Crimson Despot Stygian Zinogre

The Crimson Despot Stygian Zinogre is a Named Variant of Stygian Zinogre.

Physiology
The Crimson Despot's horns are bigger and have curves, sometimes these curvatures can be extreme, their skin colors remain similar to those of the Stygian Zinogre, it sports longer hairs than the common Zinogres, its secondary claws curve around forming scythes, and the white spikes are longer and have red/orange tints at the end and increase in number at the tail,

Information
Crimson Despots are rare among the already rare Stygian Zinogres, when one is spotted a team of veterans is immediately dispatched to hunt them. These Zinogres will always target the hunters with lowest health, then with the lowest defense and lastly the one with the lowest attack.

Abilities
Crimson Despots are always overcharged, flocks of three types of bugs follow them wherever they go, these bugs are responsible for its ability to use Fire, Dragon and Ice separately or at the same time as Frozen Seraphim, while its powerful horns allow it to control these elements and channel them through its body.

Using these factors in conjunction, Crimson Despots can launch attacks that utilize either of the three elements, when about to use dragon element, its dragon energy in the back will intensify, and when preparing to use Fire or Ice the respective bugs will start glowing stronger, it can launch elemental projectiles, create area-of-effect explosions around itself, release orbs which home in on targets at high speed and charge at full speed while covered in elemental barriers.

The Crimson Despot truly shines when it enrages, it will charge up once and a pillar of purple lightning will strike down around it, a mane of cyan fire will be emanating from its neck and back for the remainder of the fight, its dragon electricity becomes stronger in intensity and its frontal claws will be permanently coated in dragon element, all of its elemental attacks will use Frozen Seraphim after this point, and its melee attacks will inflict Dragonblight, it will also increase its already high speed and gain access to new moves.

Some of its new moves include a forward lunge and 360° spin that creates a short lived Frozen Seraphim vortex, a jump attack which creates a crater of dragon element in the ground, a long howl which creates a large area of effect but short-lived twister of fire and ice shards, a spinning jump attack which launches clusters of bugs into random directions which explode with Frozen Seraphim on Impact, doing a backstep and then a forward lunge covered in frozen seraphim and another spin jump towards a target with the frozen seraphim cover.

When low on health, it will enter its last stand phase, the area will be covered with swarms of bugs and large clusters of them will cover the exits preventing escape, the elemental effects will intensify and its attacks will become faster, but it will flinch in pain every once in a while.