Board Thread:News and Announcements/@comment-4801778-20160316160120/@comment-5448890-20160317150328

My idea: Withering Wind

Withering Wind is an element that is used only by those monsters that live underground or near mountains and caves, designed to weaken predators for an easy escape or reduce prey to an easy-to-eat state. One of the most dangerous elements, it is most known for the powerful Kripsto Temnoceran monster, which uses its powerful front legs and fangs to spread the Blight onto its prey to prepare it for consumption.

Withering Wind is a status unlike any other. It first causes the hunter's world to flash dully, increasing in frequency and contrast, until it is as a beating heart with its flash and brightness. This takes roughly six seconds. Afterward, the flashing will continue, but the Hunter will begin to lose stamina very quickly no matter what she is currently doing, and as soon as her stamina is gone, she begins "resting" - holding on to her knees and panting as hunters do when they run out of stamina normally.

The next process then occurs: the hunter will vomit several times and will grow visibly then, and then they will fall down. After this, any present wind has an increasing chance of lifting up the hunter and carrying them away, and the hunter will be unable to escape from monster grasps. The entire elemental status lasts for 30 seconds, if not cured with a bite from a Fruit of Restoration.

Cures:


 * Wait it out.
 * Two nullberries.
 * One Fruit of Restoration of Strength (Resberries)

Notes:


 * The hunter will never die from a monster eating attack while under this effect - but its health will steadily drain and they may be reduced to one health point. This makes it very dangerous in hunts concerning its signature monsters (Temnocerans), for they are fast and quick to strike after a successful attack.