FanGame:Monster Hunter Legacy

Setting
Monster Hunter Legacy takes place on a group of islands known as the Relic Isles. These islands are mostly uninhabited by people at this time, but they are rich with ancient ruins and artifacts making it a popular place for archaeological digs. The few spots on the islands that do house civilization are friendly to outsiders. They are happy to share their stories with those who are willing to listen.

The Relic Isles are located somewhat near the New World. But it is unclear if the Isles are to be considered Old World or New World, as monsters from either are found here. Many new species live here as well, with some even being found in the New World itself.

Each island seems to be ruled by an Elder Dragon. These Elder Dragons supposedly took up residence here during the Great Dragon War. Some have drastically changed their island, altering the ecosystem. Monsters have evolved and adapted since then, and this damage is irreversible. It is speculated that this happened due to the Elder Crossing and the New World not being far away. But the people of the Relic Isles believe a more sinister force might have caused this during the war.

Story

 * -|Low Rank=

The hunter is stationed in a moderately sized village near where the Guild has set up. The Guild has left the Relic Isles mostly untouched by them, but they have finally decided to station there by popular request. Your hunter is accompanied by a Guild Girl that serves much like the Handler does, coming along on hunts to help survey the land and take notes on the monsters.

The local people are uneasy, due to the sighting of a rare monster that is very much dreaded, known as the Malybris. This is what caused them to urgently request the Guild’s presence, to help alleviate whatever disaster may follow this sighting. Unsure about whether such a docile Elder Dragon can really cause such disasters, the hunter’s partner decides that the duo should look into it themselves, investigating old ruins and asking different locals.

As the hunter and their partner are investigating, new reports are coming in that a monster has been getting a bit too comfortable near a village. The pair are tasked with investigating and repelling the monster, which turns out to be Flurreligar, a monster both revered and feared in the Relic Isles.


 * -|High Rank=


 * -|G Rank=

Monsters

 * -|Normal Hunts=

Elder Dragons

 * -|Exotic Hunts=

After reaching High Rank, a strange member of the Guild will appear in the village and offer you the chance to hunt rarer and more powerful monsters. Some of these are monsters mysteriously introduced to the Relic Isles that are harming the ecosystem, while others require traveling to new areas. Exotics can range from completely brand new monsters to variants and subspecies of other monsters, and even new classes not commonly found here. These monsters have certain requirements that need to be met to unlock them.

Areas

 * Broken Archipelago
 * Cracked Canyon
 * Desolate Village
 * Muggy Marsh
 * Mountain Pass
 * Ruined Labyrinth
 * Gem Chasm
 * Drenched Ravine
 * Glittering Falls
 * Obsidian Caves
 * Astral Tower
 * Ominous Grotto
 * Old Citadel
 * Deserted Island
 * Stained Jungle
 * Ruthless Facility
 * Ancient Forest
 * Wildspire Waste
 * Coral Highlands
 * Rotten Vale
 * Elders Recess
 * Foggy Remnants
 * Reef Sanctuary

Gameplay/Other Mechanics

 * Monster Hunter Legacy uses Monster Hunter World's gameplay style, but includes underwater combat.
 * Deviants appear in the main questline, but after completing the initial quest for a Deviant, you unlock the scaling questline for that Deviant.
 * Zenith monsters are present. They function similarly to Frontier, and they now drop high powered parts for custom weapon upgrades.
 * There are GX level quests. These are reserved for extremely difficult challenges, and are typically events.

Custom Weapons
In Monster Hunter Legacy, there are options to make custom weapons using parts you obtain from the Old Citadel and from Sieges. You obtain parts that you can mix and match to make the design of your weapons, which also determine the stats.

Siege Mode
Siege Mode returns in Monster Hunter Legacy. Unlike in Monster Hunter World, it isn't the whole Gathering Hall working toward a common goal. Instead, one person accepts the quest and as it is completed, it levels up for all people in that party. As the quests level up, the monster gets increased stats and more attacks, but also increases the chances for better rewards. The main goal for Siege Mode is the custom weapons, but unlike from the Citadel, the Siege Mode weapons' designs and stats cannot be chosen. You can still upgrade the attributes of the weapon through Citadel rewards though. Instead, the Siege weapons have certain armor skills pre-built into them. The higher level the Siege, the better the skills, and at high levels, there is also a chance to get parts to swap the skill of a Siege weapon.

List of Siege Monsters
Notes: Monsters in bold are exclusive to Siege Mode. Additionally, all Fatalis types become the G Rank versions from Frontier at higher levels.


 * Alatreon
 * Empyrean Alatreon
 * Dalamadur
 * Shah Dalamadur
 * Disufiroa
 * Fatalis
 * Crimson Fatalis
 * White Fatalis
 * Gogmazios
 * Pearlescent Gogmazios
 * Gyo Reine
 * Gyo Roi
 * Jhen Mohran
 * Hollowed Jhen Mohran
 * Keoaruboru
 * Kulve Tarroth
 * Laviente
 * Violent Laviente
 * Berserk Laviente
 * Zorah Magdaros

Reworked Hyper
The Hyper Monsters have been reworked for this game, as they play an important role later on in the story. Hyper monsters are now surrounded by a black and red aura, rather than only two parts of their body affected at a time. At random, when a monster attacks, the aura will spark and flash like the effects in Monster Hunter Generations, but instead of the attack simply having different speeds, the attack is upgraded in different ways, usually with a new animation to accompany it. Some examples include a Hyper Pukei-Pukei’s altered poison glob spit would fire a large amount of poison globs, or during Hyper Rathian’s backflip, she will spit flames to add the fire element to it. After a few charged attacks, the aura will thin out, signalling that the monster is temporarily weakened and cannot use an upgraded attack. After some time, the aura will return to normal. Elderseal can help force the aura to vanish for a small amount of time. While standing in the aura, all resistances are slightly lowered. Some Elder Dragons can also now be affected.

Trivia

 * Credit goes to MonsterHunterFlacko for suggesting the name "Monster Hunter Legacy"
 * Thanks to Dinoman0310, ThumbThumb, Rack&Ruin, Nrex117, Jaggid, Chaoarren, TheElusiveOne, Nin10DillN64, and Rathalosaurus rioreurensis for allowing me to add their monsters.
 * The Broken Archipelago was originally going to be named “Relic Isle”.
 * There was originally meant to be two of almost every environment type, but this was scrapped.