FanGame:Monster Hunter World: Demons Abode

Monster Hunter World Ultimate is a fangame created by TheElusiveOne and is the grand expansion of World.

General Information
The name's reminiscence of the 2nd gen game: Monster Hunter Freedom Unite was intentional. It is tied to Monster Hunter World: similarly to how Monster Hunter Portable 3rd is tied to Monster Hunter Tri.

Returning Areas
Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale, Elder's Recess

New Areas
Lost Glacier, Void Marshes, Mountain Pass, The Abyss, Fortress Canyon, Elder's Outback

Gameplay
Gameplay is largely the same as Monster Hunter: World except the Hunter Styles from Generations and Frontier make a comeback in this game alongside the addition of 3 weapons returning from spinoffs. There is much more content present in this game compared to World and World Ultimate. You can have NPC Rasta's alongside you on your quests when hunting monsters (Typically can pick from Story NPCs to making your own Rasta) alongside the addition of the Halk, both of which won't replace your Palico, however, when going on quests, the health of the monsters will correspond with the amount of Rastas the player has with them on the quest: This does not apply to Halks nor Palico's however. Most NPC Rasta's are in-game characters, some of them involved in the story.

[Returning Weapons: Sword and Shield, Dual Blades, Greatsword, Longsword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Insect Glaive, Charge Blade, Light Bowgun, Medium Bowgun, Heavy Bowgun, Bow]

[New/Ported Weapons: Accel Axe, Prowler, Halk Bomber, Tonfas]

Minor Features

 * Alpha and Beta armour sets are still present in the game as they were in World.


 * Armours can now have negative skills to go along with them.


 * Alpha has more general skills but negatives skills tend to go with it, while Beta usually has no negative skills to make up for the lack of armour skills that the beta sets grant.


 * The amount of monsters that can be present in the map at one time has increased from 3 to 6.


 * The weapon designs are now drastically improved, going back to the roots of the older designs with weapons looking far more fantastical compared to being a weapon with monster parts slapped to it.


 * Negative food skills with the wrong combination can now occur if the wrong ingredients are used.


 * Online players can trade jewels and streamstones with each other to make grinds less heart-aching.


 * Large scale monsters have 3 minutes carve times rather than the standard 1 minute carve times.


 * The vast majority of the returning monsters present in-game, have had either alterations, given new abilities or gained new attacks.


 * Normal monsters can now be Arch-Tempered, thus getting much harder and gaining new attacks, Arch-Tempered now also has its own theme, similarly to the Deviants and the Apex Monsters.


 * Healing is mildly altered: standing still makes the consumption of something like a Potion much faster while consuming a potion while running will take a longer amount of time to heal the health bar.


 * While in World, you could only choose up to 250 Investigations, in World Unite, you can choose up to 1500.


 * Daily Bounties are now much more spliced and a bigger number of them is listed compared to the amount in World.


 * Streamstones are now simplified: gotten from hunting Tempered monsters: and are its own item that can be used to augment both lowe rarity and higher rarity gear. Gleaming Streamstones don't exist anymore but Hero Streamstones do: these can now only be obtained by hunting Arch-Tempered monsters.

Plot
' "You are a member of the 8th Fleet that is reaching the New World to help study on its more unknown parts of the continent, during this, the Lost Glacier has just crashed into the New World without warning, this has caused a massive amount of distortion in the ecosystem and has unveiled monsters that were undiscovered prior to the crash. However, the Lost Glacier opened a gateway leading into the more unknown parts of the New World, this uncovers some dark and deep discoveries of what the New World contains, far beyond even the comprehension of Xeno'jiiva, mysteries from the past has seen potentially solutions and but stakes are higher than ever once a huge mistake occurs during the game."'

Achievements
50 Achievements present

Tempered
Tempered monsters are now exclusive to investigations, events and its own questline called 'Tempered Research' - There are only 3 quests in High Rank involving the Tempered state, besides that, tempered is never touched anywhere within the key quests or assignments.


 * They're still High-Rank + G-Rank Exclusive


 * The appearance of Tempered monsters now are much more distinct, still retaining the metallic texture but also featuring mild splodges of bioenergy crystals littered around the monsters body, is engulfed in white mist that trails behind as the monster moves and the eyes of the monster will be constantly glistening a bright colour (This does not affect the monsters natural eye colour: a Tempered Jade Barroth for example would still retain the red eyes that the original Jade Barroth has but it will glisten and shine much brighter in comparison).


 * The method to unlock quests for tempered monsters still remains: finding tracks, however,


 * Tempered Monsters can rarely be encountered in Expeditions, this can be a very good way to collect tracks and unlock investigations for tempered monsters.


 * Tempered Monsters still deal the higher amount of damage they do, their health still stays the same from their regular counterparts, however, tempered monsters now gain major resistances, lasting half the time a normal monster does in a trap or with a status ailment inflicted on them.


 * Tempered Monsters now have altered movesets, not new moves but monsters can now alternate their moves: sometimes performing combos. For Example: a Tempered Barroth's charge ends with the Barroth auto-aiming at a hunter and charging again, or a Tobi Kadachi's tail slam ends with a leap upwards and 360 spin attack with the tail electrified. This makes tempered monsters more unpredictable and more interesting than just being a stat-stack of the exact same monster.


 * The drop rate for streamstones are majorly increased: gleaming streamstones do not exist anymore, every property that the gleaming streamstone offered is now appointed with regular streamstones.


 * In High-Rank, there is a certain plot point involving the Tempered state and Akura Vashimu: a powerful temnoceran from Frontier that in-grain the bioenergy within them naturally compared to other monsters due to their crystallic nature and spreads it around the New World. This is a major plot point in the High-Rank storyline for the game and grants Akura Vashimu with a major antagonistic presence in the plot - This is why Akura Vashimu has its own achievements to it.



Arch-Tempered
The Arch-Tempered system has been revamped and now operates somewhat similarly to the Apex mechanic in Monster Hunter 4 Ultimate.


 * Non-Elder Dragon monsters can now be Arch-Tempered


 * W.I.P

Screenshots
















Low Rank
★

★★

★★★

★★★★

★★★★★

High Rank
★★★★★★

★★★★★★★

★★★★★★★★

★★★★★★★★★

G-Rank
G★

G★★

G★★★

G★★★★

Post G-Rank
HR25

HR50

HR75

HR100