Metalworker Barroth

Metalworker Barroth is a Rare Species of Barroth that uses molten metal in battle as opposed to mud. It uses the pickaxe-like hooks on its tail to mine for ore, then smelts it with flames produced by its blowtorch-like crown so it can wear it as armour.

Physiology
Metalworker Barroth is primarily steel grey in colouration, with its hide and crown have a notable sheen, and its teeth and claws are red-orange. The tip of its tail has two long hooks on it that makes it resemble a pickaxe at first glance, and smoke can be seen puffing out of the tips of its crown.

Behavior
Metalworker Barroth rolls in molten metal to provide protection against other large monsters such as Rajang and Deviljho, and marks its territory by smelting all the ore in the area, creating large puddles of molten metal for it to use. It is highly territorial, and will attack anyone who gets too close to its molten metal deposits. Like its relatives, it is insectivorous, using highly toxic smog to clear out Altaroth and Bnahabras nests before devouring them. It has been known to steal metal from human settlements as a way to provide itself with more armour, and it will occasionally hunt down creatures with metallic hides such as Brazen Bulldrome so it can steal their metal and use it for itself, using the hooks on its tail to chip away the metal found on them. Prolonged use of the cooled metal can greatly restrict its movement due to its weight, so it will bathe in molten metal to help loosen it up if it becomes too much of a hindrance.

Abilities
Its crown produces white-hot flames that smelts various metals with ease, and it rolls itself in molten metal to provide itself with protection from attackers. Its pickaxe-like tail can be used to mine ores and chip away armour, and its crown can be used like a plow to clear away threats. When the molten metal cools, it provides strong armour for the Metalworker, allowing it to withstand powerful attacks with ease.

Habitat
Unlike the bog-dwelling Barroth and the tundra-dwelling Jade Barroth, the Metalworker Barroth is primarily found in volcanoes, caves, and human settlements such as the Battlegrounds as large amounts of ore (the former) and metal equipment (the latter) can be found in those areas. It can produce poisonous smog from its mouth, and uses it to wear down targets and kill its prey.

Attacks
Metalworker Barroth has the same attacks as the regular Barroth, with them dealing more damage and inflicting Fireblight, Earthblight, and Windblight as opposed to Muddy and Waterblight. However, it does have some moves of its own, as explained below.

Pickaxe Slam

Metalworker Barroth hoists its tail into the air, then slams it onto the ground, sending shards of rock flying. This attack deals high damage if hit by the tail and medium damage if hit by the rock shards.

Smog Breath

Metalworker Barroth takes a breath in, then spews a large stream of black clouds at the hunter. This attack deals medium damage and inflicts Noxious Poison.

Spin 2 Win

Metalworker Barroth spins rapidly in circles. If it uses this attack while its armour is in the molten phase, large balls of molten metal will fly all over the place. This attack deals high damage if hit by the body and medium damage along with Severe Fireblight, Severe Eathblight, and Severe Windblight if hit by the molten metal. It will only use this attack when enraged, and the remaining metal on its body cools instantly afterwards. In G-Rank, it will use its Smog Breath along with this attack, increasing its range.

Smog Cloud

Metalworker Barroth lifts its head into the air, then breathes a large cloud of toxic smog that surrounds its body, making it more dangerous to approach. Making contact with the smog will cause the hunter to become inflicted with Noxious Poison.

Great Sword
Soot Slayer --> Soot Eradicator

Sword and Shield
Metallic Mace --> Metallic Club

Hammer
Iron Knuckle --> Iron Fist

Hunting Horn
Kazoore --> Kazoorch

Lance
Industrial Piercer --> Industrial Impaler

Switch Axe
Brazaxe --> Revolutionary Axe

Light Bowgun
Helter Smelter --> Smoldergun

High-Rank
Defense: 300-635

Elemental Resistances:
 * Fire +20
 * Water 0
 * Thunder -20
 * Ice +5
 * Dragon 0
 * Earth +5
 * Wind +5

Skills: Divine Whim, Iron Wall, Speed Sharpening, Blunt Edge

G-Rank
Defense: 490-725

Elemental Resistances:
 * Fire +20
 * Water 0
 * Thunder -20
 * Ice +5
 * Dragon 0
 * Earth +5
 * Wind +5

Skills: Divine Whim, Iron Wall, Speed Sharpening, Blunt Edge

High-Rank
Defense: 150-400

Elemental Resistances:
 * Fire +25
 * Water +5
 * Thunder -15
 * Ice +10
 * Dragon +5
 * Earth +10
 * Wind +10

Skills: Divine Whim, Iron Wall, Reload Speed +3, Recoil Down -3

G-Rank
Defense: 270-470

Elemental Resistances:
 * Fire +25
 * Water +5
 * Thunder -15
 * Ice +10
 * Dragon +5
 * Earth +10
 * Wind +10

Skills: Divine Whim, Iron Wall, Reload Speed +3, Recoil Down -3

Breakable Parts
Head- Part of the crown will break off.

Arms x2- The arms will lose the molten metal on them (if covered in it) or have the plating break off (if bare).

Legs x2- The molten metal on its legs will break off.

Tail- The tail's hooks will break off (1st break) and become severed (2nd break).

Trivia

 * The area changes depending on where the Metalworker Barroth is fought.
 * The Old Volcano, Volcano (2nd Gen), Volcano (3rd Gen), Sunken Hollow, and Volcanic Hollow will have large puddles of molten steel where the mining spots used to be. This is because it melted them all in preparation for the fight.
 * Castle Schrade and the Battlequarters will have large puddles of molten steel where the various weapons used to be. This is because it smelted those weapons so it has more puddles to roll in.
 * Metalworker Barroth's charging attacks become much slower when it's exhausted. It can recover stamina by killing an Altaroth or a Bnahabra with its Smog Breath and eating them afterwards.
 * Metalworker Barroth has three states of armour. It starts out in the first state, can go into the second state by rolling in molten metal, and reaches the third state by allowing the molten metal to cool off. It can go back into the second state by rolling in molten metal again, and can be forced back into its first sate by knocking its metal armour off.
 * Normal, which has no metal on it and is vulnerable to Ice, but makes up for it by providing immunity to Water and Thunder.
 * Molten, which increases the monster's range and damage potential along with making it immune to Ice and Thunder, but increases its chances of exhausting itself and makes it weak to Water.
 * Cooled, which greatly increases its defenses and grants it an immunity to Water and Ice, but comes with the price of making the monster move slower and giving it a weakness to Thunder.
 * Metalworker Barroth's metal can be knocked off its body in both the Molten and Cooled states.