Zenith Zenaserisu

A Zenith of an already powerful monster, Zenith Zenaserisu is incredibly dangerous. With the scythes attached to its wings, it can rip open the ground and cause geysers to erupt.

Physiology
Zenith Zenaserisu is a Zenaserisu who’s whips have developed into large and menacing scythes. The blue on its wings and such has also become a darker color. Many details on its body seem sharper as well.

Abilities
Zenith Zenaserisu keeps all of the moves that the HC Zenaserisu can do. In addition to this, it also adds on to previous moves. It can do the frontflip water beam up to three times in a row. It can cut open the ground and cause water to shoot from it. Zenith Zenaserisu ‘s water tornados leave a large on in the center for 10 seconds after sending out a wave of them. It can stick one of the scythes in the ground, and use it to hold it down as it flies in a quick circle, causing a geyser once the scythe is removed. When it flies forward, dragging its scythes across the ground, it causes a wall of water to erupt for a few seconds. Zenith Zenaserisu’s strongest move is when it circle an opponent, dragging a scythe around in a circle. The hunter has a second before a wall of water surrounds the spot the monster circled. Water then pushes that chunk of ground into the air with the target on top. Zenith Zenaserisu then dives into the geyser and breaks the rock from below, following up with a large and fast spin with its scythes. This attack almost always one shots. Despite the fact that most of Zenith Zenaserisu’s attacks revolve around its scythes, it is not weakened when they are severed. Instead, it begins to use new moves involving its water beams. When doing its somersault attack, it will sometimes stop in the air in a fake-out attempt, then firing out a quick beam at an enemy. Another variation of its somersault attack is when it stops in the air, it will fire a high pressure beam directly at the ground, and then slam into that spot full force, causing a giant and fast eruption of water. It will sometimes sweep its beam, but before ending it, Zenith Zenaserisu can either sweep it back or keep going in a circle up to three times.