User:FireBall13/Monster Hunter: Echoing Roars

Monster Hunter: Echoing Roars is a 3D Arena Fighter spin-off game that allows for 4-player matches on arenas based of some locales in past games and new locales in this game. The player gets to tame various monsters and fight alongside them, or only use them. The game takes place in another whole new region, and features the weapons in the main games and many of the monsters ranging from the first game to Monster Hunter: World.

Gameplay
The gameplay in Echoing Roars is alot similar to some platform fighters or arena fighters with some of the usual fighting game elements. In battles, up to 4 players use teams of monsters or monsters and player character to battle others. And can tag between them. However you can play with different rules, for example using only one monster or each member of the team acting as a life or stock. But the default ruleset is using three characters and if the side which has their members defeated first, the last one standing is the victor. In the overworld, touching enemies will put you and the enemy(/ies) to an arena that appears as the area you are in. The arenas can vary depending on the location your in. But some moves can alter the terrain. When fighting against other players, you can fight on arenas that are based of some older maps. Such as Verdant Hills, Sandy Plains, Heaven's Mount and Rotten Vale. These stages also have gimmicks too. (For example, Verdant Hills' arena takes place in Area 4 and has the different altitudes. Heaven's Mount might tilit to the side from some attacks. And in Rotten Vale, the fight can transition to the lower levels eventually or by sending the other player off to the depths.) There are no blights in the game, but other ailments are.

The controllable character's many basic actions include attacking (obviously), grabbing, blocking, jumping, super moves and more. Monster size matters as well as some smaller monsters can preform special grabs on larger targets. Prime examples of this are Zamite and Giggi. However, they can be shook off still. Larger monsters such as Anjanath can grab most monsters that it can fit in it's jaw and if they are light enough, they can be flailed around and carried properly for more damage.

The game has Low Rank and High Rank.

Monsters and how they work
Wild monsters work as regular enemies that you may encounter in locations. Touching them will start up a battle. Wild monsters can be slayed, repelled, captured or tamed. Slaying, repelling and capturing can grant you drops. but taming the monster can grant you the monster. Some capturing methods can work to tame monsters too. And you can have some of the monster's drops.

Most monsters also have special behaviors when not in battle. Some can be lured in by using items, having a certain status effect or having a certain amount of HP. Some monsters are only active during certain times of day.

In order to get more monsters, the player must tame them using various means. All monsters can be tamed by using various taming items such as food or actions on them when they are weak, capturing them using traps or by other means exclusive to some species of monsters. Some monsters cannot be tamed. This being most Elder Dragons for example and most bosses.

Once a monster has been successfully tamed, it is added to your roster. However if your party is full and you want to use your new acquired monster, you must go to a My Room and select it from there. Some monsters can change forms the more they grow fond of you, such as Jaggi being able to become a Great Jaggi or Zamite being able to become a Zamtrios. At the start of the game, you can pick either a Velociprey, Jaggi or Jagras as your starter monster.

When a monster wins a battle in a regular match, the game's quest clear theme from the generation the monster was introduced in will play. For example, Yian Kut-ku plays MH1's quest clear theme, Hermitaur uses MHDos', Gobul uses MHTri's and so forth. Special cases include the ursaid trio (Arzuros, Lagombi and Volvidon) and Zinogre using MHp3rd's, the Fated Four uses MHGen's and Nergigante and Vaal Hazak use the Elder Dragon quest clear theme from MHW.

How weapons and armor work
Weapons work like different characters. Each weapon is it's own playstyle with it's own moves you can learn and all of the such. With all weapons you can block too, so you can block even if you are using weapons like the Dual Blades, Hammer or Insect Glaive. Or with any ranged weapon.

In Echoing Roars, the following weapons are in: Great Sword, Sword and Shield, Dual Blades, Long Sword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Light Bowgun, Heavy Bowgun and Bow. The Prowler also makes a return in this game. Prowlers are not limited to Felynes (or Melynxes), but they can be any Lynian in the game, with the exception of King Shakalaka and Gajalaka Chieftain.

Armor works mostly the same. However, defence values aren't as important. Armors still grant armor skills, you may still place decorations on them and you may still change it's pigment. The armor's design and skills will change depending if the weapon is ranged or not.

When a player character wins a regular match, the quest clear theme of the player's choice would play.

How elements, status effects and different states work
All the canon elements and fanon elements make an appearance in the game. With the exception of hybrid elements. Elemental blights also do not make an appearance in this game. Elements do additional damage depending on the target's resistances, like in the mainline games.

Most status effects make an appearance in this game. Some behave differently, some behave much like in the mainline games. Here's a list of each ailment in the game and what it does.
 * Poison - Same as before.
 * Noxious Poison - Same as before.
 * Paralysis - Same as before.
 * Sleep - Same as before.
 * Stun - Same as before.
 * Blind - The victim's attacks will occasionally miss. Wild monsters will move and attack aimlessly.
 * Felvine-scented - Lynians deal extra damage to the victim. Cured via a Deodorant
 * Defense Down - Makes physical attacks do more damage. Cured via a defense boosting item or move
 * Resistance Down - Makes elemental attacks do more damage. Cured via a resistance boosting item or move
 * Soiled - Prevents the victim to heal themselves in any way. They also stink more. Wild Monsters have a larger chance of attempting to flee. Cured via a Deodorant
 * Fatigue - Stops the victim from doing an action and forces them to recover. Some skills have a resistance or immunity against this. Some monsters have resistance or immunity against Fatigue.
 * Muddy - The target is slown down by mud. A Fire or Ice move can change this to Encased. Landing in water removes this status effect Cured via a Cleanser
 * Snowman - The target is slown down by snow. An Ice move can make the effect last longer. Constant ice moves cause the snow to explode, dealing more damage. Cured via a Cleanser
 * Webbed - The target is slown down by webs. Grab moves deal more damage. Cured via a Cleanser
 * Tarred - The target is slown down by tar. Being hit by a Fire move or a Blastblight inducing move causes the tar to explode.
 * Life Drain - The target loses HP as the user gains HP.
 * Blastblight - The target has a time limit until an explosion occurs on them. Cured via a Deodorant.
 * Bubbleblight - The target loses friction but become faster. Cured via a Cleanser.
 * Bleeding - The target loses more HP the more actions they do. Cured via any food, or by crouching.
 * Effluvium - The target's HP is cut to half their health, and are more prone to other status effects.
 * Frenzy - Works much like the mainline games.
 * Farcaster - Forces the victim to be tagged out. Has no effect when the victim's team has no other characters to tag to.

Fanon Status Effects

 * Hydrotoxin - Slows down targets by a little and has the effects of Noxious Poison. Cured via an Antidote.
 * Encased - The target is petrified into stone. Mashing will have the victim break free and perform an attack as well. But breaking the stone as the attacker can leave them open. Cured via a Cleanser.
 * Sticky Poison - The target is slown down by poisonous goo. The target loses HP much like poison. Cured via a Cleanser or Antidote.
 * Gooey - The target is slown down by slime. Can be set on fire with a Fire move. When underwater, the goo hardens, boosting the victim's defense but making their movement even slower. Cured via a Cleanser.
 * Technique Broken - Prevents the usage of special moves and the Super Move.
 * Suppression - Cancels out all buffs the target may have. If hit again or as time goes by, the Suppression gets stronger, and nullifies any Armor Skills and Signature Moves the victim may have.
 * Possession - The victim loses control of their own character for some time. Has no effect if the victim's team has no other characters to swap to. Cured by a heavy attack.
 * Undrea - The victim's health is not seen, and they lose their health regeneration. Being hit by another Undrea attack causes the victim to lose any red health they would have had. Cured via a Sheara Fruit.
 * Salty - The victim starts to lose health over time. Health loss becomes faster if hit by a fire move, or any heat based attack.
 * Corrosion - Causes the victim to lose HP over time, as their defense stat is lowered. Some attacks lose their effects as well. Monsters affected by this status can have their parts broken easier.

Weapons
Here are the weapons in the Fangame, and short explanations of them.
 * Great Sword - A large slow moving weapon. It is able to charge up attacks for fierce strikes. It isn't much of a weapon for combos, but it's regular attacks pack a punch.
 * Sword and Shield - An all around weapon. Able to make use of a quick blade and an equally quick shield. Has nice combos, and can utilize oils and even has the ability to use an item per battle, in battle.
 * Dual Blades - Quick combo focused weapons. Most moves do not flinch, but they can apply damage, elements and ailments relatively quickly. Capable of quick movements and agile movement. However, it may have trouble blocking attacks.
 * Cestus - Punch attacks come forth at quick speeds. Able to counter and move around. Able to block attacks better than the Dual Blades, but the Cestus may leave the user open more often. Most attacks are able to flinch the target. However, recovery may be an issue.
 * Long Sword - A weapon with quick slashes and range. Utilizes a Spirit Gauge that builds up with each hit. Once full, it can unleash a Spirit Slash Combo. Long Sword can utilize moves that use the Spirit Gauge as well. The weapon is somewhat all round and allows for focus, but in return you must become lighter.
 * Hammer - A mighty blunt weapon with powerful attacks. Able to charge up on the move and unleash heavy smash attacks. With such power, the user has to drop their guard a little, lowering their defense.
 * Cannon Hammer - Mighty like the hammer. Now with a flaming maw of a cannon! Able to fire blasts of various kinds, and delivery heavy hammer strikes. While it lacks the power to charge up and the mobility, this weapon provides more offense.
 * Hunting Horn - A large heavy hitting weapon able to play songs to aid the user or their allies. The songs must be played with different attack combinations, however. But making use of them can turn the tide.
 * Lance - A defense oriented weapon that utilizes a long lance and a large shield. Somewhat slow with the movement speed, but makes up with this with a great guard and range. The lance's counter stance is a great method of punishing attacks, but it cannot counter everything.
 * Gunlance - A lance loaded with a large shell blasting weapon. Cannot counter, however it can fire shells that can ignore defence. The user is less durable, but they have great power and are able to easily rely on set ups.
 * Switch Axe - A weapon that can change playstyles, like the Charge Blade. The Axe form is quick and has great range, and can build up the Switch Gauge fast. The Sword form deals alot of damage and cannot bounce off targets. But mobility is not good. Switching between these two styles is key to using the Switch Axe.
 * Charge Blade - A weapon that can change playstyles, like the Switch Axe. The Sword form is like the Sword and Shield, but slower and can build up Phials. The Axe form is a heavy damage dealing weapon that generates energy explosions using the Phials. Changing between these two styles is key.
 * Kinsect Glaive - A staff weapon that can be used to vault and deliver quick strikes. Along with a Kinsect, you can work together to achieve victory. The Kinsect can gather nectar from the opponent and give you different buffs. Once having 3 different buffs, you become a fierce force to be known.
 * Light Bowgun - A light ranged weapon that utilizes it's mobility with rapid fire and the ability to use mines. While users dont have great defense, they can make sure that their opponent is suffering with a rapid blasting armageddon.
 * Heavy Bowgun - A heavy ranged weapon that utilizes it's powerful shots and the ability to use Wyvernheart and Wyvernsnipe. While slow, this powerful ranged weapon will deal damage if you dont miss your mark. It is able to use more shot types tha Light Bowgun, and deals more damage as well.
 * Bow - The bow is a medium sized mobile weapon that uses arrows and coatings. With different arrow rains, arrow formations and coatings, the Bow can deliver damage without having the opponent flinch. Utilizing different ailments and formations is key.
 * Prowler - Not human, but a Lynian. Mostly a Palico who has started their own hunting career. These mighty Lynians utilize fast speed, versatile moves and the ability to both be melee and ranged with weapons swung and boomerangs thrown. Purrleased to serve!

Weapon Stats
This section contains base stats of the weapons found in the fangame.

Blademaster Weapons Base Stats

Fanon Blademaster Weapons Base Stats

Gunner Weapons Base Stats

Prowler Stats

Monsters
Here are some monsters available in the fangame. If their name is red, they cannot be tamed. If their name is green, they can only be tamed via event quests. If their name is yellow, they can only be temporarily befriended and will leave the party when you enter enter a town. If their name is purple, they are only available via event quests. If their name is white, they can ONLY be tamed in event quests. And cannot be slayed or captured. But they can still taste defeat.

Monster Stats
This section is empty right now, but at a point, links to pages of a class will be made here with monster stats.

Amphibian Stats

Behemoth Stats

Raptorial Bird Wyvern Stats

True Bird Wyvern Stats

Brute Wyvern Stats

Bypaldian Stats

Carapaceon Stats

Celloid Stats

Fanged Beast Stats

Fanged Wyvern Stats

Fish Stats

Flying Wyvern Stats

Herbivore Stats

Leviathan Stats

Lynian Stats

Neoptreon Stats

Mollusk Stats

Piscine Wyvern Stats

Rooted Wyvern Stats

Sauridian Stats

Scelidian Stats

Snake Wyvern Stats

Temnoceran Stats

Wingdrake Stats

Elder Dragon Stats

??? Stats

Bosses
This list are for monsters that are of fanon or canon. This consists of mostly unplayable monsters that can be hunted again in some quests. Some however can only be fought once during the story or a set amount of times. Bosses cannot be tamed either.

Variants
Monster variants can be found in the wild or on quests. However they are quite rare to encounter in the wild. And also some appear as story bosses. They share some differences. Often times no major changes. If the monster's name is red, it can only be fought a set amount of times in the story.

Deviants
Deviants are monster variants that have been hiding from the Guild. Exceptionally rare. However they are equally strong. Deviants can be fought again and again in Deviant quests. With each quest taking place on a different place and the monster being more difficult.

Trivia

 * The fangame is based of many fighting games. Primarily Pokken Tournament (DX), various platform fighters and arena fighters.

Credits

 * Credits to MonsterHunterFlacko for allowing in some of his monsters!
 * Credits to Dinoman0310 for allowing in some of his monsters!
 * Credits to Jaggid for allowing in in some of his monsters! Also credits to him for allowing in the Cannon Hammer!
 * Credits to GoldenDragonIlo for allowing in some of his monsters!
 * Credits to TheElusiveOne for allowing in some of his monsters!
 * Credits to Nin10DillN64 for allowing in some of his monsters!
 * Credits to TheBrilliantLance for allowing in some of his monsters!
 * Credits to Chaoarren for allowing in some of his monsters!
 * Credits to Dragonzzilla for allowing in the Cestus!
 * Credits to Ailuromancy for allowing in his monsters!
 * Credits to El Mami for allowing in Bile Vah Zaan!