Nijarda

Nijardas are a group of gremlin-like Lynians closely related to the Gajalakas that are found throughout the New World. Teamwork-oriented and obsessed with colour codes and synchronization, they can often be found roaming the New World in search of both prey and a good fight.

Physiology
Nijardas are similar in stature to Gajalakas, having gremlin-like heads, small bodies, and faces that are never seen beyond their headgear, with only their bright white eyes being visible. Each of them wears a heavy set of armour that resembles a crusader's, having a square helmet with a rectangular visor, a long cape, chainmail, gauntlets, boots, and a tunic that bears a white cross and four diamonds, with the diamonds appearing between the spaces of the cross. The helmet, arm/leg plating, and tunic are all a colouration that reflects the wearer's element of choice, and have white markings. They all carry daggers, glaives, and bowguns with colouration that reflects their elemental properties. The red knight wields Fire, the blue knight wields Water, the yellow knight wields Thunder, the light blue knight wields Ice, the purple knight wields Dragon, the orange knight wields Earth, and the green knight wields Wind.

Ecology
Nijardas are omnivores, feeding on a wide variety of herbs, nuts, seeds, mushrooms, honey, insects, birds, rodents, small reptiles, and any monsters they successfully hunt. They are very powerful for their size, having highly developed muscles and rigid bones that aid them in hunting and warfare, and have the ability to craft weapons and armour for themselves, with their weapons of choice being daggers, glaives, and bowguns, as they respectively allow them to fight at close-range, mid-range, and long-range, making them well-rounded overall. In Nijarda societies, individuals operate on a collective trust, with no one being viewed as leaders or subordinates, but rather as equals, and this is done to prevent resentment and competition that would result infighting and betrayal among them. There is also great emphasis placed on synchronization and colour codes in their societies, with seven individuals going out hunting at a time, being expected to assist each other in battle at all times, and wearing colour-coded equipment that determines what elements they use, with red-clad ones using fire-based weapons, blue-clad ones using water-based weapons, yellow-clad ones using lightning-based weapons, light blue-clad ones using ice-based weapons, purple-clad ones using dragon energy-based weapons, orange-clad ones using earth-based weapons, and green-clad ones using wind-based weapons. The colour codes help them direct each other in battle so they don't get their orders mixed up, while the synchronization is utilized to make up for their lack of strength compared to many of the monsters they fight with. In battle, they can utilize many combination-based attacks, like enacting a firing squad with their bowguns, spiking foes into the ground after one throws them overhead, and even climbing on top of each other to form a tower and spinning themselves towards foes.

Behavior
Nijardas are aggressive and competitive, attacking any hunters and large monsters present in the area around them and traveling to different lands in search of both treasure and glory. They rely heavily on synchronization and colour codes, for they believe that they will help make hunts go smoother, and are also flamboyant, striking various poses prior to or after landing some attacks.

Abilities
Nijardas have a surprising amount of health and power for minion-type monsters, being able to take hits that would crush others and utilizing strong attacks that can quickly reduce a hunter's health to faint or near-faint levels. Their daggers, glaives, and bowguns respectively give them strong close-range, mid-range, and long-range abilities, and they all utilize different elements in battle, giving them a layer of unpredictability.

Habitat
Nijardas can be found travelling all over the New World.

HP and Damage
HP:


 * Base HP: 750 HP


 * High-Rank (1.24x): 930 HP


 * G-Rank (1.75x, rounded up): 1,313 HP

Physical/Elemental Damage Taken:


 * Head: 50 (Cut), 50 (Impact), 50 (Shot), 15 (Fire), 15 (Water), 15 (Thunder), 15 (Ice), 15 (Dragon), 15 (Earth), 15 (Wind)


 * Body: 35 (Cut), 35 (Impact), 35 (Shot), 10 (Fire), 10 (Water), 10 (Thunder), 10 (Ice), 10 (Dragon), 10 (Earth), 10 (Wind)

Physical Damage Effectiveness
 * Head = ★★★ (cutting) ★★★ (impact) ★★★ (shot)
 * Body= ★★ (cutting) ★★ (impact) ★★ (shot)

1-30 physical damage= ★

31-49 physical damage= ★★

50+ physical damage= ★★★

Element/Status Effectiveness
 * Fire = ★★
 * Water = ★★
 * Thunder = ★★
 * Ice = ★★
 * Dragon = ★★
 * Earth = ★★
 * Wind = ★★
 * Poison = ★★
 * Sleep = ★★
 * Paralysis = ★★
 * Blast = ★★
 * Stun = ★★

Attacks
WIP.

Sword and Shield
Nijarda's Dagger --> Nijarda's Glory

Dual Blades
Synchronized Daggers --> Synchronized Warmongers

Insect Glaive
Elemental's Glaive --> Elemental's Bloodlust

Light Bowgun
Brigadier's Bowgun --> Brigadier's Conquest

High-Rank
Defense: 90-600

Elemental Resistances:
 * Fire 0
 * Water 0
 * Thunder 0
 * Ice 0
 * Dragon 0
 * Earth 0
 * Wind 0

Skills: Element Exploit, Wide-Range +2, Bond, Worrywart

G-Rank
Defense: 460-705

Elemental Resistances:
 * Fire 0
 * Water 0
 * Thunder 0
 * Ice 0
 * Dragon 0
 * Earth 0
 * Wind 0

Skills: Element Exploit, Wide-Range +2, Bond, Worrywart

High-Rank
Defense: 45-375

Elemental Resistances:
 * Fire +5
 * Water +5
 * Thunder +5
 * Ice +5
 * Dragon +5
 * Earth +5
 * Wind +5

Skills: Element Exploit, Wide-Range +2, Bond, Worrywart

G-Rank
Defense: 250-455

Elemental Resistances:
 * Fire +5
 * Water +5
 * Thunder +5
 * Ice +5
 * Dragon +5
 * Earth +5
 * Wind +5

Skills: Element Exploit, Wide-Range +2, Bond, Worrywart

Trivia

 * The Nijardas are based on the squad formations found in Super Sentai and its American counterpart, Power Rangers. Some of their attacks, such as the Tower of Power, take inspiration from the Mad Midget Five, a villainous group of little people from God Hand that parodies said works.
 * Like other Lynians, Nijardas don't die, but simply dig away when defeated. They will leave their helmets behind upon defeat, which can be carved once, leaving a total of seven carves if the hunter defeats all of them.
 * The Nijardas were designed to be small monsters with strength equal to large monsters.
 * Due to how dangerous they can be, Nijardas are only fought in High-Rank and above.
 * Nijarda armour built for hunters is listed as Task Force Armour in order to differentiate it from their armour pieces.
 * Nijarda weapons all have immensely low raw damage values, starting out at 1 damage and never going above that, even when fully upgraded, and have mediocre sharpness values, reaching a slight bit of blue at the highest, but in exchange, they have all immensely high elemental values, starting out at 2000 elemental damage and going all the way up to 5000 elemental damage when fully upgraded. The elemental properties of the Blademaster weapons can be changed before a hunt by combining them with Fire/Water/Thunder/Ice/Dragon/Earth/Wind Ambrosia+, making them one of the few weapons that can be combined with materials, while the Light Bowgun has access to all seven elements, but can only equip normal and elemental bullets.