Talk:Idea: Magic Concepts/@comment-22112758-20161229091436

>Relatively early in the game the Artisan blessed us with a weapon so advanced and fun to play we couldn't help but drop whatever weapon we were playing and pick it up.

Yeah okay, maybe you did. Doesn't mean everyone did. Nice generalization.

You see the problem with introducing magic to a series like MH is that the moment you do it every single piece of ecology becomes vain as a result, because "lol its magic". MH tries to be realistic. It baffles me how people still haven't realized this and still want everything Capcom has been (trying) to build up to this moment to be destroyed. Monsters are animals. The world of Monster Hunter still operates under the same natural basics the real world does. Capcom goes out of its way to explain how monsters are like they are, how things work, etc. Of course, not everything can be 100% accurate (I mean fuck it's a videogame) but just look at how hard Capcom procures its game to be realistic and natural. The hundreds of monster ecologies. The scientific explanations (such a monsters such as Astalos using Piezoelectricity, or symbiosis between Poborubarumu and its barnacles). Illustrations depicting monster's internal organs and skeleton. Hell, MH even has its own Ecological Tree Plot, using the same taxonomy used in real life. And btw, the fact that Chameleos weapons RESEMBLE generic magic weapons doesn't mean they ARE magic weapons. (God forbid Capcom designs original-looking weapons). The moment magic is introduced, all of this fades into nothingness. And this is what people want? Wow.

Literally just play Skyrim.

Also this article should have been an Idea (such as this or this; or a blog post, instead of being a standalone page by itself.