User blog comment:Chaoarren/2000 Pages Element/Ailment Contest/@comment-4732465-20181127160843

Ok, my first submission to a contest like this ever. Note if it does not win this contest, I will refine it more to make it better until next time.

Manablight Manablight is an ailment that is used by Monsters that specialize in manipulating Bioenergy or a similar force or draining it from a lifeform, most often utilized Elder Dragons or similarly strong monsters, and even then, only extremely rarely. (But that is up to the authors of such monsters)

Manablight manifests as a whitish blue colored wisp/energy like form.

Some Monsters that use Manablight can make "Living Echoes" using this element, but such instances is not making new life, but rather, making illusions of such. Others may use it to drain the life of their prey to nourish themselves.

Manablight (Status):

This ailment is caused by attacks that include Manablight. What it does is similar to Frenzy Virus in mechanics, but different.

When inflicted, the blight starts draining the health of the afflicted hunter slowly, while going through an "Incubation Period", where it slowly charges up in a blue colored bar. If it is filled up, the health lost by the hunter through the blight is delivered to the Monster, and heals it, while making the hunter lethargic, and unable to heal naturally, with the added effect of having lower attack and defense for a time before the effects wear off.

If the Hunter manages to damage the monster using Manablight enough beforehand however, they will gain all their lost health back, and the added effect of a boost in Damage output from their weapons' raw and elemental attack, and Status ailment inducing weapons become 50% more potent.

What makes it unique?

It is meant to be used for more "Supernatural Monsters" on the wiki, mostly Elder Dragons and equally powerful monsters. It also is meant to add a "Supernatural Element" to the fanon.

How many Monsters should use this Element?

I think that is up to the users of the fanon, but I personally think it should be used by very few monsters, exclusively "Large Monsters" with an element of "Paranormal" or "Supernatural" to them.

'''Can it be cured? If it cannot be cured, then why?'''

It cannot be cured by Items. You need to either wait it out (not recommended), or damage the monster that inflicted it on you enough for you to purge the effects. There would also be an Armor skill that either half the negative effects of Manablight and boosts the positive effects of it by a small percentage, found on few armors.

Where does your idea come from?

It came from the idea of Monsters manipulating Bioenergy and/or any lifeforce, rather than actually just consuming it like Xeno'jiiva tends to. It also came from an old mosnter creation by "Ukanlos Subspecies" (an old user) that could nourish itself with the pain, fear and agony of prey it targets.

How many pages have you planned to use the idea?

Again, very few monsters on my part, mostly those with a rather demonic, vampiric, ghastly and/or otherwise scary appearance and/or background. Anyone else can use as many monsters with this ailment they like, as long as it makes sense.

Is there an Icon for it?:

Sadly, no. Not yet anyways. (I feel like I suck at making icons personally, so I will leave that to someone else.)