Canyne

Canyne's are the dog equivalents of the Felynes and function the same way as the wild tribes of Felyne/Melynx do. They're neutral and won't attack the hunter unless the hunter attacks another member of their kind.

Physiology
Canynes have a dog-like appearance with large snouts and wrapping that goes around their backs while they wield an axe on their hands. They can come in wide variety of colourations.

Behavior
Despite their differences to Felynes and Grimalkynes, they behave relatively the same - friendly towards hunters and will even give them free materials if approached by one.

Placement In Food Chain
(Minimal) - Extremely Low - Low - Average - High - Extremely High - Apex - Legend

Main Prey: Whatever it can eat

Arch-Rivals: Large Predators

Behavior Towards Other Monsters
Canynes are much more playful than the Felynes although are much more bold when it comes to confrontation.

Abilities
Canynes take full utility of their axes in order to gather resources of the land. When in combat, they will use their axes as physical weapons but also throw medium-sized barrel bombs, paralyic smoke bombs alongside the distinct feature to dual wield with another axe on both hands.

Ecology

 * Habitat Range

Similarly to Felynes, the Canynes inhabit all main areas but their home grounds are concealed which is why none are present in any of the in-game locales.


 * Ecological Niche

Canynes are very low in the food chain by themselves, often falling to prey of larger predators without the help of its cohorts. When together, their team-work skills prove to be superior to that of even the Felynes and can bring down large beasts that threaten them. They have sometimes been known to co-exist with Felynes although they typically struggle with living together.


 * Biological Adaptations

Their sense of smell is superior to the Felynes although their hearing is mildly inferior. With their sense of smell, their knowledge on the locations of various treasures is great which is why you may sometimes see Canynes carrying gold or other ornments on their backs. They're highly team-based and will go berserk if one member of their kin is harmed.

Element Effectiveness

 * Fire = ★★★
 * Water = N/A
 * Thunder = ★★
 * Ice = N/A
 * Dragon = N/A
 * Earth = N/A
 * Wind = N/A
 * Nature = N/A
 * Aether = N/A

Status Effectiveness

 * Poison = ★★★
 * Sleep = ★★★
 * Paralysis = ★
 * Blast = ★★
 * Stun = N/A
 * Blind = ★★