Garomalth

Garomalth are leviathans introduced in Monster Hunter: Dragon Milennium

And add a second pic for it perhaps?

Physiology
A leviathan larger than lagiacrus. it has dark blue rough scales and it's spikes are grey but when they charge up they turn light blue in color. they have more needle like teeth and their horns are also different. like lagiacrus they can swim however they are not as fast.

Behavior
they are really agressive to the point where they attack even their own kind and monsters that are stronger and bigger than them. this can be due to the amount of enemies it has.

Placement In Food Chain
Garomalth are very high on the foodchain. this is due to it's large size strenght and extremely violent behavior.

Behavior Towards Other Monsters
Garomalth will instantly attack anything that comes too close. they attack anything even elder dragons. this will most of the time kill them as they often get sorched by a teostra or get poisoned by a chameleos.

Tracks
it can leave several tracks behind. these include: large footprints wich can be found on the ground, Electrified spot wich can be found on the ground or on walls and broken spikes wich can be found on the ground

Specific Locale Interactions
it has no specific locale interactions

Special Behaviors
it has no special behavior

Cutscenes
quest: Electrifying location: Jungle area: 10 the hunter walks into the area and notices that it is rather quiet. so quiet infact that the hunter begins to feel unsafe then a huge shadow apears in the sky. as it comes to the ground the hunters see that it is a Gold rathian. the rathain crashes to the ground and it apears to be extremely wounded it has no tail holes in wings and it's head apears to be broken. something dangerous must be near. then they have a feeling as if somthing freezes them as the camera goes towards the water and spots a big leviathan. it jumps out of the water and finishes the gold rathian. as it roars in victory it begins to focus on the hunter as it slowly walks towards the hunter the spikes of the garomalth begin to turn light blue and then it releases a giant amount of electricity. then it roars the hunt begins.

Abilities
they are much quicker on land than in the water this is because they can slide on land. Garomalth can also charge up electricity just like lagiacrus

Rage and Tired States

 * Rage State: eyes begin to glow charged parts fully charged and huffs light blue smoke


 * Tired State: inside of mouth get's a dull color and drools

Mounts
it is mounted just like regular lagiacrus.

Ecology

 * In-Game Information


 * Taxonomy


 * Order: Leviathan
 * Suborder: Sea Wyvern
 * Infraorder: Sliding Thunder Wyvern
 * Family: Garomalth

their habitat ranges from tropical forests to swamps and even the misty peaks but Garomalth prefer Tropical Forests as their main prey is found in tropical forests.
 * Habitat Range

Garomalth is the top predator of it's habitats even dangerous monsters such as Rathalos Zinogre and Astalos prefer to stay far away from this beast. Being weak to fire and living in the swamp the Teostra is it's arch enemy as it often fights over territory it often loses these fights as they cannot whistand flames for too long. they spend most of their day on land and sometimes in the water to cool down. Garomalth in the swamps however don't have to that as often as the temprature is much cooler.
 * Ecological Niche

Garomalth Are large leviathans adapted to life in tropical and swamp regions. it can swim underwater like lagiacrus but it is slower in water than on land as it can slide on land. their horns and spikes are also shaped different.
 * Biological Adaptations

Garomalth are highly agressive predators and will sometimes attack monsters bigger and stronger than them. this can lead them into danger as they continue attacking the monster until it is dead
 * Behavior

Attacks
it has some attacks of ivory and abyssal lagiacrus and has new ones

high rank

 * regular foward bite: a simple bite foward
 * upwards bite: bites while swinging it's head upwards
 * water ball: a simple water ball
 * slide foward: it slides fowards
 * charge: same animation as 4th gen lagiacrus charge
 * hipcheck: a simple hipcheck
 * stomp: one stomp causes tremors
 * dragged bite: it slams it's lower jaw in the ground and drags it foward
 * tail swipe: it swipes it's tail once
 * single thunderball: one thunderball at a random target
 * claw swipe: simple claw swipe

back spikes charged

 * electric explosion: it roars in the air and it creates a medium sized explosion
 * thunderous slide: when it slides it leaves behind thunder trails
 * large sized boom: it cruls up into a ball and slams it's body on the ground creating a large sized electrical explosion
 * thunder hipcheck: now causes a thunder trail to be left behind
 * electric stomp: when it stomps it creates a thunder explosion

tail charged

 * electrical crystal swipe: when it swipes it's tail it leaves behind several crystals that explode after a while
 * Quadruple slam: it slams it's tail on the ground 4 times each creating a small thunder explosion

all parts charged

 * chain reaction: it will let out a short growl and then causes several thunder explosions
 * zippy zap: several claw swipes that cause paralysis

underwater
the charged attacks are the same as on ground with small animation changes
 * whirlpool: causes a whirl pool
 * burst: it inhales a lot of air and then releases it all at once creating a burst
 * charge underwater: it charges underwater
 * electric burst: same as burst but causes thunderblight
 * underwater hipcheck: hipchecks underwater

enraged
note it will always be charged up
 * high voltage: releases a ton of zaps all at once
 * scatter shot: spits a thunder ball that split into smaller fragments
 * massive explosion: it holds it's head upwards and then after 4 second smashes it's head onto the ground creating a massive thunder explosion
 * head slam: slams head onto the ground can do this up to 3 times

underwater
lightning roar: it's roar sends out several thunder balls that act as lock on missles. pillar slam: deserted island only when it slams into the pillar it can hold a chunk of that rock in it's mouth and throw it at the hunters

g-rank

 * side roll; it rolls on it's side
 * ball slam: it will curl up in a ball and then swipes it's tail simmilar to zenith baruragaru
 * tsunami: it will roar in the air and then a tsunami hit's the side(only in water areas on land)
 * water explosion: it will spit a water ball and after 1.5 seconds it explodes
 * electric laser: it's throat will glow and then breathes a giant electric laser
 * run and spit: runs around the map and spits thunder or water balls
 * bellyflop: Garomalth will try and crush a hunter with it's weight can cause tremors

back spikes charged

 * mega explosion: slams it's body onto the ground creating a large electical explosion
 * claw charge: claws begin to glow and after a while slams them on the ground causing an explosion

tail charged
only thing that changes is when it does it quadruple slam it leaves thunder crystals behind

all parts charged

 * thunder black hole: it will release all of it's power into one spot it creates a thunder *black hole that after a while explodes
 * thunderthrower: it will act as a flamethrower but with thunder this can last up to 5 seconds
 * one helluva burst: it's strongest attack it will gather energy during the battle and once it is done Garomalth's back will glow and then creates a giant burst of thunder and knocks hunters far away

underwater

 * mega whirlpool: it will charge up and then spins really fast underwater creating a massive whirlpool

enraged

 * thunder whirlpool: a whirlpool but it has sparks around it

Breakable parts / Damage Effectiveness
head: first scars on head then horns on head are broken.(Electric attacks are less powerfull) back spikes broken tail severed front legs broken back legs broken
 * Breakable parts

Physical Damage Effectiveness

 * Head = ★★★
 * Chest = ★★★
 * Tail = ✖ (enraged: ★★)
 * Back = ★★
 * legs =★


 * ✖ means very little or no effectiveness, very minor amounts of damage is done.
 * ★ is fairly effective, minor damage is done, ★★ is effective, moderate damage is done ★★★ is highly effective, high damage is done and is considered a weakpoint.
 * (★) means that effectiveness changes due to a condition.

Element Effectiveness

 * Fire = ★★★
 * Water = ✖
 * Thunder = ✖
 * Ice = ★★★
 * Dragon = ★★★
 * Earth = ★
 * Wind = ✖

Status Effectiveness

 * Poison = ★★
 * Sleep = ★★★
 * Paralysis = ★(charges Garomalth fully)
 * Blast = ★★★
 * Stun = ★★★
 * Blind = ★★★

Shiny Item Drops
What does the monster drop as shinies and when can it drop them?

Material Items
White shaded shinies that give a monster material like a scale or an accountable item like a tear, example being a Wyvern Tear.

Slinger Ammo
Red shaded shinies that give ammo for the Slinger, most often dropped from a high damage impact. The pods the monster dropped should be effective against said monster. An example being Barroth dropping Thorn Pods that do Stun damage, which Barroth is weak to.

Equipment
WIP

Carves
Wip

With (lagiacrus)
they both start to growl at eachother and they start to walk around the map trying to attack one. eventually lagiacrus dashes at Garomalth but Garomalth quickly dodges and bites the lagiacrus' neck dealing medium damage. then the lagiacrus roars at the Garomalth and body slams near Garomalth causing it to flinch and be stunned for a short time then the Lagiacrus uses the mega electric exlposion causing high damage.

Interactions With Unique Statuses (Frenzy/Apex, Hyper Status, Tempered Status, Fanon Status, etc)
it can be frenzied apex hyper and tempered

frenzied garomalth gain a speed boost and it's thunder and bite attacks cause the frenzy virus. apex garomalth are truly terrifying and are monsters you don't want to mess with. they gain an intense speed attack and defense boost as well as new attacks:
 * biting massacre: it will bite very fast multiple times
 * rock toss: grabs a rock with it's mouth and throws it at the hunter
 * multiple bursts: it spits several thunder bursts can do this up to 4 times
 * dangerous zap: it zaps a hunter once when it has caught a hunter it will go towards them and hold them inside it's mouth/ they can escape if they either throw a dung bomb or cause it to flinch

underwater

 * spiral dash: it's underwater dash is now a spiral it is easier to get hit

enraged

 * thunder rock toss: it sprays thunder on a rock and tosses it at the hunter

tempered garomalth are lvl 2 tempered monsters but requier the same hr as lvl 3 tempered monsters. it gains 1 new attack
 * electric combo: it charges up power then slides at a hunter then followed by a hipcheck and then dives at a hunter