock, noted by it walking forward while doing so. The Triple Charge is then finished as normal.

Enraged Only

  • Charge To Full Speed: Another attack done from the Triple Charge. Upon doing the second charge it will make a bellow, and crouch up. From this very short stance it uses the energy it has built up from those two charges to do its Full Speed Charge one, this time at faster speed than if it was done as usual. This will do even more damage than the standard version and will make Rasendebar nearly fall over from the speed trying to stop.

Carves

Low Rank

Icon Item Name Description
Hide Icon Light Brown Rasendebar Hide The hide of a Rasendebar. Its quality and strength is significantly higher than that of a Bulldrome's.
Tail Icon Grey Rasendebar Tail The brush like shape of a Rasendebar tail has its uses in brushes and clothing, assuming anyone would want to risk their life getting it and cleaning it afterwards.
Claw Icon Light Brown Rasendebar Claw The shape of this claw is what allows the Rasendebar to do its signature charging attacks. Acts as a claw and hoof at once.
Claw Icon Grey Rasendebar Tusk A large Rasendebar tusk. They can take heavy damage enough to break rock before they break off.
Stomach Icon Pink Rasendebar Stomach Taken from the insides of the beast, the Rasendebar's stomach often holds objects of value, as well as a ghastly odour.
Head Icon Light Brown Rasendebar Head A Rasendebar head. Extremely difficult to carve off from the body, but finds great uses in practices other than crafting like other objects.

High Rank

Icon Item Name Description
Hide Icon Light Brown Rasendebar Hide+ Quality Rasendebar hide. Material like this is desired by many, but only the ones rich enough to afford it or the ones brave enough to carve it will ever get this.
Claw Icon Light Brown Rasendebar Claw+ A fine shaped claw from a Rasendebar. Countless charging has left it in a shape to assist in faster speed and complex actions.
Claw Icon Grey Rasendebar Tusk+ A strong Rasendebar tusk. Through growth and use it has grown quite durable.
Stomach Icon Pink Rasendebar Stomach+ A high quality Rasendebar stomach is good enough to be served as an edible meat. However, clearing the organ out can prove dangerous from the strong acids within.

G/Master Rank

Icon Item Name Description
Hide Icon Light Brown Rasendebar Fur Thick Rasendebar hide. The fur covering the top of the beast is the strongest and hardest to obtain from it, but is worth it for the looks and value alone.
Tail Icon Grey Rasendebar Lash A thick Rasendebar tail. Even though the front of the Rasendebar is where the developments go, the tail still gets thicker with age and use.
Claw Icon Light Brown Rasendebar Hardclaw From years of pressure and abuse from its host, this Rasendebar claw cannot be broken by weight and force. Only cutting and other methods can shape it now.
Claw Icon Grey Rasendebar Sharptusk A Rasendebar tusk that has managed to survive being in a prime shape without breaking over several years of use. There is little that can easily break it from sheer force now.
Stomach Icon Pink Rasendebar Freshstomach The highest quality of Rasendebar stomachs. It has a strength good enough to be used as crafting material.
Head Icon Light Brown Rasendebar Finehead A head of a powerful Rasendebar. This is trophy many hunters who have obtained one the hard way feel proud of.

Breaks

  • Head Fur Damaged And Tusks Chipped
    • Tusks Damaged And Scars On Face
  • Left Claw Broken
  • Right Claw Broken
  • Tail Wounded

Interactions with The Frenzy/Hyper State/Apex

Frenzied Rasendebar don't get anything special other than the normal things Frenzied monsters get.

Hyper Rasendebar gain a unnerving speed increase to its charge.

Apex Rasendebar gain attacks from the Violent Rasendebar.

Ecology

Taxonomy

  • Order: Sharp Claw
  • Suborder: Sharp Tusk
  • Family: Rasendebar

Rasendebar's closest relatives are the Bullfango in resemblance, but due to their skeleton, they are put into the same order as Fanged Beasts like Congalala.

Habitat Range

Rasendebar are mainly found in mountainous/hill locations, most notably the Rocky Hills. Much like the Bullfango, they have a very wide habitat range. They can be found in deserts, swamps, and arctic zones. However the environments for them to live in these areas must be suitable for them or they'll migrate to a mountainous biome. Deserts need to have muddy areas, swamps must not be flooded to the point most of its life is submerged, and arctic zones must contain enough food that it can eat.

Ecological Niche

Rasendebar are usually in the middle of the food chain in the areas they live. Smaller monsters and scavengers are their main prey. They are omnivores, meaning that they also eat plenty of plant life. They have a preference towards nuts. An especially loved item they eat are Round Acorns, which often fall into hands of Felynes. Due to this, they are not against going into Felyne villages and stealing the acorns from them. Conflicts between the two species are very common, at near arch enemy status, especially if the Felynes were the ones that stole from them. Some Felynes have resorted to leaving offerings or trails of food in an effort to make them leave them alone. Should that fail, they may resort to either calling upon a hunter to deal with the Rasendebar or abandon the village and find a new place to live where they cannot reach them easily.

Rasendebar's predators are varied. In the mountainous region, mostly flying monsters like the Rathalos and Nargacuga prey on them. In Deserts the Seregios and Niblesnarf pose a significant threat. In swamps predators are fewer, but some like the Shogun Ceanataur and Najarala can outdo them. In arctic zones the Barioth and Tigrex are highly dangerous to them, as they can kill in a single swipe of their claws. Deviljho and other predators that have no limit to where they can go also pose great danger to them. The Rasendebar have a main predator out of all of them, the Fanged Wyvern known as the Faichcoln.

Biological Adaptions

The Rasendebar are covered with fur that protects it from cold temperatures and makes it hard for resistance from smaller monsters. This can only do so much though, as in warmer climates it must find methods of cooling itself down as it can heat up quickly from said fur absorbing the heat from the air. They have uniquely shaped claws built for running at high speeds for long periods of time. The claws can also be used for grabbing and swiping, but this is an uncommonly seen practice outside of combat. Their tails are long and thick, easily able to knock a large monster or object over. However the tails are rarely used, only seeming to serve as a cooling aid, brushing away foliage and debris from itself, and attacking from behind.

Their main weapon are their two tusks, bigger than the head they protrude from. These are used in many tasks, such as carving out hollows they can sleep in, knocking down trees to eat their fruit, sweeping away obstructions to food, and are their main way of defending themselves and attacking. A well placed charge with a tusk strike easily ends battles with the enemy or predator either fleeing or left dead. Should a tusk break, it will grow back over time, with the Rasendebar weakened significantly from the loss of one. Should both break, then the life expectancy of the individual is dramatically reduced. Without tusks, the Rasendebar can neither hunt or defend itself properly, mainly resulting in them dying mush more often than ones with them.

Behaviour

Rasendebar are a naturally aggressive species, often getting into duels and fights with their own kind. They are short tempered to other monsters, meaning if they so much as annoy one, it will either roar or charge at them. This makes them dangerous to approach, they do not tolerate threats from those of its size. Significantly noted is their nature to fight back against predators, which can be twice the size of them. One was particularly noted fighting off against an Astalos, which have electric powers that have devastating effect against Rasendebar. Although the beast was predictably killed by the wyvern once the claws became charged from use, ending the beasts life with two attacks. This confused the researchers of it, as normally things like it would flee on hearing a wyvern like it coming. Many more cases followed, including one that involved a Deviant and even an Elder Dragon. It is only when things look completely impossible or the monster in question is gigantic in size will the Rasendebar flee.

If they aren't fighting, they mostly eat. Should they grow hungry, they become angry, and will begin taking bigger risks to get meat and plants, including and up to taking on the apex predator of the region.

The Rasendebar's breeding season is one filled with even more violence as usual, with males competing for females causing chaos requiring hunters to eliminate them to stop innocents getting harmed. The victors of these bouts breed with selected females, who will then hide away to have their squeakers in peace. Those who have mated become noticeably less aggressive, wanting to be with the one they mated with more, rather than battle. They will defend their young under they grow old enough to leave their care, only now fighting when required and killing only prey or monsters or rivals that try to kill the squeakers or the mate. Due to their more passive nature for a good reason, Hunting Guilds have a hunting ban on Rasendebar's who are confirmed to have squeakers, with hunting of which is considered very immoral, killing squeakers can lead to expulsion or severe punishment if caught.

However the opposite effect can happen to those who fail to get a mate, fight others to an exceptional level, being in a long lasting breeding season, or flat out rejected by several females. These males become near permanently angry, isolating themselves from others. From their frustrations they attack completely innocent beings just to calm it down or out of berserk rage. The tusks of them are stained red from blood, as they battle so much the blood doesn't get the time to wash off. The tusks are also noted to be longer, and are often splinted or dented due to damage. Changes in behaviour and nature seem to also turn their fur to grey and black. These individuals have been categorised as Variants simply known as Violent Rasendebar.

Gallery

Trivia

  • Rasendebar was originally going to be called Rasendeber. Eber means Boar in German, but was changed to make the second "e" an "a" because the name sounded too obvious for several foriegn users here.

Credits

  • TheBrilliantLance: For creating the artwork.
  • YukiHerz: For creating the current icon.

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