Idea:Sprenggewehr

"'A powerful tool to blow open defenses, be they shells or walls. Use it's base shells to weaken the defenses of a monster, before loading a POW round and firing a shot.' - The Sprengewehr's description." A fantastical weapon designed by the 2nd Fleet as part of a project to give hunters more powerful ranged weapons, the Sprengewehr is the first innovation of the project. Three words are needed to describe it: Big, Loud, Explosive.

Massive in size, powerful by sound, the Sprengewehr's firepower is matched only by it's insane weight, low mobility, and one-shot potential against weaker opponents.

Details
The Sprengewehr is designed to be a supportive weapon that can also be used solo. It is a massive, dual handed bowgun-esque beast that fires medium sized shells by default, and extremely powerful POW shells that rip right through armor or other obstacles. It's about forearm length, and is carried with the dominant hand on the front grip, and the weak hand on the rear end of the weapon. It's magazine holds a maximum of 10 regular shells that provide decent explosive damage, ignoring armor values. Above the main barrel is the "POW Rail", where the real magic of the Sprengewehr happens. By default, the shell that is fired from the POW Rail is stored into a "lip" at the back of the gun, projectile facing up. When ready to fire, the bipod swings forward and locks into place, while the POW Rail extends forward and the shell loaded into the barrel, before it is closed. When ready to fire, the top handle is jerked backward, setting off the round's primer. Once it is fired, a massive explosion occurs, breaking parts of a monster that have armor values at or below 20 and dealing considerable stun. Due to the extreme force and power of the Sprengewehr's POW shot, equipping the weapon automatically armors the hunter up with the gear on the right. This armor does not override the effects a hunter may already have with their armor, and adds the effect Cannoneer, which reduces the damage from Fireblight by 3.

Base Shells
The basic ammo, Base Shells ignore armor values and slowly decrease said values with every shot, at a rate of 5, which is consistent with all shells except the Breaker Shell, which deals 10 damage to armor value.. The gun can fire 8 shells before being reloaded, which takes about 3 seconds to complete. This means that a hunter can knock away 40 points of armor value from a monster in a single magazine dump.

The base shells have a slight travel time, the shot taking 1 second to hit a target from long range. Two shots can be made in one second.

Solid Shells
A slight upgrade from the Base Shells, Solid Shells are slightly thicker and deal 5 extra damage compared to the Base Shells