Conquest War Xeno'jiiva

Conquest War Xeno'jiiva is an immensely powerful variant of Xeno'jiiva that exhibits greater control over dragon energy-infused fire and superior skill in battle, using its stronger attacks right away and not falling into any holes it creates.

Physiology
Conquest War Xeno'jiiva is very similar to the standard version in terms of design, but has some visual differences to set itself apart from it. It has seven horns instead of two, with two sitting on the upper sides of the head, two on the middle sides, two on the lower sides, and one in the middle of the top of its head. Its scales are platinum as opposed to blue, and its eyes and glowing spots are a heavenly blue instead of orange, with a seventh glowing spot appearing directly above its actual eyes. It has a golden underbelly, and its wing membranes are royal purple with multiple small, white spots, making them resemble a galaxy. Its chest glows heavenly blue instead of orange, and its claws and spikes are electric blue, making them resemble crystals. Its wings, spikes, claws, and fangs are also slightly larger. Oddly, it has a red, line-like marking around its neck that makes it look slit.

Ecology
Conquest War Xeno'jiiva is a rare mutation of Xeno'jiiva that has fully grown thanks to absorbing massive amounts of bioenergy, giving it strength unseen in regular individuals. Its ability to absorb bioenergy and utilize blue flames far exceeds those of the standard species, and due to it being an adult instead of a newborn, it is too clever to make mistakes typically seen in them, like falling in the holes they create or saving their fire-based attacks for later. Unlike its normal counterpart, it can also use the Earth element in battle and inflict the Undrea, Blastblight, and Crystallization conditions, and it gained this power by feasting on ore, meteorites, and the various crystals found within the Confluence of Fates along with absorbing bioenergy and star energy. It has seven horns and seven glowing spots on its head, and these are what control its power. As a result of all this, the colouration of its skin has changed drastically, looking much more celestial than before. The pheromones it releases from its body are also far stronger than a standard Xeno'jiiva's, making it much more likely that it will attract monsters whose bioenergy would spell doom for the New World, such as Zorah Magdaros.

According to a legend that dates back thousands of years, there was a saviour of sorts that descended from the heavens to punish humanity for their actions against monsters, effortlessly wiping out anyone it considered wicked and nearly driving humanity to extinction, having killed up to 75% of the human population in the New World. Like Conquest War Xeno'jiiva, it was described as a giant, seven-horned, seven-spotted dragon clad in gold and platinum that glowed a heavenly blue. Once it was content with the justice it served, it retreated to the Confluence of Fates, never to be seen again for a long period of time, though rumours that it would rise again were rampant among believers. It is implied that Conquest War Xeno'jiiva was this saviour of monsters mentioned in the legend, but there is currently nothing proving this.

Behavior
Conquest War Xeno'jiiva is incredibly hostile, attacking anything it encounters without mercy. Unlike the standard Xeno'jiiva, it will not make mistakes typically seen in the species, like falling into a hole it created or saving its fire-based attacks for later. It is heavily implied to have had killed off 75% of the New World's population in an act of divine retribution, which would make it an immensely vengeful monster that reacts violently to any misdemeanours committed against it.

Abilities
Like its standard counterpart, Conquest War Xeno'jiiva utilizes blue flames that inflict both Fire and Dragon damage, and can gain power by absorbing bioenergy. However, it also has a few new tricks up its sleeve. It will not fall in any holes it creates with its attacks, and it will use its ranged attacks right away, for its status as an adult makes it considerably more skilled in battle. It holds control over the Earth element as well, mixing it with the fire found within its body to create magma, and it can attract meteors or spread stardust-like material around, which will inflict both Fireblight and Blastblight on anyone they make contact with. Its body secretes a silver substance that inflicts the mysterious Undrea condition, and it can combine it with the three main elements it uses to create a devastating compound element called Volcanic Fire, greatly increasing its deadliness in battle. This ability, however, comes at the price of making it more vulnerable to damage due to the excess heat and dragon energy softening its body up. It is also stronger, sturdier, and speedier than the average Xeno'jiiva.

Habitat
Just like the standard species, Conquest War Xeno'jiiva is only found in the Confluence of Fates.

HP and Damage
HP:


 * Base HP: 14,000 HP


 * Conquest War: 18,200 HP (Lv. 1)- 67,200 HP (Lv.8999)

Physical/Elemental Damage Taken:


 * Head: 60 (Cut), 60 (Impact), 45 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Head (Critical State): 75 (Cut), 75 (Impact), 60 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Neck: 20 (Cut), 20 (Impact), 15 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Neck (Critical State): 35 (Cut), 35 (Impact), 30 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Body: 15 (Cut), 15 (Impact), 15 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Body (Critical State): 30 (Cut), 30 (Impact), 30 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Chest: 40 (Cut), 40 (Impact), 20 (Shot), 0 (Fire), 0 (Water), 20 (Thunder), 10 (Ice), 15 (Dragon), 0 (Earth), 5 (Wind)


 * Chest (Critical State): 55 (Cut), 55 (Impact), 35 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Forelegs: 40 (Cut), 30 (Impact), 35 (Shot), 0 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 10 (Dragon), 0 (Earth), 5 (Wind)


 * Forelegs (Critical State): 50 (Cut), 60 (Impact), 45 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Hind Legs: 15 (Cut), 15 (Impact), 15 (Shot), 0 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 0 (Dragon), 0 (Earth), 5 (Wind)


 * Hind Legs (Critical State): 30 (Cut), 30 (Impact), 30 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Wings: 30 (Cut), 30 (Impact), 15 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15(Dragon), 0 (Earth), 10 (Wind)


 * Wings (Critical State): 45 (Cut), 45 (Impact), 30 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)


 * Tail: 20 (Cut), 20 (Impact), 10 (Shot), 20 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 10 (Dragon), 0 (Earth), 5 (Wind)


 * Tail (Critical State): 35 (Cut), 35 (Impact), 25 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Tail Tip: 50 (Cut), 50 (Impact), 35 (Shot), 0 (Fire), 10 (Water), 10 (Thunder), 15 (Ice), 15 (Dragon), 0 (Earth), 10 (Wind)


 * Tail Tip (Critical State): 65 (Cut), 65 (Impact), 50 (Shot), 0 (Fire), 15 (Water), 15 (Thunder), 20 (Ice), 20 (Dragon), 0 (Earth), 15 (Wind)

Element/Status Effectiveness
 * Fire = ✖
 * Water = ★
 * Thunder = ★
 * Ice = ★★
 * Dragon = ★★
 * Earth = ✖
 * Wind = ★
 * Poison = ★★★
 * Sleep = ✖
 * Paralysis = ★
 * Blast = ✖
 * Stun = ★

Attacks
Conquest War Xeno'jiiva has the same attacks as the standard species, except its versions are faster, stronger, have more range, and cover a wider area. All its physical attacks inflict Severe Fireblight, Severe Dragonblight, and Undrea, it will use its ranged attacks right away, and it will not fall into any holes it creates. It also leaves trails of magma behind when it uses its trampling attacks, which later release geysers of lava that deal fatal damage to hunters with armour defenses below 600 as well as Severe Fireblight and Severe Earthblight. That said, it does have some attacks of its own.

Lv. 1-247
Star Fall

Similar to Crimson Fatalis, Conquest War Xeno'jiiva lifts its head up and roars, causing multiple blue meteors to fall to the ground around it. This attack deals fatal damage to hunters with armor defenses below 700 and inflicts Severe Fireblight and Blastblight.

Stardust Bomb

Conquest War Xeno'jiiva forms a massive ball of blue dust in its mouth, then spits it at the ground while jumping back, releasing a series of blue explosions that quickly covers a wide area around it, as well as the entire area in front of it. This attack deals fatal damage to hunters with armor defenses below 700 and inflicts Severe Fireblight and Blastblight.

Magma Wave

Conquest War Xeno'jiiva envelops its claws in magma, then slams them onto the ground, quickly enveloping the area around it in a large wave of molten rock. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Earthblight. It will often use this as a counterattack against hunters who strike its weak points too much, but the start-up animation is a bit lengthy, lasting for about nine seconds, and it will hold still when the wave's still going, giving hunters time to escape. However, it will not take any damage during this time. This attack can only be blocked if the hunter has the Guard Boost or Absolute Defense Preparation skills.

Magma Beam

Conquest War Xeno'jiiva fills its mouth with magma, then erratically fires a large beam of magma at the ground, sending it in random directions. The ground affected by the beam will then erupt, releasing large geysers of molten rock. This attack deals fatal damage to hunters with armour defenses below 700, inflicts Severe Fireblight and Severe Earthblight, and requires the Guard Boost or Absolute Defense Preparation skills to block.

Blazing Spin

Conquest War Xeno'jiiva surrounds its body with blue fire, then rapidly spins towards the hunter, releasing large balls of blue fire around it that linger for a bit before exploding. As it spins, it will also leave behind large fireballs that will also explode after a short period of time. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Dragonblight. This attack requires the Guard +2 or Absolute Defense Preparation skills to block.

Blazing Scattershot

Conquest War Xeno'jiiva fills its mouth with blue fire, then rapidly spits fireballs at the hunter that travel in random and haphazard directions. This attack deals fatal damage to hunters with armour defenses below 700 and inflicts Severe Fireblight and Severe Dragonblight.

Counter Stardust

After getting flinched, knocked over, or afflicted with a status condition, Conquest War Xeno'jiiva surrounds its body with large clusters of blue dust before spreading it out with its wings, then clacks down on it, releasing a series of blue explosions. The dust deals no damage, but inflicts Severe Fireblight and Blastblight, while the explosions deal fatal damage to hunters with armour defenses below 700 and inflict Severe Fireblight and Blastblight.

Critical State

After its health is reduced to 50%, Conquest War Xeno'jiiva's body becomes brimming with fire and dragon energy, creating a blue aura around its body. In this state, its attacks do twice as much damage as before, and its Blaze-based attacks deal Volcanic Fire damage and inflict Severe Earthblight and Undrea as well as Severe Fireblight and Severe Dragonblight, but in exchange, its defenses are lowered.

Lv. 248-320
Crystal Armour

Conquest War Xeno'jiiva will form massive crystals along its body, causing any attack not boosted by Mind's Eye to bounce off its parts. During this time, it will release large chunks of crystals from its body whenever it uses a physical attack, which deal fatal damage to fatal damage to hunters with armor defenses below 700 and inflict Crystallization. After 35 seconds pass, it will take to the air, then do a kamikaze dive at the hunter, destroying the armour and releasing a large burst of crystal shards that covers the entire area around it, dealing fatal damage to hunters with armor defenses below 900 and inflicting Crystallization. The burst of shards requires a Panic Dive or a Guard +1-boosted block to avoid or negate.

Blazing Drill-Horizontal

Conquest War Xeno'jiiva envelops its entire body in blue flames, then sends itself flying towards the hunter at high speed while spinning, burrowing itself into the walls of the Confluence of Fates if it misses. This attack deals fatal damage to hunters with armor defenses below 900 and inflicts Severe Fireblight and Severe Dragonblight. Should it miss the first time, it will burst out of the wall it went into and fly at the hunter again, using the move five times in a row in total. This attack requires the Guard +2 or Absolute Defense Preparation skills to block.

Blazing Drill-Vertical

Conquest War Xeno'jiiva envelops its entire body in blue flames, then sends itself flying towards the ceiling or floor of the Confluence of Fates at high speed while spinning, burrowing itself in them before launching itself out of them in the opposite direction of whence it came. This attack deals fatal damage to hunters with armor defenses below 900 and inflicts Severe Fireblight and Severe Dragonblight. It will burst out of the rock in the direction of which the hunter is moving, using the move five times in a row in total. This attack requires the Guard +2 or Absolute Defense Preparation skills to block.

Crystal Bombardment

Conquest War Xeno'jiiva takes to the sky, then fires multiple crystal boulders at the ground that explode upon impact, releasing large clusters of jagged crystals that fly in random directions before falling to the ground. This attack deals fatal damage to hunters with armor defenses below 900 and inflicts Crystallization. It will follow up the attack with a Blazing Spin attack once it is done.

Crystal Burst

Conquest War Xeno'jiiva envelops its forelegs in crystals, then slams the ground multiple times, creating multiple rupture lines that go in random directions and travel quickly before releasing large, jagged crystals that later explode, sending large quantities of shrapnel flying. This attack deals fatal damage to hunters with armor defenses below 900 and inflicts Crystallization. It will follow up the attack with a Star Fall attack once it is done.

Critical State- Crystallization

After its health is reduced to 50%, Conquest War Xeno'jiiva's envelops its entire body in crystals, similar to the Crystal Armour move, except these crystals will not come off, allowing it to use the kamikaze dive as it pleases. The Falling Star-based attacks will also inflict Crystallization, and the crystal-based attacks will also do Falling Star damage and inflict Severe Fireblight and Severe Dragonblight. Other than that, it remains the same as the standard Critical State before it.

Lv. 321-550
Draconic Pheromones

Conquest War Xeno'jiiva fills the entire area with a strange, white gas. This attack deals no damage, but will attract a random Elder Dragon to the Confluence of Fates, and this Elder Dragon will assist it in battle until it perishes, either flying into the area or digging up from underground. Its Elder Dragons of choice are Kirin, Kushala Daora, Chameleos, Lunastra, Teostra, Nergigante, Vaal Hazak, Valphalk, Fatalis, Crimson Fatalis, White Fatalis, Alatreon, Dire Miralis, or a standard Xeno'jiiva. Should they die, it will absorb their bioenergy, gaining an immense boost in attack power and speed that lasts for 120 seconds.

Volcanic Fire Flow

Conquest War Xeno'jiiva envelops its mouth in intense Volcanic Fire energy, then spews a massive beam of flaming, blue gas at the hunter, shifting its body around and walking towards the hunter to increase its chances of hitting them. This attack is an instant kill regardless of defense levels, and should the hunter survive through a skill like Guts, they will suffer Severe Fireblight, Severe Dragonblight, Severe Earthblight, and Undrea, almost guaranteeing that they will die anyway. It has a fairly long wind-up, but makes up for it with its long, wide range, and requires the Guard Up skill or the activation of Absolute Defense Preparation to block.

Eruption

Conquest War Xeno'jiiva spews multiple balls of magma into the air, which fall at a rapid pace and will hit random areas, with the affected spots being determined by a large, bright red circle on the ground. Once these magma balls hit the ground, they will break down into wide pools that later release large pillars of magma. This attack deals fatal damage to hunters with armor defenses below 900 and inflicts Severe Fireblight and Severe Earthblight. It will follow up the attack with a Magma Beam attack once it is done.

Volcanic Fire Nuke

Similar to Red Rajang, Conquest War Xeno'jiiva forms a humongous ball of the elements it uses before flinging it to the ground, which releases a massive explosion that covers the whole area. This attack is an instant kill regardless of defense levels, and should the hunter survive through a skill like Guts, they will suffer Severe Fireblight, Severe Dragonblight, Severe Earthblight, and Undrea, almost guaranteeing that they will die anyway. The only way to avoid or negate the explosion is a Panic Dive, a Guard Boost-affected block, or the activation of Absolute Defense Preparation. It has a fairly long wind-up, but makes up for it with its long, wide range.

Crystal Crosses

Conquest War Xeno'jiiva creates two massive, crystalline crosses coated with blue dust and magma, then holds them with its forelegs, standing upright and walking towards hunters as it does so. It will often use this move in conjunction with its Crystal Armour move. During this time, it will move slower, but will not flinch, and is still capable of flying and using ranged attacks. After 75 seconds, it will throw all three crosses at the hunter, releasing a burst of crystalline shrapnel, dust, and magma, once they make contact with the hunter or the ground, dealing fatal damage to hunters with armor defenses below 1,100 and inflicting Severe Fireblight, Severe Earthblight, Crystallization, and Blastblight.

Cross Slash

Conquest War Xeno'jiiva hoists its two crystal crosses into the air, then rapidly slashes them at the hunter, sending waves of blue dust-infused magma at them while it does so. This attack deals fatal damage to hunters with armor defenses below 1,100 and inflicting Severe Fireblight, Severe Earthblight, Crystallization, and Blastblight. It can only be blocked with the Guard Boost and Absolute Defense Preparation skills.

Cross Roundhouse

Conquest War Xeno'jiiva does a roundhouse slash with its two crystal crosses while quickly moving towards the hunter, sending a wave of blue dust-infused magma that covers a wide area at them while it does so. This attack deals fatal damage to hunters with armor defenses below 1,100 and inflicting Severe Fireblight, Severe Earthblight, Crystallization, and Blastblight. It can only be blocked with the Guard Boost and Absolute Defense Preparation skills.

Cross Block

Conquest War Xeno'jiiva guards its face with its two crystal crosses, shifting them in the direction of the hunter's attacks as it does so. If the hunter hits the crosses during this time, their attacks will be deflected, even if they have Mind's Eye activated, and it will immediately fire a beam of Volcanic Fire at them as retaliation. The beam deals fatal damage to hunters with armor defenses below 1,100 and inflicts Severe Fireblight, Severe Dragonblight, Severe Earthblight, and Blastblight. It can only be blocked with the Guard Boost and Absolute Defense Preparation skills.

Critical State- Overheat

After its health is reduced to 50%, Conquest War Xeno'jiiva's body releases a heavenly blue aura that covers a large area and rapidly drains the health of any hunter that hasn't used a Cool Drink or doesn't have a heat-cancelling skill. Its movement and attack speed will also increase during this time. Other than that, it remains the same as the Critical State- Crystallization move before it.

Lv. 551-8999
Cross Blast

Conquest War Xeno'jiiva hoists its two crystal crosses into the air, filling them with intense amounts of Volcanic Fire energy, then slams them onto the ground in front of it, releasing a massive line of blue explosions that cover the whole area in front of it. This attack deals fatal damage to hunters with armor defenses below 1,100 and inflicting Severe Fireblight, Severe Dragonblight, Severe Earthblight, Crystallization, and Blastblight. It can only be blocked with the Guard Boost and Absolute Defense Preparation skills.

Cross Fragmentation

Conquest War Xeno'jiiva hoists its two crystal crosses into the air, filling them with intense amounts of Volcanic Fire energy, then jams them into the ground around it, releasing a massive line of blue explosions that cover a massive area around it and spread out as they go. This attack deals fatal damage to hunters with armor defenses below 1,100 and inflicting Severe Fireblight, Severe Dragonblight, Severe Earthblight, Crystallization, and Blastblight. It can only be blocked with the Guard Boost and Absolute Defense Preparation skills.

Reincarnation

After the Conquest War Xeno'jiiva is killed, a brief cutscene will play. As the hunter stands over the corpse of its fallen foe, preparing to carve it, a mortally wounded Zorah Magdaros that has all its parts broken crashes into the Confluence of Fates, which catches the hunter off guard. It limps and stumbles around a bit, doing its best to stay standing, but eventually succumbs to its wounds, falling to its knees before crashing down on its stomach, with the hunter running away as fast as they can while it falls and being sent flying by the shockwaves it releases once it hits the ground. Once the Zorah Magdaros lets out its final breath, faint blue lights emerge from its body and make their way towards the fallen Conquest War Xeno'jiiva, who absorbs them. As it absorbs the light, it slowly rises again, its body brimming with heavenly blue light, and lets out a triumphant roar, which completely surprises the hunter, with them having a shocked expression on their faces as they fall back. The cutscene ends with Conquest War Xeno'jiiva coiling up and storing intense amounts of energy, and if the hunter does not use a Farcaster or call a Mernos in time, it will release a large burst of Volcanic Fire energy that will instantly kill any hunter in the area, regardless of defense or skill. After it uses the attack, it will go back to fighting the hunter normally, but with one twist; it has recovered every single bit of the health it lost, is permanently enraged, and is locked in its Critical State. Fortunately, an extra 50 minutes is added to the clock to make up for this.

Galactic Judgment

Similar to the Reincarnation cutscene, Conquest War Xeno'jiiva coils up, storing intense amounts of energy, and rears its head up while roaring, causing massive beams consisting of crystals, blue dust, and Volcanic Fire energy to fall from the sky, enveloping the entire area in elemental carnage before releasing a blue explosion from its body that also envelops the whole area. This attack will instantly kill any hunter in the area, regardless of defense or skill, so calling a Mernos or using a Farcaster is necessary in order to avoid this attack.

Theme
Normal/Enraged State- https://www.youtube.com/watch?v=BIMRvdCt9jM&t=130s

Critical State- https://www.youtube.com/watch?v=GQrtj3gCBnQ&t=138s

Great Sword
Celestial Maliq

Long Sword
Ethereal Cypher

Sword and Shield
Heavenly Mabura

Dual Blades
Superlunary Raqs

Hammer
Stellar Maph'agarna

Hunting Horn
Holy Manasheena

Lance
Sublime Zauta

Gunlance
Astronomical Hemta

Switch Axe
Blissful Martshu

Charge Blade
Extraterrestrial Raa'tz

Insect Glaive
Planetary Shmaena

Light Bowgun
Paradisiacal Neqiina

Heavy Bowgun
Galactic Jiiqa

Bow
Elysian Metora

Tonfa
Beatific Gaa'laxa

Conquest War
Defense: N/A

Elemental Resistances:
 * Fire +20
 * Water 0
 * Thunder 0
 * Ice -15
 * Dragon -15
 * Earth +20
 * Wind 0

Skills: Absolute Defense Preparation, Adaptation +2, Breakout, Combat Supremacy, Issen +3, Starving Wolf +2

Conquest War
Defense: N/A

Elemental Resistances:
 * Fire +25
 * Water +5
 * Thunder +5
 * Ice -10
 * Dragon -10
 * Earth +25
 * Wind +5

Skills: Absolute Defense Preparation, Adaptation +2, Breakout, Combat Supremacy, Issen +3, Starving Wolf +2

Breakable Parts
Conquest War Xeno'jiiva has the same breakable parts as the standard species.

Trivia

 * Conquest War Xeno'jiiva is based on the Book of Revelation's depiction of Jesus.
 * Conquest War Xeno'jiiva's weapons are named after synonyms for "belonging to heaven" or "in the sky".