Salt Plains

The Salt Plains is an extremely harsh area created by BannedLagiacrus.

This area is very far away from other areas known in the New World. Its location is mostly unknown and the area itself is pretty much unknown.



Base Camp
The Base Camp for this area looks strongly similar to the Desert(2nd Gen.) Base Camp and salt will fall on the hunter's head while in the Base Camp.

The Base Camp connects to Zone 1 and Zone 2 along with a secret short cut to Zone 5.

Zone 1
When hunters enter this area, hunters will first see many leafless trees in the area and large crystals on the salty grey-brown ground. Occasionally in this area during the Seasonal Wind Season, the area will have large spiky wood pop out of the ground.

Zone 1 is connected to the Base Camp and Zone 4.

Zone 2
This Zone has a tall hill that hunters can climb up to perform jump attacks but on the hill is a skeleton belonging to some type of monster. When hunters enter the area, there is a muddy bog they walk in covering the area.

Zone 2 is connected to Zone 1, the Base Camp, and a short cut to Zone 7.

Zone 3
Zone 3 is actually a freezing cold cave and is completely frozen in ice. If hunters look at the walls closely they will see claw markings of something in the cave and a few Apceros ripped open frozen in ice on the wall.

Zone 3 connects to Zone 2, Zone 4, and Zone 5.

Zone 4
Zone 4 is another completely frozen area with a few Tower plant species and branches gather in the area, making a nest for something. In the ice on the ceiling is a shadowed figure. It looks like some type of Fanged Beast...

Zone 4 connects to Zone 3, Zone 5, and Zone 7.

Zone 5
This area leads outside the caves to the salty, wide open plains. Mountains can be seen around this area and large mounds of salt can be found around the area, which hunters can climb and jump off. In the center of the area is a large glowing crystal taller than the hunters, which has nine different mining spots. During Seasonal Wind Season, some of the mounds will be larger than usual and some of the mining spots will blocked from mounds of salt.

Zone 5 is connected to Zone 6 and Zone 7 but hunters can go back to Zone 5 once they leave to 6 or 7.

Zone 6
Hunters will fall from a high height and land onto a bed of salt. Light is completely gone in this area yet there is a few platforms where hunters can use a torch to light up the area with fire. When all of them are lit, scatters of crystals on the ceiling will begin to glow like stars in the night but the area itself will still be dark.

Zone 6 doesn't connect to any other areas but if hunters look in the right in the ceiling, they will find a secret path that leads to Zone 3.

Zone 7
Zone 7 is unknowningly constantly filled and engulfed with salty storm of salt and rocks flying around from wind. Its unknown where the wind is coming from and its unknown if it is natural or not. In one of the corners of Zone 7, is molted feathers left behind by an unknown monster. From the looks of the feathers, it seems to belong to an unknown species of Bird Wyvern.

If hunters jump into where the winds are coming from the wind will send them flying into the air and bring them to Zone 1.

Zone 8
This area only appears during the Seasonal Wind Season. This zone is high and mountainous but very windy. This area has log constantly rolling on the mountain from the winds and many of the mountains can be seen better as the hot sun covers the plains with an intense heat.

This Zone is connected to Zone 6, Zone 7, and Zone 5 during the Seasonal Wind Season.

Hazards
Intense Heat: From this area being extremely hot in a few zones(Zone 1, Zone 2, Zone 5, Zone 8), hunters need to drink a Cool Drink in this area during the day.

Intense Cold: From the caves being extremely cold in a few zones(Zone 1|Night, Zone 2|Night, Zone 3, Zone 4, Zone 5|Night, Zone 6|Night, Zone 7|Night, Zone 8|Night), especially at night, hunters need to drink a Hot Drink.

Salty Winds: During the Seasonal Wind Season, the winds will be a few areas and actually pushing hunters depending on what direction they face. If hunters run with the winds, they can run faster but if they at them they will run slower. The screen will indicate where the winds are coming from, from a breeze that can be seen on the screen going to a certain direction. If hunters try jumping off ledges while winds are blowing, the wind will either knock them back, causing them to fly backwards or give them an extra boast to jump farther than usual.

Salty Whirlwinds: Randomly during the Seasonal Wind Season, small whirlwinds will make tornadoes that are similar to the G-Rank Sand Barioth's though they don't cause any damage but send hunters flying in the air if they hit them. If hunters jump off a ledge and into one, it will give them an extra boast and allow them to knock some monsters out the air.

Seasons

 * Seasonal Wind

Monsters
Herbivores: Apceros

Neopterons: Altaroth and Konchu

Bird Wyvern: Chramine

Fanged Beast: Strigoromori, Fangosai, Rajang, Furious Rajang, Aisu Rajang, Furious Aisu Rajang

Flying Wyverns: Seregios, Slanicornic, Alkaline Dyuragaua

Brute Wyvern: Barroth, Migasuwa, Deviljho, Savage Deviljho

Elder Dragons: Kushala Daora, Rusted Kushala Daora, Garuba Daora

Credits
YukiHaze: Thank you for making this map for this area.