User:Monster Hunter: Echoing Roars

Monster Hunter: Echoing Roars is a 3D Arena Fighter spin-off game that allows for 4-player matches on arenas based of some locales in past games and new locales in this game. The player gets to tame various monsters and fight alongside them, or only use them. The game takes place in another whole new region, and features the weapons in the main games and many of the monsters ranging from the first game to Monster Hunter: World.

Gameplay
The gameplay in Echoing Roars is alot similar to some platform fighters or arena fighters with some of the usual fighting game elements. In battles, up to 4 players use teams of monsters or monsters and player character to battle others. And can tag between them. However you can play with different rules, for example using only one monster or each member of the team acting as a life or stock. But the default ruleset is using three characters and if the side which has their members defeated first, the last one standing is the victor. In the overworld, touching enemies will put you and the enemy(/ies) to an arena that appears as the area you are in. The arenas can vary depending on the location your in. But some moves can alter the terrain. When fighting against other players, you can fight on arenas that are based of some older maps. Such as Verdant Hills, Sandy Plains, Heaven's Mount and Rotten Vale. These stages also have gimmicks too. (For example, Verdant Hills' arena takes place in Area 4 and has the different altitudes. Heaven's Mount might tilit to the side from some attacks. And in Rotten Vale, the fight can transition to the lower levels eventually or by sending the other player off to the depths.)

The controllable character's many basic actions include attacking (obviously), grabbing, blocking, jumping, super moves and more. Monster size matters as well as some smaller monsters can preform special grabs on larger targets. Prime examples of this are Zamite and Giggi. However, they can be shook off still. Larger monsters such as Anjanath can grab most monsters that it can fit in it's jaw and if they are light enough, they can be flailed around and carried properly for more damage.

Monsters and how they work
Wild monsters work as regular enemies that you may encounter in locations. Touching them will start up a battle. Wild monsters can be slayed, repelled, captured or tamed. Slaying, repelling and capturing can grant you drops. but taming the monster can grant you the monster. Some capturing methods can work to tame monsters too. And you can have some of the monster's drops.

Most monsters also have special behaviors when not in battle. Some can be lured in by using items, having a certain status effect or having a certain amount of HP. Some monsters are only active during certain times of day.

In order to get more monsters, the player must tame them using various means. All monsters can be tamed by using various taming items such as food or actions on them when they are weak, capturing them using traps or by other means exclusive to some species of monsters. Some monsters cannot be tamed. This being most Elder Dragons for example and most bosses.

Once a monster has been successfully tamed, it is added to your roster. However if your party is full and you want to use your new acquired monster, you must go to a My Room and select it from there. Some monsters can change forms the more they grow fond of you, such as Jaggi being able to become a Great Jaggi or Zamite being able to become a Zamtrios. At the start of the game, you can pick either a Velociprey, Jaggi or Jagras as your starter monster.

When a monster wins a battle in a regular match, the game's quest clear theme from the generation the monster was introduced in will play. For example, Yian Kut-ku plays MH1's quest clear theme, Hermitaur uses MHDos', Gobul uses MHTri's and so forth. Special cases include the ursaid trio (Arzuros, Lagombi and Volvidon) and Zinogre using MHp3rd's, the Fated Four uses MHGen's and Nergigante and Vaal Hazak use the Elder Dragon quest clear theme from MHW.

How weapons and armor work
Weapons work like different characters. Each weapon is it's own playstyle with it's own moves you can learn and all of the such. With all weapons you can block too, so you can block even if you are using weapons like the Dual Blades, Hammer or Insect Glaive. Or with any ranged weapon.

In Echoing Roars, the following weapons are in: Great Sword, Sword and Shield, Dual Blades, Long Sword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Light Bowgun, Heavy Bowgun and Bow.

Armor works mostly the same. However, defence values aren't as important. Armors still grant armor skills, you may still place decorations on them and you may still change it's pigment. The armor's design and skills will change depending if the weapon is ranged or not.

When a player character wins a regular match, the quest clear theme of the player's choice would play.

Monsters
Here are some monsters available in the fangame. If their name is red, they cannot be tamed. If their name is green, they can only be tamed via event quests. If their name is yellow, they can only be temporarily befriended and will leave the party when you enter enter a town.