Medium-sized Herbivores that commonly inhabit moderate and arid regions. Their bodies sport a rushed sail on their back that it uses for thermoregulation. When agitated, their sail will flush red and purple and become very violent.
Distinct Herbivores that inhabit rivers and oceans, generally swimming to the depths to devour underwater plant-life. Often faced with predation from various underwater predators. Their guts is popular and is considered a delicacy in Dundorma.
Unique Herbivores that inhabit caverns and wetlands. Their demeanor and overall bulk grants these beasts a better fighting chance against predators compared to most other Herbivores. Their body oil is very valuable and fetches for a high price.
Mammalian Herbivores that are endemic to colder climates. Engulfed in thick long fur to keep them warm against the cold and armed with powerful tusks to ward off foes. Their tongues are considered a delicacy in Pokke Village.
Graceful Herbivores that prowl cold climates in search of plants and berries to graze upon. Their antlers can grow to immense sizes and can make short work of any small predator. Their antlers are also highly valued by merchants and craftsmen.
Common Fishes that prowl the freshwater depths of rivers and lakes. Often the bane of many fishermen due to their extremely heightened aggression to the point where they will leap out of the water just to bite their enemy.
Uncommon Fishes that prowl the saltwater depths of the ocean. The lighter coloured variants are passive unless provoked or harmed but their darker coloured cousins are relentless berserkers that will attack anything on sight.
Small Neopterons that seek out honey in the undergrowths of various locales. Generally unable to put up much of a fight as they’re more scavengers than hunters although they will go berserk under the command of their Queen.
Small-sized Fanged Wyverns that are largely endemic to swamps. Their backs are ridged with a hard carapace that protects them from larger predators and allows them to camouflage amongst rubble. When agitated, they will attack with rams, claw slams and chomps.
Small-sized Fanged Wyverns that inhabit dark caverns and deserts. Their snake-like bodies and smooth and flexible which grants them great agility to pursue prey. Their fangs aren’t just for show as one bite will cause a concussion and leave their prey vulnerable to be devoured while they’re still alive.
Small-sized Bird Wyverns that invade all sorts of regions in the search for scraps. Widely considered pests throughout Dundorma due to their invasive behavior and high aggression. Often scouting around rubbish in the search for food.
Small-sized Bird Wyverns that inhabit jungles and tropical regions. Their fabulous hides grant them excellent camouflage while on the hunt for prey. Their tails are coated with vibrant feathers that are highly valued by fashionistas. They’re often led by Great Mosuchi.
Small-sized Bird Wyverns that largely inhabit coastal regions. Their slim build and their voracious hunger allows them to pursue fish and crabs throughout oceans and rivers. They’re often led by a Great Hiruchi.
Invasive Neopterons that appear in all sorts of locales. They often spend most of their time in the air while buzzing and attempting to paralyze prey with their stingers. They can unleash a fluid that decreases resistances to temperatures.
Nefarious Neopterons that inhabit all sorts of locales. They’re able to curl into a ball to then ram enemies while also protecting their soft underbellies from potential predators. Their colour schemes differ based on the regions they’re found in.
Small-sized Fanged Beasts that primarily inhabit forests and jungles. Their armoured bodies and hammer-like tails allows them to defend itself from predators. They have a unique ability to strike their shell with its tail akin to a gong to resonate a loud bell sound.
Common Wingdrakes that can be found in all sorts of locales. They spend most of their time flying in the air and hunting for bugs and small prey. Many of these wingdrake populations have been domesticated in Dundorma.
Peculiar Snake Wyverns that follow destruction to scavenge off of the remains. They often travel in flocks on the constant prowl for carrion although they will occasionally target live prey. When threatened, they will spit a copious amount of poison to defend themselves.
Distinct creatures in the Mollusk class that commonly inhabit the ocean depths. They largely hide in crevices unless they’re on the prowl for crabs hand which they will force into their dens and devour. When they feel threatened, they will unleashing a blinding ink and then escape.
Distinct Snake Wyverns that inhabit coastlines and oceans. Their heads have flabs on each side that can unleash a tranquilizing miasma before it then slices enemies with the sharp barbs on its tail. When hunting for prey, they will open their mouths and bask the oceans to devour all kinds of marine life.
Distinct Snake Wyverns that are endemic to jungles. They spend most of their time burrowing and hiding underground, occasionally surfacing and leaping great distances when pursuing prey. Their ridged body is very popular in regards to crafting weaponry in Dundorma.
Medium-sized Herbivores that mostly inhabit arid regions. Despite their diet, they’re extremely territorial and will attack potential threats on sight with little regard for their safety. Hunters and craftsmen often use their carapaces for creating high quality equipment.
Bird Wyverns that mostly inhabit cold climates although they have been rarely sighted in forests. They’re extremely agile and relentless against foes, capable of spitting frigid projectiles to freeze their enemies. When their prey is immobilized, they will use their claws to shred their prey into pieces.
Small-sized Fanged Beasts that are exclusively endemic to cold and mountainous climates. They often stick in troops of other members and demonstrate extreme ferocity when an intruder appears, throwing ice boulders or slamming and punching the intruder. Troops are often led by Blangongas.
Small-sized Leviathans that inhabit mountain lakes. They’re effective swimmers as their agility allows them to slide through the water with their long tusks to slide whatever prey is caught in its path. They’re known to attack prey that stray too close to the waters edge.
Small-sized Amphibians that inhabit caverns and volcanic regions. Often sleeping in crevices until agitated, they will relentlessly pursue and slash at their attacker with all their might. When desperate, they will breathe volatile streams of flames to scorch their enemies.
Medium-sized Carapaceons that live in shorelines. They lie and wait underground with their shells typically disguising them before they ambush prey from below; ensnaring them with their claws. Normally docile but will become extremely aggressive when provoked by predators.
Medium-sized Temnocerans that are endemic to the Spire Sands. They lie and wait underground before snaring their stinger upon prey and smashing them to death with its claws. The venom in their stinger is highly potent and some hunters claim they’ve been paralysed upon being inflicted.
Lynians that form tribes in all sorts of locales. Their capabilities and agriculture differ based on the regions they’re found in. They’re largely territorial but some do tolerate the presence of hunters around their personal space, particularly if the hunters have assisted the tribe before.
Medium-sized Bird Wyverns with no preferred habitat. Often coming in large packs to swarm prey and leaving very little trace behind. They inherit organs that supercharge when under the presence of their alpha leaders.
Unsettling Temnocerans that inhabit caves and wetlands. They’re capable of producing a strong silk that hangs across the environment, allowing it to maneuver above the ground. When desperate they will produce a misty cloud to hide themselves from predators.
Peculiar Fanged Wyverns that are the adult versions of the Etchos. Often keeping themselves buried underground to be disguised as rocks. Their bite is surprisingly strong and their tough hide is nigh impregnable to pierce. Their belly is their main weak-spot but good luck getting it to reveal its underside.
Virulent Bird Wyverns that are the alphas of the Mosuchi pack. Larger and much more ferocious than their underlings. Their tails are coated with poisons that obliterate the life of its enemies while leaving their corpses behind, soaked and deceased as it’s artistic masterpieces.
Unique Fanged Beasts that like to inhabit treetops and forests. Curious and arrogant creatures that will spitefully smack and throw themselves at enemies. When they sense the threat is too great, they unleash a barrage of seed projectiles instead to deter their quarry.
Amphibians that inhabit a wide variety of locales. Rugged beasts with jagged tusks and high physical prowess; able to leap great distances and lift up powerful boulders from the ground before the chucking them at their enemies. Beware their spit as it can rapidly accelerate exhaustion.
Strange Bird Wyverns that generally inhabit wetlands. They harness the ability to spit a copious amount of poison fluid to subdue their foe while also being able to produce a disorientating flash of light which leaves their foe dazed and open for getting robbed or mauled.
Distinct Leviathans that inhabit jungles and swamp locales. They’re often hiding amongst its environment as camouflage. They’re capable of unleashing water from the moss that covers their bodies while also utilizing ‘brightmoss’ to emit disorientating lights to catch prey off-guard.
Peculiar Fanged Wyverns that are the alphas of the Girros pack. They’re much larger and their paralytic fangs are much more potent, leaving prey incapacitated for a long time. They can command their underlings to swarm prey at will to overwhelm and finish them off.
Peculiar Bird Wyverns that are the alphas of the Hiruchi pack. Larger and much more ferocious than its underlings. They’re excellent swimmers and are known to dive deep into water to either catch prey or attempt to chase and finish off a desperate foe that provoke it.
Abhorrent Brute Wyverns that inhabit all sorts of shadowy domains and caverns. Infamous for their ‘kidnapping’, they will bite their prey which puts them in a comatose state and then drag their victim to its lair where they will devour their catch while they’re still alive, seemingly aware of their predicament.
Unsettling Amphibians that inhabit the darkest caverns and swamps. Known for their rather unsettling appearance, the spikes that litter its body can be unleashed as projectiles which emit a corrosive powder upon contact that breaks apart armour into dust.
Bizarre creatures that are classified as Mollusks. They’re able to use a lubricant slime to slide across the area while able to unleash a sticky goo from its mouth to trap its quarry, then it will unleash explosive powder from its shell to blow up anything unfortunate enough to get caught in its sticky goo.
Malignant Bird Wyverns that can be found prowling the lands during the night. Their feathers have unique properties that can allow them to unleash a tranquilizing aura that puts their enemies in a coma before slashing them with their wings. When desperate they will unleash an aura that warps the minds of its enemies.
Matriarchs of the Altaroth hives. The queen rarely steps out of her abode but when she does, she is generally migrating her colony elsewhere or is extremely agitated. Capable of absorbing fluids from the environment before unleashing it as a weapon against enemies while commanding her personal guard to execute the provoker.
Bird Wyverns that largely inhabit coastal regions. Sporting a colourful flurry of feathers and flints upon its wings that it can detonate to burn enemies and a spit that corrodes armour. Its most infamous ability is its mimicking of monster sounds that it uses to lure in large predators to deal with the quarry.
Unique Leviathans that inhabit arctic regions. Their smooth hides and slender build allows them to swim underwater at incredibly fast speeds while commanding its underlings to assist it in combat. It’s whispers retain paralytic properties that make short work of even larger prey.
Large Snake Wyverns that slither in forests and swamp regions. They’re able to coil around their prey and either strangle or ambush them from below, often biting with their paralytic fangs to keep them immobilized. They’re able to launch scales from its tail that emit a loud rattling sound to stun adversaries.
Large Temnocerans that make cobweb abodes in caves and jungles. Their silk is incredibly thick and sticky which can immobilize prey while their extendable fangs generally finish the job. Their bite is poisonous and their stingers can put prey to sleep with just one jab.
Large Carapaceons that prowl arid and coastal regions. They're known for carrying the skulls of wyverns on their back. They use their claws to slam, maw and shield themselves from attacks. They're also able to unleash a highly pressurized beam of water to deter foes.
Bewildering Fanged Beasts that exclusively inhabit snowy climates. Demonstrating brute strength and cunning shared with very few monsters, they can order their troops to do various tactics to assist their leader against an opponent. They’re able to breathe a frigid ice from their mouths that can catch unwary hunters off-guard.
Infamous Flying Wyverns that are often titled the ‘Queen of the Earth’. Incredibly territorial and shows no tolerance for intruders, she will ram them and unleash a barrage of fireballs to either scare them off or kill them. When pushed to the limit, she will flip her tail which is filled to the brim with venomous spikes that kill even larger monsters rapidly.
Belligerent Fanged Wyverns that inhabit a wide variety of locations. Often confused for being a ‘living flower’ due to the shape of its tail. Despite their graceful appearance, they’re extremely dangerous creatures that can unleash scorching flames from its mouth and tail to burn and finish off their foe.
Bizarre Flying Wyverns that inhabit boreal and swamp regions. Infamous for their gluttonous appetite to the point they’ll devour anything in front of them. When on the offensive, they will crush their enemies and unleash blasts of water and rocks to incapacitate its prey before devouring them.
Subspecies of the Gypceros that inhabit more decrypted regions than their blue cousins. Their vile poisons can stick to surfaces, making it dangerous for their enemies to traverse their surroundings. They’re also able to rob their enemies blind and use their own weaponry against them.
Subspecies of the Tetsucabra that inhabit volcanic regions and the deepest caverns. Their hostility far surpasses their red counterparts with greater agility and physical strength. When desperate, they will yield explosive rocks to decimate their enemies.
Enormous Brute Wyverns that inhabit forests and jungles where they scrape and devour the wood of knocked down trees. Relatively docile unless provoked, they will charge, ram and throw their body around to squash its foe into mush. If that proves too tricky, it will use its hammer-shaped tail with surprising precision to turn the tides against its enemy.
Peculiar Leviathans that are often crowned as the ‘King of the Seas’. The spikes on its back aren’t just for show as they can discharge large ounces of electricity that can surround its body which can leave little to no survivors upon an attack. While they’re excellent swimmers, they’re also very adaptable on land and will chase a great distance to catch its prey.
Strange creatures in the Mollusk class that travel across large water sources on the search for prey. Their pitch black bodies mask them in the deep before their tendrils grab and claim their next victim. Several of their tendrils sport an organ that unleashes a tranquilizing powder while a few other tendrils sport the ability to form ice shards to slice and cut up their quarry.
Peculiar Piscine Wyverns that inhabit both freshwater lakes and saltwater oceans. They're known for being effective ambush predators that hide amongst the watery depths before snagging and devouring prey. In combat, they can throw their weight around and unleash water beams to deter the enemy; when desperate they will inject a venom that knocks their quarry out cold.
Enormous Fanged Beasts that exclusively dwell in colder climates. Their thick layers of fur and robust build makes them perfectly fit to resist harsh blizzards while on the search for vegetation. When agitated, they will crush foes underneath their weight and unleash ice from its trunk to incapacitate the nuisance.
Dangerous Brute Wyverns that primarily inhabit arid and volcanic regions. Their distinct blade-shaped tails allows them to execute their enemies with very little effort. They can also unleash fireballs from their mouths to deter or distract enemies that are quick on their feet before jumping in with one fell swoop to cut and make it rain the blood of the enemy.
Vicious Flying Wyverns that are highly adaptable and inhabit all kinds of regions. They don’t possess any elemental capabilities but their brute strength and unmatched ferocity more than makes up for it. Their piercing roar can rupture the ears of its prey, leaving them stunned while it’s gaping maw shreds piece after piece with no mercy.
Infamous Flying Wyverns that are often titled the ‘King of the Skies’. Relentless and vicious to any potential intruder looking to raid his nest, he will unleash fireballs that rain down from the sky to scorch or intimidate their quarry before they swoop in with their venomous talons to slaughter the intruder.
Alluring Flying Wyverns that primarily dwell in colder regions. They’re mostly airborne during combat and wield frigid ice that constantly spews from the body as it flies and dances through the skies while it’s enemy is left to shiver and freeze to death from the ice.
Legendary Flying Wyverns that inhabit desert regions. Infamous for being the first official monster to be hunted by hunters of the Guild. Their crimson horn can pierce and skewer even the toughest armour and their roars are the bane of hunters. Their ferocity knows no bounds although a successful hunt marks the sign of a hero.
Subspecies of the Najarala that inhabit colder climates. Their scales have pressurised water stores inside that is then unleash in a trajectory path that snipes any opponent with the bat of an eye. Unlike their green-scaled cousins, they’re capable of swimming underwater and unleashing water beams.
Subspecies of the Nerscylla that largely inhabit arid climates. Unlike their counterparts, they assimilate a variety of skins that they wrap around their bodies which can have different effects. They’re also able to wrap their silk upon rocks and boulders, allowing it to chuck them at its enemies.
Subspecies of the Blangonga that make arid regions their abodes. They’re much more brutish and vicious than their white furred counterparts due to having no underlings to assist it against foes. They’re able to use rocks and boulders as weapons against their enemies.
Subspecies of the Pink Rathian that inhabit exotic regions. They’re much more aggressive and adept with their acrobatic and tail attacks than their green counterparts. When enraged, they’re able to fling their venomous tail-spikes as projectiles against enemies.
Intuitive Leviathans that inhabit arid and mountainous regions. They unveil a corrosive substance from its tail to weaponise mud against its enemies. The corrosion shreds the enemy while the mud immobilises them in place to be finished off once and for all.
Volatile Amphibians that are invasive and can be encountered in many regions. Their bodies are constantly coated in blazing flames that scorch the very ground it walks on that it can unleash to burn everything within the vicinity into crisp. Their bite oozes with corrosive saliva that renders its victims unprotected from its fangs.
Elusive Flying Wyverns that largely inhabit boreal regions. They often spend their time sleeping, completely unbothered by anything as their impregnable carapace and poisonous spikes deter most creatures. When awakened, they remain as lazy after waking up from their slumber but once enraged, it will go absolutely berserk, destroying everything in its path.
Elusive Bird Wyverns that are considered to be harbingers for disaster. Appearing a few days before a tragedy occurs, often linking folklore to believe that its deaths physical form. They harness the mystical dragon element fused with a mind-warping ailment that confuses its foe before they’re hijacked and desecrated with no hope of survival.
Versatile Fanged Wyverns that make their abodes in frigid and isolated regions. They have the ability to coat their claws in ice that they then use to slice and slash their enemies into clotted remains. When truly agitated, they will stand on their hind-legs and demonstrate immense agility and relentlessness.
Unsettling Fish species that have been witnessed invading the saltwater shores of the coasts. Exclusively inhabiting underwater due to their lack of limbs but this is made up for its breathe of tar and liquid oils that it can unleash underwater and roast its prey before swooping in and snapping its prey in half with just one bite.
Invasive Carapaceons that prowl the watery depths on the constant search for prey. Their claws are lethal and can shred prey into little pieces but they also possess the ability to unleash highly pressurised water-waves they are so powerful that they can cause serration in any creature unfortunate enough to be hit by the waves.
Large Temnocerans that yield the mark of the ‘Crimson Sun’. They possess the dragon element that it can unleash in a pressurised state which can cut through mountains. Their stinger is also highly venomous and can mix the poison residue with the dragon element to create a vacuum orb that collides with the grounds and kills anything below the temnoceran.
Distinct Bird Wyverns that form packs with Jugosuchi and their ‘light’ counterpart. Their bulk and agility makes them already a formidable opponent but an additional ability is its harnessing of the dragon element that decimate their enemies. They’re capable of super-charging their underlings with their dragon element to overwhelm even the toughest prey.
Distinct Bird Wyverns that form packs with Jugosuchi and their ‘dark’ counterpart. Their intellect is high and generally herd and command its pack at will. They harness the thunder element that they unleash on foes and even combine with their counterparts dragon element for deadly effect. They’re capable of super-charging their underlings with their electricity to overwhelm even the toughest prey.
Subspecies of the Lagiacrus that spend more of their time on land than their predecessors. They’re capable of controlling the output of their electricity in unique ways that it adapted as a byproduct of its terrestrial lifestyle. On top of being more aggressive, their electricity burns a hot bright pink that it can unleash in surges to completely erase their quarry.
Subspecies of the Tigrex that inhabit much harsher regions than their predecessors. Their highly adapted lungs allow them to roar so loud that it can send enemies flying just from the sound pressure. They can control the radius and the way they roar to blow their foe back before their brutal strength and gaping maw puts an end to the encounter.
Subspecies of the Glavenus that inhabit large cave systems. Unlike their predecessors, they do not possess an elemental sac making them rely on their bladed-tail as a weapon against foes. They can coat its tail in corrosive crystals that corrodes armour into dust while possessing greater agility than its red cousins.
Azure Rathalos[]
Threat Rating: ★★★★★★★☆☆☆ Behaviour: Territorial Useful Information: N/A Habitats:Moga Woods - The Hollows - Spire Sands - Ancient Tower
Azure Rathalos
Subspecies of the Rathalos that inhabit exotic regions. They’re much more aggressive and acrobatic in the air than their red cousins and their fireballs are much more potent. When enraged, they’re able to encase their flames in toxic smoke that poisons anything that inhales the smog in.
Invasive Flying Wyverns that roost anywhere they desire. They fly over landscapes while unleashing an explosive bombardment from its specialised scales that destroys everything in its path, turning the ground below it into a wasteland. They’re known to crash into fights between other monsters to make a meal out of the loser.
Belligerent Flying Wyverns that harness the thunder element. Their control of electricity is phenomenal and formidable, able to control super-charges, re-direct its electricity at opponents and even unleashing it in surges that leave nothing surviving its impact. Their intelligence is incredibly high as they’re able to adapt their tactics based on how their opponent fights.
Mystical Elder Dragons that primarily inhabit forests and swamps. Widely known for their ability to ‘cloak’ themselves, making them completely invisible while they surprise and decimate their prey from behind. They harness an abundance of poison that is potent enough to desecrate an ecosystem.
Invasive Fanged Wyverns that patrol anywhere they feel like without a care in the world. They can unleash a grey smoke that nullifies the feeling of pain while causing bleeding gashes with its back-spikes and its claws. If pushed to its limits, it will become clad in dragon element and demonstrate an unhinged ferocity that very few other monsters can compare to.
Mysterious Carapaceons that are rumoured to live in the depths of the underworld. They hide their true form under physical layers of shells and its relentless attacks. They can spit poison while slamming and slashes enemies with their pincers although there are noticeable sparks of electricity that emit from the carapaceons attacks.
Elder Dragons that are often titled the ‘aspect of storms’. They harness the ability to control and manipulate wind for their own purposes, unleashing tornadoes and thunderstorms upon landscapes that ravage and destroy everything in its path. It’s said that poison has an effect on its control of storms.
Elder Dragons that are often titled the ‘aspect of flame’. They harness the ability to control heat-waves and unleash flames from its mouth while also being able to unveil and scatter clouds of explosive powder that detonate and obliterate everything in its path. It’s said that poison has an effect on its heat aura.
Elder Dragons that mask themselves in a constant aura of steam. They harness volatile boiling waters that can flood landscapes while scorching everything within the vicinity of its waves. Its physical bulk also proves to be one of its most formidable weapons as it crushes its foes into heaps of mush.
Nefarious Elder Dragons that bask in the scarlet moonlight on the prowl for prey. They mask themselves amongst swarms of 'Qurio' to devour the lifeforce of their prey without remorse. They harness draconic energy with extreme potency to annihilate their targets with little effort.
Elder Dragons that spend most of their time on the prowl. They sport a muscular frame that very few elder dragons match to, making them a force to be reckoned with. When engaging with an opponent, it will make use of its spikes that can actively harden to a point of near invulnerability which allows the beast to deflect attacks that would kill most other creatures.
Subspecies of the Espinas that sport a bronze hide instead of green. They're much more aggressive than their predecessors and their sacs can produce a mixed combination of explosive powder and corrosive fluids that decimate intruders into mush. When truly pushed to the limit, they will unleash a gigantic fireball that can wipe out an ecosystem in mere moments.
Subspecies of the Duramboros that inhabit arid regions and wastelands. Their hostility and enormous size makes them forces to be reckoned with. The slams of their tail and their overall bulk can unleash surges and waves of the environment around it to disorientate their quarry before their tail deals the finishing blow.
Rare Species of the Rathian that are often titled the ‘Golden Moon’. Her hide shines a glimmering gold while harnessing a vicious hellfire that can obliterate entire forests into dust. Their physical capabilities are also much more advanced than their common green cousins.
Rare Species of the Rathalos that are often titled the ‘Silver Sun’. His hide shines a silver sheen while harnessing a relentless hellfire that can obliterate mountains into wastelands. Their physical capabilities are also much more advanced than their common red cousins.
Rare Species of the Tigrex that are often titled the ‘Fallen Star’. Their dead scales retain explosive substances to immolate the surroundings when unveiled and scattered. They’re also much larger than their predecessors and slower though their agility picks up when enraged.
Elder Dragons that dominate the mangroves of ecosystems. They have the ability to warp the growth of various plant species while also accelerating it to either kill enemies or terraform its territory until it’s completely unrecognisable. The invasion of this enigma is always an extremely high cause for alarm for the Guild.
Colossal Elder Dragons that dominate the depths of the ocean. They’re able to unleash large beams of pressurised water to incapacitate their prey, often using their horns to ram and skewer their prey they’re still alive. Their rage is indicated by the glow of the bioluminescent markings on its hood.
Belligerent Flying Wyverns that harness the dragon element. It’s harnessing of ‘black thunder’ allows it to desecrate landscapes with very little effort. They can enter a primordial state of rage after being supposedly ‘killed’ before they ‘come back from the dead’, the force of their ‘black thunder’ being so potent that rocks and debris floats and hovers around the wyvern.
Colossal Fanged Beasts that are the male counterparts of the Gammoth. They’re larger and their bodies are much more ridged than their female counterparts. Their aggression has no limits and they’re able to cause dangerous avalanches to demolish and destroy everything in its path.
Colossal Elder Dragons that dominate their nightmarish swampy abode. Their bodies are covered in black tar that is extremely sticky and highly flammable which makes navigate the surroundings almost impossible. Their rage is indicated by black smokes constantly emitting from it as it desecrates ecosystems into wastelands.
Colossal Elder Dragons that oversee the foliage overgrowth of forests. Their bodies are constantly filled with helium which keeps them afloat high above the ground while they open their mouths to vacuum in entire ecosystems, devouring everything in its path. Their rage is indicated by their eyes glowing a bright yellow and vastly heightened hostility.
Colossal Carapaceons that prowl the landscape, towering over other creature and even the tallest trees. They travel great distances in the search for food and mating grounds, even attacking and destroying towns that are in their path. Usually unaggressive but they will change their act if agitated enough.
Colossal Fish Species that prowl the ocean depths and shorelines, attacking ships and fleets that cross its paths. Their bodies are surging with a volatile electricity that can electrocute entire oceans of aquatic life for it to devour. Their hostility and aggression is almost unmatched amongst other aquatic life.
Colossal Mollusk Species that dominate the ocean reefs. They're rarely mobile and will mostly rely on their tendrils to smack and disorientate both prey and foe alike. When enraged, they will swim away from their resting space and start producing different chemicals as weaponry against their foe.
Rare Species of the Lagiacrus that are often titled the ‘Cosmos of the Abyss’. Due to their enormous size, they spend most of their lifespan in the deep oceans. They’re capable of unleashing enormous surges of a potent ‘black thunder’ to demolish prey and keep predators at bay. Despite their lifestyle, they can very rarely be spotted sleeping within the ocean shorelines.
Variants of the Kushala Daora that haven’t undergone molting, resulting in their hide rusting. Due to their disadvantaged adaption, they’re much more aggressive than their silver-sheen cousins and the force of their storms is greater and notably darker. They can unleash sharp bits from its rusty scales to slice enemies while being able to naturally harness the ice element.
10 - most secret, only the most experienced guild operatives allowed to act here:[]
The Crimson Sun, a living celestial enigma that is destined to bring destruction to the world, to scorch all life into eviscerated husks and to reset the world back to when life was absent. It’s crimson shine masks the skies and eclipses the ground between light and death.
Colossal worm creatures that migrates across oceans and landscapes on the search for prey. It’s enormous size alone deters just about every creature but in rare instances where it’s attacked, it can unleash corrosive fluids all around its body to turn all of its aggressors into mush. It’s gaping mouth can extend outwards which allows it to devour even the largest prey.
Cryptic Elder Dragons that thrive in the deepest oceans, occasionally surfacing when on the search for prey. It’s infamously known for its ravenous appetite that can leave entire ecosystems barren of life and its potent use of dragon element that can obliterate cities into wastelands. Often clad in bone coating while able to utilise the body parts of its former prey against its quarry.
Enigmatic spectres said to be the Avatars of an unknown deity. It harnesses a blissful light that obliterates all shadows and eviscerates mortal flesh into mould. Its light hides a hidden malevolence that forth-comes disaster and misfortune. Despite their angelic appearance, Zerokaroa is just another demon that is better at hiding its intent.
Enigmatic demons said to come from a frozen hellscape. It harnesses phantasmic ice and blizzards that unveil the cries and wails of its past victims before claiming many more. It can merge it’s ice with a ruinous type of poison that additionally corrodes the armour of its quarry. Deura Moroxa doesn’t hide its intent, ‘pure evil’ is all the creature embodies.
Enigmatic spirits that dominate the skies and the realms beyond. It can control the fullest extent of storms that are so powerful that it can allegedly blow everything living thing right off the world and trap them all in another dimension. Harnessing multiple elements while the mere touch of their presence inflicts a blissful light. Xiang Tien is not a dragon nor beast but a force of nature.