Fujimoshi

Fujimoshi is a large rhinoceros beetle-like Neopteron notable for its control over powerful winds. It is often seen with Raijimoshi in battle, and due to the immense danger it presents, it can only be fought in G-Rank.

Physiology
Fujimoshi greatly resembles a rhinoceros beetle, having two horns on its head, one on the back of its head, and the other on the front, with the latter being the longer of the two, a heavy, armour-like shell that hides a large pair of wings, many small hairs appearing on its legs and underside, and thick, armoured legs. That said, it also has traits from birds of prey, like vultures and eagles, having wings that somewhat look like a bird's due to the bumps found on the ends of them, talon-like claws on each leg, large, piercing eyes, and curved mouthparts that resemble a raptor's beak. Its body is primarily dark green, with the lower legs, underside, and the back underneath the shell being purple. Purple spots can be seen on the shell, and its wings are white, while the hairs found on its body are red. It also has a long, purple club-like tail with yellow knobs on each side of it.

Ecology
Fujimoshi is an apex predator that subsists on many smaller monsters, such as Aptonoth, Kelbi, Konchu, Rhenoplos, Remobra, Great Maccao, Arzuros, Seltas, Gypceros, Congalala, Basarios, and Malfestio, and due to its immense strength, its only known competitors and would-be predators are Elder Dragons, like Amatsu, Valstrax, and Dalamadur, and Elder Dragon-Level Monsters, like Rajang, Deviljho, and Teramoshi. It has evolved to take advantage of the powerful winds found within the mountain regions it calls home, developing a wind sac that stores wind, fuelling it by absorbing gases with its horns and wings, and having a large wingspan that allow for longer flights and greater oxygen absorption, and uses these winds to disorient foes from afar before finishing them off with its massive horns and talon-like claws. In addition to serving as a weapon, the longer lower horn is an indicator of health, with longer horns signifying greater health, and females of the species choose mates based on how long their horns are. When threatened, they can produce loud, hiss-like squeaks by rubbing their abdomens against their wings, and their long, club like tails are useful for crushing the shells of armoured prey and leaving foes dazed and confused with the impacts released from them, leaving them open to further attacks. In addition, it forms a symbiotic relationship with its close relative, the Raijimoshi, hunting down prey and creating massive storms together with it, and is usually seen by its side. However, these storms they produce can cause significant damage to crops and human settlements as well as the environment around them, so the Guild is tasked with keeping their populations in check whenever sightings of them occur.

Behavior
Fujimoshi is immensely hostile to other living things, attacking them on sight, and is brave enough to pursue even Elder Dragons like Kirin, Amatsu, and Valstrax. However, it forms a mutualistic relationship with its close relative, the Rajimoshi, and the only monster it truly fears is its other close relative, the Teramoshi, as the monster actively preys on it, which is due to it being completely immune to its abilities and using an element the monster is weak to.

Abilities
Fujimoshi has control over pressurized winds intense enough to send houses flying away in one blow and induce Confusion in those they hit, and its long, club-like tail can induce Stun, leaving its victims open to further beatings. Its rigid shell wards off blows that would crush a lesser Neopteron's, and its powerful wings allow it to fly for long distances despite what its heavy frame would suggest. Its long horns, the lower one in particular, can be used to impale foes and direct cutting winds at them, and it can work together with Raijimoshi to perform devastating combination attacks.

Habitat
Fujimoshi can be found high up in mountainous regions.

HP and Damage

 * Base HP: 5,000 HP


 * G-Rank (1.30x): 6,500 HP

Physical/Elemental Damage Taken:
 * Horns: 15 (Cut), 15 (Impact), 15 (Shot), 30 (Fire), 0 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 30 (Earth), 0 (Wind)


 * Head: 15 (Cut), 20 (Impact), 15 (Shot), 25 (Fire), 0 (Water), 10 (Thunder), 10 (Ice), 0 (Dragon), 25 (Earth), 0 (Wind)


 * Shell: 10 (Cut), 15 (Impact), 15 (Shot), 10 (Fire), 0 (Water), 5 (Thunder), 5 (Ice), 0 (Dragon), 10 (Earth), 0 (Wind)


 * Back: 60 (Cut), 60 (Impact), 50 (Shot), 15 (Fire), 0 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 15 (Earth), 0 (Wind)


 * Abdomen: 60 (Cut), 50 (Impact), 60 (Shot), 15 (Fire), 0 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 15 (Earth), 0 (Wind)


 * Legs: 25 (Cut), 30 (Impact), 20 (Shot), 10 (Fire), 0 (Water), 10 (Thunder), 10 (Ice), 0 (Dragon), 10 (Earth), 0 (Wind)


 * Wings: 40 (Cut), 40 (Impact), 35 (Shot), 20 (Fire), 0 (Water), 15 (Thunder), 15 (Ice), 0 (Dragon), 20 (Earth), 0 (Wind)


 * Tail: 10 (Cut), 10 (Impact), 15 (Shot), 10 (Fire), 0 (Water), 5 (Thunder), 5 (Ice), 0 (Dragon), 10 (Earth), 0 (Wind)

Physical Damage Effectiveness
 * Horns = ★ (cutting) ★ (impact) ★ (shot)
 * Head = ★ (cutting) ★ (impact) ★ (shot)
 * Shell = ★ (cutting) ★ (impact) ★ (shot)
 * Back = ★★★ (cutting) ★★★ (impact) ★★★ (shot)
 * Abdomen = ★★★ (cutting) ★★★ (impact) ★★★ (shot)
 * Legs = ★ (cutting) ★ (impact) ★ (shot)
 * Wings = ★★ (cutting) ★★ (impact) ★★ (shot)
 * Tail = ★ (cutting) ★ (impact) ★ (shot)

Element/Status Effectiveness
 * Fire = ★★★
 * Water = ✖
 * Thunder = ★★
 * Ice = ★★
 * Dragon = ✖
 * Earth = ★★★
 * Wind = ✖
 * Poison = ★★★
 * Sleep = ★★
 * Paralysis = ★
 * Blast = ★★
 * Stun = ★

Turf Wars

 * vs. Rathian/Pink Rathian - Wins.
 * vs. Yian Garuga - Wins.
 * vs. Rathalos/Azure Rathalos - Wins.
 * vs. Lagiacrus/Ivory Lagiacrus - Wins.
 * vs. Tigrex/Brute Tigrex - Wins.
 * vs. Zinogre/Stygian Zinogre - Wins.
 * vs. Seltas Queen - Wins.
 * vs. Seregios - Wins.
 * vs. Solifugale/Radiating Solifugale - Wins.
 * vs. Zurkorataan - Wins.
 * vs. Mizutsune - Wins.
 * vs. Astalos - Wins.
 * vs. Glavenus/Windcleaver Glavenus - Wins.
 * vs. Deviljho - Wins, but takes some damage in the process.
 * vs. Rajang - Wins, but takes some damage in the process.
 * vs. Valstrax - Draw (Wins with damage taken if it teams up with Raijimoshi).
 * vs. Chameleos - Draw (Wins with damage taken if it teams up with Raijimoshi).
 * vs. Amatsu - Loses, but deals some damage in the process (Draw if it teams up with Raijimoshi).
 * vs. Teramoshi - Loses (Draw if it teams up with Raijimoshi).

Attacks
WIP.

Theme
https://www.youtube.com/watch?v=QCkmgssjhvo

Great Sword
Wrath of Boreas

Long Sword
Aeolus' Judgment

Sword and Shield
Vayu's Blessing

Dual Blades
Moshi Talons

Hammer
Raging Windstorm

Hunting Horn
Fujin's Windbag

Lance
Tornadic Horn

Insect Glaive
Cyclonic Polearm

Heavy Bowgun
Godly Typhoon

Bow
Summoner of Winds

Tonfas
Billowing Gauntlets

G-Rank
Defense: 530-740

Elemental Resistances:
 * Fire -15
 * Water +15
 * Thunder +25
 * Ice +5
 * Dragon +15
 * Earth -15
 * Wind +15

Skills: Wind Atk +3, Wind Res +20, Wind Sword +3, Crystal Vulnerability

G-Rank
Defense: 360-480

Elemental Resistances:
 * Fire -10
 * Water +20
 * Thunder +5
 * Ice +5
 * Dragon +20
 * Earth -10
 * Wind +20

Skills: Wind Atk +3, Wind Res +20, Wind Sword +3, Crystal Vulnerability

Breakable-Parts
Head- The head will become scarred.

Horns- The horns will break off.

Shell- The shell will crack, exposing the monster's vulnerable back.

Wings x2- The wings will be have tears in them.

Legs x6- The legs' armour will become cracked.

Tail- The tail will have cracks and chips in it (1st break), then become severed (2nd break).

Trivia

 * Fujimoshi's name is a combination of Fujin, the Japanese god of wind, and moshi, which is Japanese for "insect".
 * In terms of design, Fujimoshi was partially inspired by Tornadus, a Pokémon that was also based off Fujin. To be specific, is Therian form, which resembles a large bird of prey
 * Fujimoshi frequently appearing alongside Raijimoshi is based on how Fujin and Raijin are often paired together in Japanese mythology.
 * Breaking Fujimoshi's shell exposes its vulnerable back, making it susceptible to damage, and breaking its legs will topple it, allowing players to attack its vulnerable stomach.
 * When exhausted, Fujimoshi's wind projectiles will have less range and power, and some of its physical attacks will come out slower. It can recover stamina by eating corpses.
 * Because the Confusion status can't be incorporated into weapons, Fujimoshi's Dual Blades instead use Paralysis alongside the Wind element.