Idea:New Weapons

In this page i will be listing several new weapons ideas for discussion and hopeful acceptance by staff members.

Shot Pistol
A weapon that can equip both Gunner and Blademaster armors, it consists of a single (or dual) handgun with a short blade coming from below the barrel and another one coming below the grip, standard attacks consist of SnS-like melee attacks, with the special gimmick being the ability to fire several shotgun-like shells, these create a small but wide blast radius filled with shrapnel, being able to load different types of shells that affect the innitial burst and behavior of the shrapnel, and having built-in element/ailment values.

Shell types:

Standard/Wyvern Shot: Standard Shell, small blast radius and wide shrapnel spread that disappears soon after firing, not being effective for more than 1m.

Hi-Power: Attack-boosting shot, when used, it creates a larger blast and long-lived shrapnel, and the blade attacks receive a boost in sharpness and damage, but the recoil leaves the hunter open to attacks for a few frames.

Rat Shot: Smaller blast radius than Wyvern Shot, but the shrapnel travels farther and deals damage multiple times.

Rainbow Phosphor: Little to no initial blast radius and standard shrapnel behavior, multiple use increases elemental/ailment damage and blast size, up to a certain maximum.

Another option would be making this weapon highly customizable, with hunters choosing several parts, such as the Grip (Recoil), Barrel(Element), Underbarrel Attachment(Reload Count), Blades(Melee Element) and Hammer(Fire/Reload Speed).

Boomer Blade
Adapted from the Illustrations for MHX/Gen, the Boomer Blade combines the ability to do range attacks with the melee speed of dual blades, a weapon that requires complete focus from the hunter, as if its not received correctly after a throw it can either leave the hunter without a weapon until picked up or deal damage to its owner or other hunters.

Main mode would be similar to dual blades, almost identical but with shorter combos and no demon mode, activating the ranged mode would join both parts to form a throwable boomerang that can still be used for some limited and slow sweeping melee attacks, but it can be thrown around, when about to receive it back, it can be instantly thrown again and hunters could use the impact to maneuver around the areas or add their own strenght to tactically attack monsters.