Conquest War Vaal Hazak

Conquest War Vaal Hazak is an immensely powerful variant of Vaal Hazak that exhibits greater control over the Effluvium gas and necromancy, being able to bring back all sorts of monsters back to life.

Physiology
Conquest War Vaal Hazak is very similar to the vanilla version in terms of design, but has some visual differences to set itself apart from it. The rotten hide on its back is greenish-black with maroon spots as opposed to just maroon, giving the impression of gangrene, and it is infested with maggots. Its scales are black as opposed to maroon, and its underbelly is dark green as opposed to greenish-gray. Yellow-green spots appear on the sides of its head and upper body, as well as its chest and stomach. It is surrounded by a pale green aura. Its claws and spikes are crimson, and its eyes are golden. Its wings, spikes, claws, and fangs are also slightly larger. It has four horns on its head, with one pair being large and thick with multiple spikes while the other pair is short and thin with no spikes.

Ecology
Conquest War Vaal Hazak is a rare mutation of Vaal Hazak that exhibits greater mastery over the Effluvium, being able to turn entire ecosystems into graveyards with its help, and can revive all sorts of beasts found within the Coral Highlands and Rotten Vale, whether they are native to the two regions (ex. Girros, Radobaan, Odogaron, and Legiana) or came to the latter to die (ex. Kushala Daora, Teostra, and Nergigante). Along with the Effluvium, it has developed mastery over darkness and plagues over time, doing so by absorbing both with its body and storing them in a specialized sac, and this newfound power is the reason its hide is black and dark green as opposed to maroon and greenish-gray. Unlike its ordinary counterpart, it can use the Dragon element in battle and inflict the Undrea condition, and it gained these ability by feasting on the organs of fellow Elder Dragons who recently passed and absorbing their life energy. It has two pairs of horns on its head, and these horns are what control this horrid power. It also has a specialized organ that stores the blood of its victims, and it can utilize it by spraying foes with it, rusting their weapons and setting them up for a fatal blow. It wears a gangrenous hide spattered with blood and infested with maggots in order to strike fear into its targets' hearts and prevent it from damaging itself with its own Dragon energy.

Behavior
Conquest War Vaal Hazak is highly aggressive towards the living, bombarding them with fatal miasma, plagues, darkness, blood, and Dragon energy. It can resurrect all sorts of monsters found within the Rotten Vale, whether they're native to the region (ex. Great Girros, Radobaan, and Odogaron), or arrived by any sort of travel, intentional or otherwise (ex. Tzitzi-ya-Ku, Legiana, and Kushala Daora), and will use them to slay anything that stands in its way before assimilating them into its army.

Abilities
Like its vanilla counterpart, Conquest War Vaal Hazak exhibits mastery over the Effluvium and can revive dead monsters. However, it also has a few new tricks up its sleeve. It can utilize the Dragon element with its physical blows, and can combine it with its deadly miasma for greater effects. It holds control over the Darkness element, using it in the form of breath attacks and releasing it from its claws, horns, and tail, and can bring ruin to entire hunting parties with Ruinous Poison, spreading it with its bites and breath. Its body secretes a silver substance that inflicts the mysterious Undrea condition, and it can drench foes in blood. It is also stronger, sturdier, and speedier than the average Vaal Hazak.

Habitat
Just like the standard species, Conquest War Vaal Hazak is only found in the Rotten Vale.

HP and Damage
HP:


 * Base HP: 7,000 HP


 * Conquest War: 9,100 HP (Lv. 1)- 21,000 HP (Lv.8999)

Physical/Elemental Damage Taken:


 * Head: 40 (Cut), 50 (Impact), 40 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind)


 * Head (Wounded): 50 (Cut), 60 (Impact), 50 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 20 (Dragon), 5 (Earth), 5 (Wind)


 * Horns: 10 (Cut), 20 (Impact), 10 (Shot), 15 (Fire), 0 (Water), 0 (Thunder), 10 (Ice), 20 (Dragon), 5 (Earth), 5 (Wind)


 * Neck: 50 (Cut), 60 (Impact), 40 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 15 (Dragon), 5 (Earth), 5 (Wind)


 * Chest: 40 (Cut), 35 (Impact), 35 (Shot), 15 (Fire), 0 (Water), 20 (Thunder), 10 (Ice), 15 (Dragon), 5 (Earth), 5 (Wind)


 * Stomach: 40 (Cut), 30 (Impact), 35 (Shot), 0 (Fire), 0 (Water), 15 (Thunder), 10 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind)


 * Stomach (Wounded): 50 (Cut), 60 (Impact), 45 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 20 (Dragon), 5 (Earth), 5 (Wind)


 * Back: 35 (Cut), 25 (Impact), 25 (Shot), 20 (Fire), 0 (Water), 0 (Thunder), 10 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind)


 * Back (Wounded): 45 (Cut), 40 (Impact), 35 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 20 (Dragon), 5 (Earth), 5 (Wind)


 * Wings: 20 (Cut), 20 (Impact), 25 (Shot), 15 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 15 (Dragon), 5 (Earth), 5 (Wind)


 * Forelegs: 35 (Cut), 30 (Impact), 25 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind)


 * Forelegs (Wounded): 45 (Cut), 40 (Impact), 35 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 20 (Dragon), 5 (Earth), 5 (Wind)


 * Hind Legs: 15 (Cut), 15 (Impact), 20 (Shot), 5 (Fire), 0 (Water), 0 (Thunder), 0 (Ice), 5 (Dragon), 0 (Earth), 0 (Wind)


 * Tail: 25 (Cut), 20 (Impact), 20 (Shot), 20 (Fire), 5 (Water), 5 (Thunder), 10 (Ice), 0 (Dragon), 5 (Earth), 5 (Wind)


 * Tail (Wounded): 50 (Cut), 25 (Impact), 40 (Shot), 20 (Fire), 0 (Water), 5 (Thunder), 10 (Ice), 20 (Dragon), 5 (Earth), 5 (Wind)

Element/Status Effectiveness
 * Fire = ★★★
 * Water = ✖
 * Thunder = ★
 * Ice = ★★
 * Dragon = ★★★
 * Earth = ★
 * Wind = ★
 * Poison = ✖
 * Sleep = ★
 * Paralysis = ★
 * Blast = ★★
 * Stun = ★★

Attacks
Conquest War Vaal Hazak has the same attacks as the standard species, except its versions are faster, stronger, have more range, and cover a wider area. All its physical attacks inflict Extreme Dragonblight and Undrea, its bites inflict Ruinous Poison, and it can mix its Effluvium-based attacks with Darkness and Ruinous Poison when enraged. That sad, it does have some attacks of its own.

Lv. 1-247
WIP.

Lv. 248-320
WIP.

Lv. 321-550
WIP.

Lv. 551-8999
WIP.

Theme
https://www.youtube.com/watch?v=onGOih8gy-Q

Great Sword
Necromancer's Kys --> Osiris's Fury

Long Sword
Necromancer's Grosser --> Thanatos's Resentment

Hammer
Necromancer's Vlafos --> Arawn's Fury

Lance
Necromancer's Wächter --> Kalma's Sorrow

Gunlance
Necromancer's Spysa --> Hel's Passion

Switch Axe
Necromancer's Deimos --> Erlik's Turmoil

Charge Blade
Necromancer's Apsida --> Izanami's Havoc

Insect Glaive
Necromancer's Entoma --> Ereshkigal's Fury

Light Bowgun
Necromancer's Ereipa --> Yama's Wail

Bow
Necromancer's Velos --> Mictlantecuhtli's Payback

Conquest War
Defense: N/A

Elemental Resistances:
 * Fire -20
 * Water +15
 * Thunder +5
 * Ice 0
 * Dragon -15
 * Earth +10
 * Wind +10

Skills: Necromancer, Assistance, Passive, Last Stand, Effluvial Expert, Vampire

Conquest War
Defense: N/A

Elemental Resistances:
 * Fire -15
 * Water +20
 * Thunder +10
 * Ice +5
 * Dragon -10
 * Earth +15
 * Wind +15

Skills: Necromancer, Assistance, Passive, Last Stand, Effluvial Expert, Vampire

Breakable Parts
Head- The protective layer of flesh will come off.

Horns- The horns will break.

Wings- The protective layer of flesh will come off.

Forelegs- The protective layer of flesh will come off.

Back- The protective layer of flesh will come off.

Stomach- The protective layer of flesh will come off.

Tail- The protective layer of flesh will come off (1st break), then become severed (2nd break).

Trivia

 * Conquest War Vaal Hazak's whole theme was a  Master of the Dark Arts.
 * Conquest War Vaal Hazak's upgraded weapons are named after death deities in various cultures.
 * The Great Sword is named after Osiris, the Egyptian god of the underworld.
 * The Long Sword is named after Thanatos, the Greek god of death.
 * The Hammer is named after Arawn, the Celtic king of the underworld.
 * The Lance is named after Kalma, the Finnish goddess of death and decay.
 * The Gunlance is named after Hel, the Norse goddess of the dead, and the queen of Helheim (Norse land of the dead).
 * The Switch Axe is named after Erlik, the Turco-Mongol god of death.
 * The Charge Blade is named after Izanami, the Japanese goddess of Yomi (Japanese land of the dead).
 * The Insect Glaive is named after Ereshkigal, the Babylonian first lady of the underworld.
 * The Light Bowgun is named after Yama, the Hindu lord of death.
 * The Bow is named after Mictlantecuhtli, the chief Aztec death god.