Disc Repeater

The Disc Repeater is a ranged weapon that uses unique ammo that isn't like the ammo Bowguns use or arrows that bows use, but more akin to explosives. As the name implies, the weapon makes use of Discs, an unique ammo type for the weapon. These discs can be shot out, or planted down. However, only one disc type at a time can be planted. And a certain amount of the said disc type. They explode upon contact, and all have different effects depending on the Disc type. They have different strengths and weaknesses. The Normal S of the Discs, Normal D is infinite much like Normal S, but it has a weak explosive power and 5 of them can be planted at a time. The weapon has a special function that allows it to launch a trap, depending on the weapon (which can be changed through the Smithy.). This trap is aimed, and leaves the user vulnerable until the Disc Repeater has finished charging up and firing it. It can be used to damage monsters as well, and it deploys the trap on the terrain, as long as it can fit in there. If it can't, it will fail and destroy itself. After this, the action has a 5 minute cooldown until another trap can be launched.

The mobility when holding the weapon is comparable to Switch Axe's Axe mode or Dual Blades' walk speed. But dodging is extended and made slower, making dodging attacks more difficult, or better depending on how you utilize the dodging. The weapon also has poor reloading speed, even worse than the Heavy Bowgun's.

Attacks
A: Fire Disc. Fires a disc that you have chosen. Cannot fire if there aren't discs loaded in. Can be done midair or when sliding.

A + R: Plant Disc. Plants a disc that you have chosen. Cannot be done if there aren't any discs loaded in or midair. Can be done when sliding.

A + X: Trap Launch: Charges up as it starts to expel steam. During this, the Hunter can aim but cannot move or cannot decide when it is fired. Once it launches, the trap will plant itself into the earth and set itself up. It will destroy itself if there isn't space for it to set up. Has a cooldown before it can be used again. It can be canceled by pressing B, and it won't start a cooldown.

B: Back Roll, Hops back and rolls, and faces towards the direction the player was originally facing.

B + Move Forward: Leaping Roll. Leaps forward and rolls forward.

B + Move Forward (Adept): Jumping Roll, jumps somewhat higher and rolls forward. Has more end lag but with the range it goes, it can be great for getting proper leaps in. As the window for a jumping off is wide.

B + Move to Side: Sideways Roll. Rolls to the side. The shortest lasting dodge the D.Repeater has available.

X: Reload. Reloads the D.Repeater. Works like with the Bowguns, but this lasts for atleast 4 seconds. Can be done and started midair.

R: Scope. Press R once to toggle scope mode. A reticle will appear and the view will be shown from a third person perspective closer to the Hunter from their side. Press R again or perform Plant Disc to get out of this mode.

R + X + A: Reload while Sheathed, Reloads the weapon while taking it out. Still takes 4 seconds.

Y: Sheathe. Puts the weapon on your back. Similar to Great Sword's sheathing when it comes to speed.

Special Attack: Repeater Smash. Smacks the weapon onto a target. Deals light blunt damage.

Trap Types
There are 5 different trap types as of now that the weapon can launch. They can be used for capture missions as well. These are;
 * Shock Trap - When launched, it deals cutting damage. It drills into the earth, and activates. Acts like a regular Shock Trap.
 * Pitfall Trap - When launched, it deals cutting damage. it drills into the earth, and sets itself up. Acts like a regular Pitfall Trap.
 * Cage Trap - When launched, it deals cutting damage. It drills into the earth, and sets itself up. When monsters step in, a cage will lock them in and stun them in the process. The cage then opens again and leaves the monster stunned and vulnerable. After they break free, the trap destroys itself.
 * Rotten Trap - When launched, it deals blunt damage and detonates. It explodes into a large cloud of horrible gas that weakens monsters and causes them to faint for a moment. The clouds dissipate after a while, thus also freeing the monster.
 * Dragonator Trap - When launched, it deals blunt damage and drills into the earth. When a monster or player steps into it's activation area, a large Dragonator stabs through, dealing major damage. If the monster is still alive, they will be stunned, and fall into the pitfall left behind. This trap is unlockeable.

Hunter Arts
None as of now.