Ishikura

The Gorajho is a variant of the Deviljho created by T1GREXHUNTER.

Physiology
Gorajho's appearance is quite similar to Deviljho's, save for some minor and major differences. For one, the Gorajho is a brighter green than the Deviljho, and it has different eyes as well. Instead of having long, black eyes, the Gorajho has yellow semicircle shaped eyes that turn red under certain conditions. It's lower jaw is also less bulky. It has six purple spines on it's back, with the two most prominent ones being above it's shoulders. They also tend to be much larger than the average Deviljho, being more akin in size to the Deviljho species' 'World Eaters.'

Behavior
This monster has a slow metabolism, and thus moves rather sluggishly. They will devour several small monsters once they get hungry, and they typically save their energy. The more power their body has stored, the more red their plates will glow. Once they charge up enough energy, similarly to Zinogre, they will become enraged. They exit rage mode as soon as the excess energy has been used up. It's energy charging is accelerated if it is being attacked with the Thunder element, and is slowed if it is being attacked with Ice.

Abilities
Gorajho focus on physical attacks when not enraged, much like Deviljho. They are adept at fighting, using kicks, tail swipes, body slams, and bite attacks. When enraged, however, they will use a lot more beam attacks. Their ranged attack arsenal is much broader than Deviljho's, not to mention more reliable. This makes them a real threat to gunners and blademasters alike. They are capable of swimming for short periods of time.

Rage and Tired States

 * Rage State: Their plates will turn and glow a bright crimson, and they will be able to use their ranged attacks. Their eyes also glow red, similarly to Nargacuga's. If they have been attacked with Thunder element, their ranged attacks will have electric sparks around them and will deal Thunder damage. Since it has what is essentially a second stamina bar, it will never become tired immediately after exiting rage mode.


 * Tired State: Their plates turn a dull gray, and shimmer with green occasionally. They will be much slower, and limp around. They will look for small monsters to devour in this state.

Mounts
It can be mounted in two places, depending on where you land a hit while jumping. It is possible for two

Head- The hunter will hang on to the Gorajho's lower jaw. There is no real danger here, except the risk of being thrown off. This area will not actually cause the Gorajho to fall over, but instead will cause it to enter a special stagger animation that lasts about the same time as a topple. Howver, the Gorajho's head will be out of reach to most blades.

Back- The hunter will mount in between the two spines above Gorajho's shoulders. If the Gorajho is enraged, the hunter will take heat damage, and if the hunter is incredibly unlucky, the Gorajho will use it's signature move, Dragon Pulse. If the mount is successful, the Gorajho will be toppled.

Attacks

 * Roar: The Gorajho's roar can do damage if you are too close, regardless of whether or not you are using earplugs, either normal or High-Grade.
 * Low Kick: The Gorajho will lift up one of it's feet and stand still for a second, before kicking forwards. It takes a second for the Gorajho to recover from using this move.
 * Pounce: The Gorajho will rear back and jump at a hunter with it's feet forwards. This move may hit multiple hunters, because the Gorajho's momentum causes it to slide forwards after landing.
 * Stomp: Classic Deviljho's stomp attack. The tremor radius is much greater than normal.
 * Shoulder Charge: Classic Jho's charge attack. Ends with the Gorajho quickly snapping it's jaws.
 * Low Tail Swipe: The Gorajho will lower it's tail and swipe it across the ground twice. It will use this if it's target is simply on the ground near it.
 * High Tail Swipe: The Gorajho will crouch down and raise it's tail upwards, spinning twice. It will use this if it's target is on a ledge the move could reach.
 * Chomp: The Gorajho will perform two bites, stepping forwards after each one, similarly to some Leviathans.
 * Burning Dragon Beam: The Gorajho will perform Deviljho's dragon breath, but the Gorajho's mist will deal both Fire and Dragon damage (And possibly Thunder)
 * Charged Energy Beam (Level 1): The Gorajho will charge a beam for a few seconds, and will unleash it. The beam has no limit to it's distance, and will not collide with other objects. It will instantly destroy them instead. This beam is blue in color.
 * Charged Energy Beam (Level 2): The Gorajho will charge a beam for a few seconds longer than Level 1, and will unleash it. This beam is orange and is significantly more powerful than Level 1.
 * Charged Energy Beam (Level 3): The Gorajho will charge a beam for around seven seconds, and will unleash it. This beam is purple and is even more powerful than Level 2, being almost a guaranteed one hit KO.
 * Dragon Pulse: Gorajho's spines will glow white, and after a few seconds it will release a blast, forming a bubble around it. If you are caught in this bubble, you will faint. The bubble fades after about three seconds.

Breakable parts / Weakness Chart
Head- Some of it's fangs will break, and it will receive a scar over it's right eye.

Claws- It's talons will break.

Back- One of it's spines will break, and the top half of it will fall off and onto the ground.

Tail x2- The first time, it's tail will show a little damage, like broken spikes and scars. Once enough damage has been done to it, the tail will be severed.

Trivia

 * Gorajho is based on Godzilla, specifically the MireGoji suit used in Godzilla 2000. This suit was green in color and featured purple spines on the back.
 * The various levels of the charge beam attack are based on Godzilla's atomic breath, and each corresponds to a different incarnation. Blue is the standard for Godzilla's atomic breath, orange was used by Burning Godzilla and Godzilla 2000, and purple was used by Shin Godzilla.