Sunset Arzuros

Sunset Arzuros is a Subspecies of Arzuros that has control over fire and is primarily found in sandy areas.

Physiology
Sunset Arzuros's colouration is notably different from the standard species', having a bright orange hide and golden fur in place of the standard species' azure hide and turquoise fur. Its legs have purple plating and blue claws, and the hair lining its cheeks and back along with the hair on its head are scarlet as opposed to yellow. Its chest hair is shaped like a sun, and its eyes are green.

Behavior
Sunset Arzuros is notably more aggressive than the standard species, being more likely to actively attack threats than run away from them, which stems from it living in hostile environments with scarce food and aggressive monsters. It is diurnal, actively hunting during the day and hiding in caves during the night as its light-based abilities are derived from solar energy, and it lives in deserts as a way of accessing the sunlight it needs faster and easier. It wards off attackers by blinding them with bright flashes and pelting them with balls of light. When confronted by hunters or smaller monsters in the area such as Apceros and Jaggi, it might opt to grab them and use them as clubs or projectiles as a method of repelling them.

Abilities
Sunset Arzuros' forelegs have the ability to absorb and store sunlight, and it can utilize it by moving them. It can use the light in the form of either bright flashes that can knock out threats along with Light-element balls and foreleg swipes that inflict damage. It can grab small monsters and hunters and use them as clubs or projectiles.

Habitat
Sunset Arzuros lives in deserts, but can occasionally be found in the Tower.

Attacks
Sunset Arzuros uses stronger, Light-infused versions of the regular species' attacks that inflict both the Fireblight and Thunderblight conditions. However, it has some moves of its own.

Flash

Sunset Arzuros's forelegs release white sparks, and it hoists them into the air, which releases a blinding flash. This attack deals no damage, but inflicts the Stun condition. In G-Rank, it can store up the attack and use it while moving, similar to G-Rank Gypceros. This attack's speed doubles when the Sunset Arzuros is enraged.

Sun Ball

Red-orange light surrounds the Sunset Arzuros's forelegs, and it uses a throwing motion to fling two balls of light at the hunter. This attack deals medium damage and inflicts Fireblight and Thunderblight.

Praise the Sun!

Sunset Arzuros lifts its forelegs into the air and spreads them out, which causes a large red-orange ball of light to form over its head. Once the ball has finished forming, it will fling the ball at the hunter with both forelegs. This attack deals high damage and inflicts Fireblight and Thunderblight.

Hunter Hammer Throw

Sunset Arzuros will send both of its claws forward in an attempt to grab the hunter. If it succeeds, it will hold them by the legs, swing them around three times, then throw them across the area. This attack deals medium damage to anyone it hits as well as the hunter that got thrown. In G-Rank, it throws the hunter after a single spin.

Monster Hammer Throw

Sunset Arzuros grabs a small monster by the tail, spins around three times, then flings them at the hunter. This attack deals medium damage, and the monster will do what it normally does afterwards. In G-Rank, it flings the monster after a single spin. Its monsters of choice are Apceros, Genprey, Ioprey, Jaggi, Remobra, Cephalos, Delex, and Rhenoplos.

Hunter Club

Sunset Arzuros will send both of its claws forward in an attempt to grab the hunter. If it succeeds, it will hold them by the legs and repeatedly slam them onto the ground until they shake themselves loose, dealing low damage with every slam. If there is more than one hunter in the area, it will walk up to the other hunters and club them with their friend, dealing medium damage to both parties. Unlike the Hunter Hammer Throw, the hunter can escape from this attack, as evidenced by the appearance of a bar that decreases as the player wiggles the control stick.

Monster Club

Sunset Arzuros grabs a small monster by the tail, hoists it over its head, then slams it onto a hunter. This attack deals medium damage, and the monster will be flung away after 65 seconds. The small monster will do what it normally does afterwards. Its monsters of choice are Apceros, Genprey, Ioprey, Jaggi, Remobra, Cephalos, Delex, and Rhenoplos.

Long Sword
Solar Naginata --> Solar Strikequill

Dual Blades
Flash Axes --> Flare Axes

Hunting Horn
Sol Primo --> Sol Segundo

Switch Axe
Ultraviolet Axe --> Ultraviolet Revelaxe

Heavy Bowgun
Sunlight Gun --> Sunlight Fishergun


 * Note: All of Sunset Arzuros's weapons are upgrades of the regular species' weapons.

High-Rank
Defense: 275-620

Elemental Resistances:
 * Fire +15
 * Water -15
 * Thunder +10
 * Ice -10
 * Dragon 0
 * Earth 0
 * Wind 0

Skills: Tropic Hunter, Bludgeoner, Defense Up (M), Double Sleep

G-Rank
Defense: 215-590

Elemental Resistances:
 * Fire +15
 * Water -15
 * Thunder +10
 * Ice -10
 * Dragon 0
 * Earth 0
 * Wind 0

Skills: Tropic Hunter, Bludgeoner, Defense Up (M), Double Sleep

High-Rank
Defense: 370-655

Elemental Resistances:
 * Fire +20
 * Water -10
 * Thunder +15
 * Ice -5
 * Dragon +5
 * Earth +5
 * Wind +5

Skills: Tropic Hunter, Bonus Shot, Defense Up (M), Double Sleep

G-Rank
Defense: 200-430

Elemental Resistances:
 * Fire +20
 * Water -10
 * Thunder +15
 * Ice -5
 * Dragon +5
 * Earth +5
 * Wind +5

Skills: Tropic Hunter, Bonus Shot, Defense Up (M), Double Sleep

Breakable Parts
Forelegs- The spikes will break off.

Trivia

 * Sunset Arzuros is named after its colouration as well as its habit of disappearing when nightfall approaches.
 * Sunset Arzuros only appears in Daytime missions.
 * Sunset Arzuros is immune to Flash Bombs.
 * Sunset Arzuros's physical attacks will take longer to execute when it's exhausted. It can recover stamina by feeding on fish or eating corpses.
 * If Sunset Arzuros's forelegs are broken, it cannot use ranged attacks aside from the Hammer Throw attacks, and its physical attacks will lose their ability to inflict Light damage.