Idea:Rune Stones

=Runes=

Info
Runes are Ancient Stones that have been dwelling in stomaches of certain monster for a very long period of time and thus have absorbed a certain kind of "magic". This has resulted that the runes are now able to enchant weapons and improve the hunt. Each Rune has a different symbol with a different meaning to it. Aside from that runes are found mostly chunked together with other minerals or other things attached to it. The hunter has then to take on certain quest to obtain a fluid to clean up the Runes and improve the effect of it.

About
The Rune System was a simple idea of using two mechanics from MH4U after a certain demand from the community. usinf The wystones and the honing system together resulted into the "Runes". Since Runes will ONLY be available in Monster Hunter Project Gigas, I'll ask other users to not copy this idea or use it in their own fangame. Runes have been made with a background story and lore fixed to Project Gigas exclusively.

Data/Lore
In Ancient times as the monsters got more and more dangerous and bigger, hunters have had to run from villages of certain wandering Chaoses. Those monsters were said to swallow up whole villages and devour mountains in there desperate hunger. One of those monsters was called the "Wandering Glutton" and was known to eat pretty much everything that got in its way. Once in a while a Wandering Glutton died of hunger, since it was not able to maintain his hunger. Each time a Wandering Glutton died monsters and people gathered around this being and started to exploit it.

There the Alliance once found mysterious stones that seemed to radiant a mysterious aura from it. After a lot of research they have found out that these stones where swallow rare ores taht can only be found deep in the earth and have said to be undestroyable under normal conditions. After finding this out they realized that the stone was the cause of the death of the wandering Gluttons, since the stone absorbed the Life power of the monsters.

A few centuries later a well educated scientist later found out that the other reason the wandering gluttons die is that the heart gets pumped into from the stomach into the heart where it then makes the Wandering Glutton faster in movement but raises its neverending hunger at the same time, resulting it to die from not being able to eat fast enough the needed minerals its own body needed.

The Alliance has given out warnings to all villages that are near "Wandering Gluttons" due to the fact that monster swarm to the leftovers and created thus a "natural" habitat for various dangerous creatures.

Some people created villages and mines inside of those "Wandering Gluttons" and have thus very rare minerals, weapons, armors and monster materials that once got swallowed up by the wandering chaos.

Enchanted Monsters
Some other large monsters tend to eat those stones by accident and tend to get "Enchanted". When eating those stones the eyes glow of those monsters and certain body parts turn harder and switch colorings. Breaking parts of enchanted Monsters is very hard and requires skills as also weapons with a good sharpness.

Trivia:
 * Enchanted monsters are the "Apex/Fero" in Project Gigas. As Enchanted monsters share effects of both systems.
 * Enchanted monsters can not be captured.
 * Enchanted monsters will always fight other monsters in the same area and eat them if defeated or found dead.
 * Enchanted monster are known to be powerglassballs. very strong but weak in health due to the runes inside of them.

Lvl System
Runes work in a Lvl Sytem. Lvl 1 being the start and having weak effects to Lvl 5 being the stongest. Depending on the Runes one hunter choses the effect time of a rune may vary.

Hunters apply the effect of the runes like they do with wystones (sharpening animation whith Blademaster/ Reloading with Gunner).

To upgrade a Rune hunters have to hunt Enchanted Monsters and carve "Rune Fragments" from it as also certain fluids to remove the leftovers as also other minerals and ores attached to it. With a certain amount of fragments the hunter is able to craft a Raw Rune. To give a rune a certain effect the hunter has to hunt certain Enchanted Monsters to give the effect of the monster to the Raw Rune.

The Hunter also has to carry the Raw Rune with him, so that Raw Rune can "connect" to the Monster. After a certain amount of hunts against the certain monster, a symbol will show up on that rune. After this is done, the hunter has to proceed to upgrade it.

After each upgrade the Rune loses a bit of its material, forcing the hunter to get more Raw runes to melt them together. Once a Rune is complete and fully upgraded there is no need to mainatin it.

"Rune Types"

 * Health: (Waldheertz) - (Green Aura) - Lvl 1/ Lvl 2/ Lvl 3/ Lvl 4
 * Effect: Time - 4/6/8/10 Minutes
 * Attack: (Din) - (Red Aura) - Lvl 1/ Lvl 2/ Lvl 3
 * Effect: Boost - Attack Up S/M/L
 * Defense: (Giria) - (Orange Aura) - Lvl 1/ Lvl 2/ Lvl 3/ Lvl 4/ Lvl 5
 * Effect: Boost - Defense Up S/M/L
 * Affinity: (Hoo'o) - (White Aura) - Lvl 1/ Lvl 2/ Lvl 3
 * Effect: Boost - Affinity Up 5%/15%/25%
 * Speed: (Tempest) - (Blue Aura) - Lvl 1/ Lvl 2
 * Effect: Utility - (Blademaster) 10/5 rolls for auto sharpen (gunner) speed reload +1/ Auto Coating upload