User blog comment:Chaoarren/2400 Pages Element Contest/@comment-38822518-20190607080546

Concept

The screen briefly turns much darker, fadin to black as it turns almost black and white and the hunter touches his/her forehead before the hunter hallucinates of a monster that isn't actually present there physically: attacking said hunter before fading back to colour and the hallucination disappearing. This results in the hunter being dazed (not stunned however) for a few seconds before regaining consciousness: this has a unique dazed animation to it, leaving the monster to freely hit you.

The monsters that the hunter can hallucinate typically tend to be monsters that are infamous for their fear factor in lore: meaning the monsters the hunters can hallucinate is most severely to be the likes of the following monsters:

- Yian Garuga

- Rajang

- Bazelgeuse

- Deviljho

- Supremacy Pariapuria

- Unknown Black Flying Wyvern

- Alatreon

- Dire Miralis

- Fatalis

- Other monsters can be hallucinated, in-fact, more commonly but the fore-mentioned monsters appear during the most severe hallucination cases which can have a worse effect on you than normally.

- Fanon monsters and other monsters in general can be included within the hallucinations as-well, they just have to be named of which.

Functions/Cure

Timed Period hallucinations can last for: 2-12 seconds - The amount of time the hallucination can last can be altered entirely by the creators choice based on their monster but 2-12 seconds is the default (Hallucinations that go over the span of 6 seconds will feature more than one monster being hallucinated, a a result, the daze the hunter will face after clearing his/her head will last for a longer period of time).

There is no physical cure for the hallucinations ailment meaning if you get hit, you will have to wait it out, but there is an armour skill that can counter hallucinations entirely, its name being Pyschic Defection which erases the effect that the hallucinations ailment has on a hunter if they get hit by an attack that can inflcit the ailment.

Utilisers

Monsters that can use this ailment can vary from the distinct cannon fodder monster with an ailmental attribute that can make them stand out from others to eldritchian Conquest War entities. This ailment can also extremely rarely trigger if the hunter is idle for too long (only during either a quest or expedition).

A reason for a monster to have this can vary from being too insignificant against predators, so it utilises some form of miasma, fluid, saliva, spit, body patterns, etc in order to make predators hallucinate creatures far above the likes of them, giving the monster time to escape from the predator. (Inzolpia - ★★★ Neopterons with distinct colouring and patterns that make it look more like a demon from the underworld in an attempt to scare off predators, if this fails, it utilises hallucinogenic miasma via its stinger to send a predator fleeing).

Another reason has more supernatural attachments to it, with a monster being inherently feared and relishing in the spreading of it due to its influence in the Monster Hunter Universe.

(Yogoxakusoth -★★★★★★★ First-Class Elder Dragons that lurk in the deepest abyss of the ocean, enzymes within its eyes can potentially cause an observers psyche to break out of line, thus hallucinate things that aren't there).

Origins

My idea comes from the concept of the hunters paranoia of monsters that are known lore-wise to be feared or revered whether it be because of their eldritchian prowess, mythical status, fear factor, reputation, rarity or sheer power.

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