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Ankhami'dea
★★★★★☆
Names
Titles The Shock by the Sea
Nicknames Nicknames
General Info
Monster Class Leviathan
Habitats Blacksand Beach
Size Gold Crown Large2201.53cm
Gold Crown Small1362.48cm
Relatives Somnacanth
Signature Move Electric Bites
Elements Thunder
Ailments None
Weaknesses Fire
Creator TheAngryMortal

Ankhami'dea is a leviathan, related to Somnacanth, that first appears in Monster Hunter: Outcast. It is the apex of the Blacksand Beach.

Physiology[]

Similarly to its cousin Somnacanth, Ankhami'dea has a very thin profile, with grasping limbs. However, aside from this singular similarity, the two are remarkably different.
Ankhami'dea has a rough, long snout, resembling that of a crocodile. Its back is dark in color, while its underside is a marshland green. Large dark crests come down from the back of its head, like Somnacanth, only this turns out to be knotted hair and seaweed, giving it a green pigment. It is believed that the purpose of this decoration is to provide a protective layer around the monster's throat, where it stores potent electrical organs, as well as to keep its gills wet.
Ankhami'dea has thicker legs than Somnacanth, allowing it to travel quickly on the sands of shorelines. Meanwhile, their long tails are packed with powerful muscles, but due to the end smaller fins at their tips, Ankhami'dea is not as adept in the water as other, more powerful leviathans, like Lagiacrus. The species seems to avoid the more well-known leviathan as a result, and the two are never found living in the same areas, suggesting that they fill similar evolutionary niches and cannot live together.
Ankhami'dea spends a large amount of time out of water, only revisiting the waves to replenish its mane, so that its gills can stay wet. Like Somnacanth, it can stand on its tail, however it lacks many ranged attacks and does not do so often. More likely, it can be found buried vertically in the ground, waiting for prospective prey, which it will pounce on, and attempt to deliver a fatal electrical shock through its fangs to stop the prey's heart.

Behavior[]

Ankhami'dea is an ambush predator, lurking under the sand with only its eyes visible. When prey approaches, it will lunge for it and wrestle it to the ground, before using specialized fangs to deliver shocks to its prey's nervous systems and heart, in the hopes of causing a cardiac arrest. It will repeat this process until the target collapses. Aside from this, Ankhami'dea are solitary animals that command large territories, and they are especially hostile to one another on land, where they hunt. Combat is short, with the victor often being the larger monster, which has higher tolerance to electrical shocks.

Tracks[]

Ankhami'dea leave "Wet footprints" by moving, and occasionally "Beached Seaweed" when their protective coating starts to dry out and shed.

Specific Locale Interactions[]

Very occasionally, Ankhami'dea can be found resting below the sand, with only their eyes above the ground. If hunters approach them, they will wake up, and drag themselves from their lair. They can also be found wading into the waters of either the sea or the underground lake to restore their manes when they haven't entered combat with the player.

Special Behavior[]

Ankhami'dea has no special behavior.

Turf Wars[]

With Gritruma The snake wyvern takes up its position against the leviathan, both of them hissing and twitching, trying to intimidate the other. Gritruma then begins to hack up a dragon-essence glob - before it can spit it, Ankhami'dea is lunging straight for its exposed throat, biting into it for medium damage, and making the snake wyvern panic. Gritruma manages to throw the predator off of itself, before escaping.

With Carapaceons The leviathan takes its place opposite the carapaceon, which waves its claws in an attempt to intimidate the other monster. Instead, Ankhami'dea throws itself at the crab. Gluanngrejo/Daimyo Hermitaur manages to catch it in its claws and hold it away from itself, but Ankhami'dea is too large and powerful to be restrained, managing to work itself above the carapaceon, wriggling until it loses grip, and latchings its jaws onto the monster's body. Ankhami'dea bites down to deal damage, while the carapaceon thrashes, until it manages to throw the leviathan off. Ankhami'dea roars as the carapaceon retreats.

With Royal Ludroth The two leviathans hiss and howl, before charging at one another and locking claws. The force of their impact is enough to drive them both onto their hind legs, biting at one another - but Ankhami'dea's greater size ultimately allows it to throw the Royal Ludroth to the ground, where it bites at its foe's neck, dealing damage. Royal Ludroth rolls away and escapes.

With Ro'foberus Ankhami'dea howls as Ro'foberus steps up to its mark. The leviathan slides at the bird wyvern, its jaws crackling with lighting, but the vulture flaps away from the attack and caws. Ankhami'dea stands on its tail and readies a lunging bite - only for Ro'foberus to tackle it and force it onto its back, dealing damage, and then kick it away.

Abilities[]

Unique fangs allow Ankhami'dea to pass an electrical charge into its bites, attacking a target's nervous system. Its powerful front legs can be used to burrow into the ground, waiting for prey. While its gills are vulnerable, and the monster tires out quicker when they dry out, an absorbent mane keeps them cool and damp.

Ecological Information[]

Ankhami'dea
Question Mark Tri Fanon Icon The true apex of the Blacksand Beach, Ankhami'dea is a large leviathan often found hiding in the sand or underground caverns. When provoked, it reveals a brutal close-combat style of fighting, complete with powerful jaws that deliver fatal electric shocks to its enemies.


Habitat[]

Ankhami'dea live along coastlines like the Blacksand Beach, where they can keep their gills wet and hide in the sand. However, they are never found in areas where Lagiacrus live, suggesting the two species are incapable of coexisting.

Ecological Niche[]

As it lives in areas without Lagiacrus, Ankhami'dea is capable of taking the spot of apex predator due to its large size and electrical prowess. Thin yet powerful bodies allows them to fight off threats and take down prey, however they would do well to be wary of invaders, like Deviljho, and elder dragons of any form.

Biological Adaptations[]

To keep their gills wet, Ankhami'dea have large manes that can catch and absorb water with ease. While swimming, these manes also tangle up with seaweed, providing further protection. To deal with prey, they have massive bite forces and strong locking muscles, allowing them to death roll, like a crocodile - alternatively, they can use their electrical sacs to deliver a charge into their fangs, putting the target into a cardiac arrest, so they can finish it off more easily.

Cutscenes[]

Strolling across the sand, the hunter finds a trail of seaweed, laid conspicuously across the ground, and far away from where the tide would normally reach. The player follows it, when suddenly, the sand bursts in front of them, revealing two large nostrils.

Remembering the Dodogama, the player backs away - into a Gritruma. The snake wyvern hisses, annoyed at being disturbed, and circles around them, trapping the player in its coils. It stops, and faces them, pulling its upper body off of the ground, and shaking its head before lunging -

The Ankhami’dea bursts from the sand, snapping its jaws around the serpent’s neck. Electricity crackles in its jaws, and the snake thrashes, trying to free itself. The player dodges left and right, but takes a hit from Gritruma’s tail and goes flying, as the leviathan bites into the serpent again, whilst trying to drag it to the ground.

With one final, desperate attempt, the Gritruma manages to throw the Ankhami’dea off, and runs. The leviathan sprints after it, mane flowing, but the serpent is gone. The player, however, is not - and Ankhami’dea turns to face them.

Game Data[]

Rage and Tired States[]

  • Rage State: Ankhami'dea begins to pant, and steam can be seen rising from its mane as the electrical sacs overload and begin to dry out the hairs and seaweed.
  • Tired State: Ankhami'dea slows down to a halt. Often, it will leave combat immediately, and find somewhere to refresh its mane. Ankhami'dea loses stamina faster when its gills are attacked.

Interactions With Unique Statuses[]

There are no documented cases of frenzied, apex, or hyper Ankhami'dea. However, as a tier 2 threat, hunters must be warried of tempered individuals, who are known to be far more aggressive and more easily enraged.

Mounts/Clutch Claw Effects[]

Mounting[]

Ankhami'dea is mounted on its head, back, or hips.

Clutch Claw[]

The clutch-claw can be used on Ankhami'dea's head, shoulders, body and hips. Softening the head weakens a short length of neck, while the shoulders soften the front limbs as well. The body softens between the front and back limbs, and the hips will weaken the back limbs, but not the tail.

Breakable parts[]

Mane - Exposes its gills, and also means that it tires faster.
Arms (separately) - the claws are damaged, and the arms are scarred.
Tail - The fins are cut.

Physical Damage Effectiveness[]

Body Part Great Sword Icon White Cutting Damage Hammer Icon White Impact Damage Shot Icon White Piercing Damage
Head ★★ ★★★ ★★
Gills ★★★ ★★★ ★★★
Chest ★★ ★★
Arms ★★ ★★ ★★
Body
Legs
Tail

The head must be broken to attack the gills.

Sharpness Damage Effectiveness[]

Body Part Sharpness Required G-rank/Master Rank
Head Orange Green
Gills Orange Yellow
Chest Yellow Green
Arms Yellow Green
Body Yellow Green
Legs Yellow Green
Tail Yellow Green

Elemental Effectiveness[]

Element Element Fire Fire Element Water Water Element Ice Ice Element Thunder Thunder Element Dragon Dragon
Effectiveness ★★★ ★★

Status Effectiveness[]

Status Effects Status Poison Poison Status Sleep Sleep Status Paralysis Paralysis Status Blastblight Blast Status Stun Stun
Effectiveness ★★ ★★ ★★ ★★

Item Effectiveness[]

Item Trap Icon Green Pitfall Trap Trap Icon Purple Shock Trap Ball Icon Yellow Flash Bomb Ball Icon Grey Sonic Bomb Dung Icon Light Brown Dung Bomb Slinger Icon Brown Lure Pod Meat Icon Red Meat
Effectiveness ★★ ★★★ ★★

It will eat meats when low on stamina and out of combat.

Quests[]

A Shocking Upgrade_____ LV ★★★★★★★
Hunting
Question Mark Tri Fanon Icon
Hunt an Ankhami'dea
Reward: TBD Location: Blacksand Beach
Contract Fee: 12,600z Time Limit: 50 minutes
Subquest: None Sub.Reward: None
Other Monsters:

Dapagos, Igperant, Ludroth, Gluanngrejo, Gritruma, Ro'foberus

Client: Smithy

So, Shadow wants me to help you make weapons so you can beat that Kong-shé thing. From what I've heard, she thinks it might be weak to thunder - nothing too difficult to make. But if you want some really gnarly thunder weapons? Then I need Ankhami'dea parts. So yeah, go get those. And don't die.

Notes:

Must have completed "A Venomous Companion". This is a high-rank quest.

The Perfect Holiday Spot_____ LV ★★★★★★★★
Hunting
Royal Ludroth Icon by JeremiahV10 Question Mark Tri Fanon Icon Daimyo Hermitaur Icon by Rathalosaurus rioreurensis Question Mark Tri Fanon Icon Question Mark Tri Fanon Icon
Hunt a Royal Ludroth, Gluanngrejo, Daimyo Hermitaur, Gritruma, and Ankhami'dea
Reward: 37,400z Location: Blacksand Beach
Contract Fee: None Time Limit: 50 minutes.
Subquest: None Sub.Reward: None
Other Monsters:

Dapagos, Ludroth, Hermitaur

Client: Resort Developer

The Blacksand Beach would be the perfect place for a resort, if it weren't for five, tiny problems - all the monsters that are currently running amok there! My dream can never come true unless you give me a hand - please, deal with all of them before the stress makes ME need a holiday!

Notes:

Higher crown size chance. This is an event quest.


Attacks[]

  • Push - Ankhami'dea swipes an arm towards its front, pushing hunters in front of it.
  • Swipe - Ankhami'dea swipes one arm around its front, pushing hunters away from itself.
  • Turning swipe - Ankhami'dea swipes while turning, extending the range and reach of the attack.
  • Sideways dive - Ankhami'dea dives to one side, landing, rolling and returning to all fours. This is more a movement ability, rather than an attack, but it will deal damage to anyone in its path.
  • Skull slam - Ankhami'dea slams its jaw onto the ground. When enraged, this deals additional Thunder damage.
  • Tail stance - Ankhami'dea stands on its tail, allowing it to perform four new moves:
    • Surging lunge - after watching a target for a few seconds, Ankhami'dea throws itself at that target
    • Crushing hug - Ankhami'dea lunges at a target, trying to grab them. if successful, it will haul them back, into its previous stance, and squeeze them very tightly, before biting them repeatedly (dealing Thunder damage) and throwing them aside.
    • Slam - Ankhami'dea collapses from its stance, trying to land on hunters.
    • Thunder-spit - Ankhami'dea hacks up and spits a wad of electrically-charged gunk that deals Thunder damage.
  • Thunder bites - Ankhami'dea bites twice, dealing Thunder damage.
  • Sweeping bite - Ankhami'dea swings its head around to bite in front of itself, dealing Thunder damage.
  • Delayed bite - Ankhami'dea opens its jaws, waits for a second, and then lunges forward a small distance, dealing Thunder damage.

Carves[]

Icon Name Description Obtained by
Scale Icon Dark Green Ankhami'dea Scale A cheap, brittle Ankhami'dea scale. Retains moisture well, but isn't particularly strong. Drops, Carves, Rewards
Hide Icon Dark Green Ankhami'dea Hide Flexible hide carved from Ankhami'dea. Feels a bit like rubber, and bends like it too. This is good material! Carves, Rewards
Shell Icon Dark Green Ankhami'dea Shell Ankhami'dea's shell. It is rough from hiding in the sand. Carves, Rewards
Monster Part Icon Dark Green Ankhami'dea Mane Ankhami'dea's mane. It's still wet, and keeps the gills cool. Mane Broken
Sac Icon Yellow Electro Sac A monster organ that can store up electricity, which is released on impact. Rewards
Fang Icon Dark Green Ankhami'dea Shockfang Specially evolved fangs that deliver not venom but pure electricity into the prey. Carves
Claw Icon Dark Green Ankhami'dea Claw A broad claw from Ankhami'dea's front legs. It uses them to tunnel into the ground. Arms Broken
Monster Part Icon Dark Green Ankhami'dea Tailfin A fin from Ankhami'dea's tail. It is small, and not well designed for swimming. Tail Broken

Icon Name Description Obtained by
Scale Icon Dark Green Ankhami'dea Scale+ A high quality scale from Ankhami'dea. Very water resistant. Drops, Carves, Rewards
Hide Icon Dark Green Ankhami'dea Hide+ High quality Ankhami'dea hide. One of the best materials to craft with. Carves, Rewards
Shell Icon Dark Green Ankhami'dea Carapace Thick shell from Ankhami'dea. Protects the creature from attacks from rivals and predators. Carves, Rewards
Monster Part Icon Dark Green Ankhami'dea Mane+ An exquisite Ankhami'dea mane...that's still wet, and never dries out! Mane Broken
Sac Icon Yellow Thunder Sac A monster organ that can store up large amounts of high-voltage electricity. Rewards
Fang Icon Dark Green Ankhami'dea Shockfang+ An absurdly powerful fang from Ankhami'dea that few individuals possess. Carves
Claw Icon Dark Green Ankhami'dea Claw+ A sharper claw from Ankhami'dea. It can tunnel in the ground and through skin with equal ease. Arms Broken
Monster Part Icon Dark Green Ankhami'dea Tailfin+ A stronger fin from Ankhami'dea. Makes for an interesting crafting material, if not a particularly useful one. Tail Broken
Monster Part Icon Dark Green Tempered Dampmane An especially lush mane from a tempered Ankhami'dea. Such a powerful monster is an undisputed apex in its environment. Tempered Rewards, Tempered Carves

Shiny Item Drops[]

Material Items[]

Ankhami'dea drops "Wyvern Tear/Large Wyvern Tear" and "Ankhami'dea scale/scale+"

Slinger Ammo[]

Ankhami'dea drops Piercing Pods

Equipment[]

Chest Icon Green Ankhami'dea Armor | Rarity: 4
Icon Name Slots Materials Skills Cost
Helmet Icon Dark Green Ankhami'dea Cap -

4 Ankhami'dea Scale, 2 Ankhami'dea Hide, 1 Ankhami'dea Claw, 1 Ankhami'dea Mane.

Thunder Attack 1

3000z
Chest Icon Dark Green Ankhami'dea Chestplate -

3 Ankhami'dea Scale, 2 Ankhami'dea Shell, 1 Ankhami'dea Tailfin, 1 Ankhami'dea Mane.

Paralysis Resistance 1

3000z
Arm Icon Dark Green Ankhami'dea Armguards -

4 Ankhami'dea Scale, 2 Ankhami'dea Claw, 2 Ankhami'dea Tailfin, 3 Light Crystal.

Critical Draw 1

3000z
Waist Icon Dark Green Ankhami'dea Faulds -

3 Ankhami'dea Scale, 3 Ankhami'dea Hide, 2 Ankhami'dea Mane, 2 Monster Bone L.

Evade Window 1

3000z
Leg Icon Dark Green Ankhami'dea Greaves -

3 Ankhami'dea Scale, 2 Ankhami'dea Shell, 2 Ankhami'dea Tailfin, 1 Ankhami'dea Mane.

Focus 1

3000z
Set Bonus Ankhami'dea Power - Lurking Strike (4 piece)
Defense 32-56 (76 when augmented)
Resistances Fire -15 Water 15 Thunder 5 Ice -5 Dragon-5
Description
Pieces Description Image
Helmet Icon White An Ankhami'dea helmet. Good craftmanship was used here - but it feels damp. Question Mark Frontier Fanon Icon
Chest Icon White Ankhami'dea chestplate. Water rolls right off.
Arm Icon White Ankhami'dea materials are not the best for armor, but these gloves are fine pieces nonetheless.
Waist Icon White This waist armor feels slimy...but its defensive properties cannot be undersestimated.
Leg Icon White Leg armor from Ankhami'dea. The materials went to good use this time.

Chest Icon Indigo Ankhami'dea Armor α | Rarity: 6
Icon Name Slots Materials Skills Cost
Helmet Icon Dark Green Ankhami'dea Cap α -

4 Ankhami'dea Scale+, 2 Ankhami'dea Carapace, 1 Ankhami'dea Claw+, 1 Ankhami'dea Mane+.

Thunder Attack 2

9000z
Chest Icon Dark Green Ankhami'dea Chestplate α -

3 Ankhami'dea Scale+, 2 Ankhami'dea Carapace, 1 Ankhami'dea Tailfin+, 1 Ankhami'dea Mane+.

Paralysis Resistance 1
Evade Window 1

9000z
Arm Icon Dark Green Ankhami'dea Armguards α -

4 Ankhami'dea Scale+, 2 Ankhami'dea Claw+, 2 Ankhami'dea Tailfin+, 3 Nova Crystal.

Critical Draw 1
Evade Window 1

9000z
Waist Icon Dark Green Ankhami'dea Faulds α -

3 Ankhami'dea Scale+, 3 Ankhami'dea Carapace, 2 Ankhami'dea Mane+, 5 Monster Bone+.

Evade Window 2

9000z
Leg Icon Dark Green Ankhami'dea Greaves α -

3 Ankhami'dea Scale+, 2 Ankhami'dea Carapace, 2 Ankhami'dea Tailfin+, 1 Ankhami'dea Mane+.

Focus 2

9000z
Set Bonus Ankhami'dea Mastery - Lurking Strike (3 Piece)
Defense 54-74 (86 when augmented)
Resistances Fire -15 Water 15 Thunder 5 Ice -5 Dragon-5
Description
Pieces Description Image
Helmet Icon White A superior helmet made from Ankhami'dea parts...and it still feels wet! Question Mark Frontier Fanon Icon
Chest Icon White An improved Ankhami'dea chestplate, that absorbs any moisture it comes into contact with.
Arm Icon White Improved Ankhami'dea arm-wear. Stronger than the last pair, and still lovely to look at.
Waist Icon White This waist piece isn't slimy like the last one, thank goodness, and its defense is improved as well.
Leg Icon White Owing to better materials, these boots are the best yet. They practically absorb the tides.
Chest Icon Indigo Ankhami'dea Armor β | Rarity: 6
Icon Name Slots Materials Skills Cost
Helmet Icon Dark Green Ankhami'dea Cap β MHW-Slot Icon Lvl. 2

4 Ankhami'dea Scale+, 2 Ankhami'dea Carapace, 1 Ankhami'dea Claw+, 1 Ankhami'dea Mane+.

Thunder Attack 1

9000z
Chest Icon Dark Green Ankhami'dea Chestplate β MHW-Slot Icon Lvl. 1

3 Ankhami'dea Scale+, 2 Ankhami'dea Carapace, 1 Ankhami'dea Tailfin+, 1 Ankhami'dea Mane+.

Paralysis Resistance 1

9000z
Arm Icon Dark Green Ankhami'dea Armguards β MHW-Slot Icon Lvl. 1MHW-Slot Icon Lvl. 1

4 Ankhami'dea Scale+, 2 Ankhami'dea Claw+, 2 Ankhami'dea Tailfin+, 3 Nova Crystal.

Critical Draw 1

9000z
Waist Icon Dark Green Ankhami'dea Faulds β MHW-Slot Icon Lvl. 1

3 Ankhami'dea Scale+, 3 Ankhami'dea Carapace, 2 Ankhami'dea Mane+, 5 Monster Bone+.

Evade Window 1

9000z
Leg Icon Dark Green Ankhami'dea Greaves β MHW-Slot Icon Lvl. 1

3 Ankhami'dea Scale+, 2 Ankhami'dea Carapace, 2 Ankhami'dea Tailfin+, 1 Ankhami'dea Mane+.

Focus 1

9000z
Set Bonus Ankhami'dea Mastery - Lurking Strike (3 piece)
Defense 54-74 (86 when augmented)
Resistances Fire -15 Water 15 Thunder 5 Ice -5 Dragon-5
Description
Pieces Description Image
Helmet Icon White A superior helmet made from Ankhami'dea parts...and it still feels wet! Question Mark Frontier Fanon Icon
Chest Icon White An improved Ankhami'dea chestplate, that absorbs any moisture it comes into contact with.
Arm Icon White Improved Ankhami'dea arm-wear. Stronger than the last pair, and still lovely to look at.
Waist Icon White This waist piece isn't slimy like the last one, thank goodness, and its defense is improved as well.
Leg Icon White Owing to better materials, these boots are the best yet. They practically absorb the tides.

Lurking strike is an alternative name for Frostcraft, although it takes longer to build up power.

Notes[]

  • The name is from "Ankh", "Ammit", and "goddess". Originally is was "Anami'des", but then Jeremiah V10 suggested "Ankhami'dea" and that was much better.
  • This was created for the 2021 Egyptian theme contest - with Ammit as a base, it was given a crocodile's head and a mane like a lion. The thunder element was chosen as a way of recreating the beast eating the hearts of the damned. Meanwhile, its patient waiting is similar to Ammit waiting for judgement to be passed on the deceased, and its habit of waiting below the surface is like Ammit waiting in the underworld. Couldn't work her hippo features in though.
  • Daimyo Hermitaur in Monster Hunter: Outcast wear oversized Ankhami'dea skulls instead of Monoblos ones, due to Monoblos not being present in the game, nor living on the island.
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