Etimreht

A bizarre True Wyvern with relations to the Anjanath and Deviljho monsters, the Etimreht is a dangerous threat. Not only is it fast and agile, with the ability to repeatedly bash an opponent with many, many, MANY spines closely folded against the body, but it's "Fire", a reaction known to hunters and the commission as Devil's Breath, is capable of melting through certain weapons, INCLUDING the Mountain Shield, an allegedly invincible weapon. This, combined with the fact Devil's Breath, unlike most fires, does not go up into the atmosphere, marks it as a 6 Star Monster, one of the most dangerous kinds.

Physiology
The Etimreht is a strange beast and seems to be an amalgamation of a wyvern, crocodile, and dragon combined. Unlike many wyverns, the Etimreht's skin has a sort of leathery feel to it: tough yet smooth.

The face of the monster has a bird-like distinction, yet with more of a reptilian feel to it: A large upper skull with a robust mandible and an extreme yawn gape allow the head to stay relatively cool while firing it's thermal payloads. Their skull is too insulated to be affected by fire-based attacks, and the inside of their mouth is no less than insulated as well.

Several sails rise from the creature's back, 2 extra ones on it's shoulders. Around the tail are keratin studs, that, while they don't look like much, are actually spikes. If the Etimreht does not feel that a simple thermite burn will suffice, they will pick the hunter up with it's barbs and roast them, before tossing them aside like trash. The tail ends in a sole barbed spike that can be lit on fire for use as a display, though it's mostly there for intimidation purposes.

It's back structure seems to have the ability to telescope itself, allowing it to adopt the long and flight adapted Nightmare stance and the speedy, yet dangerous Swift stance.

Being massive, it has a wide stance to hold up it's body weight, and interestingly has 2 pairs of wings. When on the ground, the second pair is held up while the first handle the walking, though this usually only applies to it's "Nightmare" stance. Speaking of stances, the Etimreht has 2 stances to adopt when out roaming, each with a different advantage. Nightmare is a more low-profile form more adapted to linear attacks with a TERRIBLE turning speed, while Swift is Nightmare for defensive classes; high speed combined with usage of fire attacks make it nearly impossible for more defensive players to get an edge without assistance from others.

It should be noted that this second pair is mostly used for defensive purposes, being much thicker and solid than the lower wings, and is hidden for most of the time, only appearing during ecological cutscenes or turf wars.

Behavior
A temperamental monster, the Etimreht LIVES to destroy. It's fire is one of the hottest, if not THE hottest, flames across the New World, capable of lowering the sharpness of certain weapons. It appears to be a strategic monster, despite it's extremely dangerous tendencies, preferring to wear a hunter down before rushing in with hard hitting attacks. It doesn't like to use it's fire that much, but it's devil's breath is so potent it can destroy the Mountain Shield's Barricade.

Rage State Start
File:NightFuryRoar.ogg

When conditions for the Etimreht's rage state are met, the monster will headbutt the hunter back. As they stagger getting up, the beast will rear it's ugly head before bellowing.

Impale Warning Cue
File:DeadlyNadderRoar.ogg

An audio cue for those who have trouble picking out the Etimreht's spines being erect. The Impale attack causes heavy damage, necessitating the need to dodge or block it.