User:FireBall13/MHER: Carapaceon Stats

This page is for most ingame stats and other statistics of Carapaceons in Monster Hunter: Echoing Roars.

Stats such as HP, ATK and DEF are mentioned as follows: Very Low - Low - Below Medium - Medium- Above Medium - High - Very High

Speed is mentioned as follows: Very Slow - Slow - Sluggish - Medium - Quick - Fast - Very Fast

Size is mentioned as follows: Mini - Tiny - Small - Medium - Large - Very Large - Giant

Weight is mentioned as follows: Paperweight - Very Light - Light - Below Medium - Medium - Above Medium - Heavy - Very Heavy - Immovable

Field Ability
Hide - Digs down into the ground with the Pugilist. Can move around slowly while underground.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Sturdy Defense - Much less knockback against all attacks and more damage reduction when blocking.

Super Move
Claw Snap - The Hermitaur swings it's arms out, and then bashes them together on a target, creating a soundwave as well. If this hits, the Carapaceon will swing it's claws at it, with increasing power each time, eventually the slashes become so fast that the monster starts to lose balance, so to recover, it does a more powerful slash attack, which would even knock down the target. The Hermitaur falls over, but soon gets up and taunts.

Field Ability
Dig - Able to dig into the earth and traverse through the earth. Can be used to enter secret underground caves as well or shortcuts.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Sturdy Defense - Much less knockback against all attacks and more damage reduction when blocking.

Super Move
Daimyo Shield - The Daimyo assumes a blocking stance. When struck, the monster will counter with a momentum based bash attack, which it then follows up with a low sweep using the Monoblos skull's horn. It will then jump into the air, and slam onto the target. Dealing major damage. The Daimyo Hermitaur will then drop off. ...And bash the target with the horn for good measure.

Field Ability
Dig - Able to dig into the earth and traverse through the earth. Can be used to enter secret underground caves as well or shortcuts.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Shield Strike - Attacks done after blocking an attack have increased damage. Counters also deal more damage.

Super Move
Plum Daimyo Shield - The Daimyo assumes a blocking stance. When struck, the monster will counter with a momentum based bash attack, which it then follows up with a quick turn around and thrust then uppercut attack. It will then deliver a spinning claw punch onto the target. Dealing major damage. The target will be knocked far from the Plum crab.

Field Ability
Hide - Digs down into the ground with the Pugilist. Can move around slowly while underground.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Sharp Offense - Increased knockback and damage output when attacking with melee attacks.

Super Move
Claw Slash - The Ceanataur swings it's arms out, and then bashes them together on a target, creating a soundwave as well. If this hits, the Carapaceon will swing it's claws at it, with increasing power each time, eventually the slashes become so fast that the monster starts to lose balance, so to recover, it does a more powerful slash attack, which would even stagger the target and cause them to bleed. The Ceanataur falls over, but soon gets up and taunts.

Field Ability
Dig - Able to dig into the earth and traverse through the earth. Can be used to enter secret underground caves as well or shortcuts.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Sharp Offense - Increased knockback and damage output when attacking with melee attacks.

Super Move
Shogun Dance - The Shogun extends it's claws, and does a cross slash. If this hits, the monster's eye will flash red, as it then performs many slashes on the target. Then, the Carapaceon will leap back and skid, as it then sharpens it's claws together. It then looks straight at the target, and lunges through at lightning speed, slashing through the target. It then unextends it's claws as cherry blossom petals start flying down and the target roars in pain as kanji pop on the screen. The target is inflcited with Bleeding and suffers heavy damage.

Field Ability
Dig - Able to dig into the earth and traverse through the earth. Can be used to enter secret underground caves as well or shortcuts.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Cruel Offense - Deals extra damage if the target cannot fight back in any way (for example, being knocked down, knocked down midair, stunned, sleeping, ect)

Super Move
Terra Shogun Dance - The Shogun extends it's claws, and does a cross slash. If this hits, the monster's eye will flash red, as it then performs many slashes on the target. Then, the Carapaceon will leap back and skid, as it then sharpens it's claws together. It then looks straight at the target, and lunges through at lightning speed, slashing through the target many times. It then appears above it, and then slashes down, as the screen cuts to red with the Carapaceon skidding across the ground. It then swings it's claws as it unextends them with cherry blossom petals start flying down with the wind. The target roars in pain as an explosion of blood occurs and a kanji pops up on the screen. The target is inflcited with Bleeding and suffers extremely heavy damage.

Field Ability
Hide - Digs down into the ground with the Pugilist. Can move around slowly while underground.

Treasure Detector - Able to sense spots where there may be something in there. Also able to gather hidden items and shinies.

Signature Move
Knockout King - Able to inflict Stun with blunt attacks easier. Blunt damage is also increased.

Super Move
Claw Bash - The Raumataur swings it's arms out, and then bashes them together on a target, creating a soundwave as well. If this hits, the Carapaceon will swing it's claws at it, with increasing power each time, eventually the swipes become so fast that the monster starts to lose balance, so to recover, it does a more powerful hook attack, which would fling the target away to the side. The Raumataur falls over, but soon gets up and taunts.

Gladiator Raumataur
WIP

Shen Gaoren
WIP