Spisakama

Spisakama is a species of Neopteron that lives in heavily forested areas

Physiology
Spisakama is a large, bright-green Neopteron wish reddish-brown markings covering its body. A large, thorn-like structure protrudes from its back. They possess forearms similar to that of praying mantises. They have red compound eyes and slicing mandibles. They possess a long segmented tail that ends in a large stinger. Two pairs of wings lay on its back.

Behavior
Spisakama is docile, not attacking unless provoked.

Useful Information
Spisakama's carapace requires green sharpness to pierce.

Spisakama can be brought out of the ground through the use of either Sonic Bombs or Sonic Pods.

Placement In Food Chain
Spisakama maintains a rather low position in the food chain.

Behavior Towards Other Monsters
Spisakama is docile towards many monsters. If a larger monster enters the area Spisakama is currently residing in, Spisakama will immediately flee to another zone.

Tracks
The tracks that Spisakama leaves behind are "Green Carapace", "Large Drag Marks", and "Neopteron Footprints".

Specific Locale Interactions
Spisakama has no Specific Locale Interactions.

Special Behaviors
Spisakama can often be seen burrowed in the ground with only their spike showing.

Cutscenes
Location : Ancient Forest, Area 12

Synopsis : The hunter enters Area 12 and looks around. They notice a large structure in the middle of the zone and attempts to get closer. Suddenly, a Jagras leaps from a bush and at the hunter, who quickly dodges. More Jagras' start appearing, with one hopping onto the structure. As the pack prepares to strike, the ground starts to shake. The structure rises from the earth, revealing itself to be a Spisakama, only to be swiped away by its forearms. Another Jagras attempts to go for its side, only to be impaled and tossed away. The rest of the Jagras's flee to the area as Spisakama screeches victoriously. The hunter,

Abilities
Spisakama can shoot large balls of spit at enemies. Its spit contains special chemicals that weaken metals and other hard substances. They can also redirect these chemicals into the stinger on its tail. They have excellent burrowing capabilities. They can fly.

Rage and the Tired States

 * Rage State: Spisakama's eyes turn blue and it starts huffing mist from its mouth.
 * Tired State: Spisakama starts drooling.

Mounts
Spisakama can be mounted on its head, its thorax, and its tail.

Ecology

 * Order: Hemiptera
 * Suborder: Aucenorrhyncha
 * Family: Spisakama

Habitat Range
Spisakama can be found in dense, forested areas such as the Ancient Forest, Primal Forest, Everwood, and Jurassic Frontier.

Ecological Niche
Spisakama is rather low on the food chain and is preyed upon by other monsters such as Rajang, Zinogre, and Rathalos. It is herbivorous, feeding on many types of plants.

Biological Adaptations
Spisakama's spit contains special chemicals. These corrode and weaken hard substances such as metal and bone. They can also store these chemicals in its tail and can inject enemies with this chemical through its stinger. While they can fly, they can be more often be seen burrowing through the ground.

Calm
(Both) (Ground) (Flying)
 * Screech: Spisakama lets out a loud screech.
 * Slash: Spisakama swipes at the hunter with its forearms.
 * Tail Swipe: Spisakama swipes its tail at the hunter.
 * Skewer: Spisakama attempts to skewer the hunter with its tail. Causes Defense Down.
 * Tail Slam: Spisakama looks behind it and attempts to crush the hunter with its tail. 20% chance to cause stun.
 * Insectoid Charge: Spisakama attempts to slam into the hunter. 30% chance to cause Stun.
 * Globs of Spit: Spisakama shoots large balls of spit at the hunter. Causes Defense Down.
 * Free Hug: Spisakama spreads its forearms outwards before bringing them back in a cross-motion.
 * Hop: Spisakama jumps up into the air and attempts to land on the hunter.
 * Burrow: Spisakama burrows into the ground. It can move around during this in a similar manner to Zamtrios, with only its spike visible while in this state. It gains access to a whole new set of attacks while in its Burrowing State.
 * Rising Thorns: Can only be accessed during its Burrowing State. Spisakama goes completely underground. Spisakama's spike will then pop up underneath the hunter up to five times in a similar manner to Daimyo Hermitaur.
 * Unearthed Skewer: Can only be accessed during its Burrowing State. Spisakama goes completely underground. After a few seconds, its stinger emerges from the ground and attempts to stab the hunter. Causes Defense Down.
 * Ascension: Can only be accessed during its Burrowing State. Spisakama goes completely underground. After a few seconds, Spisakama will rise out of the ground and take flight. Spisakama will exit the Burrowing State and start flying.

Breakable Parts

 * Head: Its head will be scarred.
 * Back Spike: Its back spike will be broken.
 * Tail (X1): Spisakama's tail will be scarred.
 * Tail (X2): More scars will appear on its tail and its stinger will be broken.
 * Wings: Either wing will be scarred.

Turf War (Tie)
Spisakama screeches and Great Jagras roars. Spisakama attempts to skewer Great Jagras with its tail. Great Jagras moves out of the way and smacks Spisakama with its tail. The insect staggers and G.Jagras attempts to flip Spisakama over. The Jagras soon gets smacked by Spisakama's forearms and steps back in surprise. After this Turf War, Spisakama will fly away and Great Jagras will run off.

Interactions With Unique Statuses
There have been no reports of any Frenzied Spisakama.

There have been no reports of any Hyper Spisakama.

Tempered Spisakama is considered a threat level 1 Tempered monster and has the usual changes of a normal Tempered monster.

Trivia

 * Spisakama is based on thorn bugs, specifically the Umbonia crassicornis.