User blog comment:Chaoarren/1000 Pages Festival:Element Burst/@comment-4911512-20170319170303

Vital Poisoning: It is a status ailment that affects the vitality of a hunter, making them weaker. From a game-play standpoint it saps the user's max health. It can't completely deplete it, it'll only take to a value of 25. Large monsters only need one attack to cause the status. Smaller monsters that cause it need to build it up first. When hit with a small monster's attack, a a bar will appear with anywhere from 3-5 sections, depending on the monster. An attack from the small monster fills one section, and when all sections are filled, the status begins. From both large and small monsters, the status drains slower than normal poison, and doesn't last as long.

Many monsters use various types of poisons. This is just another variation, so it could get a fair bit of use.

How it is created is dependent on the monster itself. It all depends on how that monster gets its poison whether it creates it in its own body or comes from a diet. It can be cured by Nutrients, Mega Nutrients, Max Potions, and Ancient Potions. These will increase your max health as they normally would, and stop the poison from draining your health. These items are the only way to restore your max health without carting. Sleeping in a bed can stop the your health from draining, but will not restore missing max health.

The idea simply came from wanting to give Nutrients a bit more use. The name means exactly what it sounds like. Poisoning of one's vitality. Simple and to the point.

At the moment i only have a small handful of pages planned for it. Don't wanna plan ahead too much. But with the amount of monsters that use some kind of poison, it shouldn't be too hard to think up more.

Also, no icon at the moment. I'm not very good at making things like that.