User:FireBall13/MHER: Piscine Wyvern Stats

This page is for most ingame stats and other statistics of Piscine Wyverns in Monster Hunter: Echoing Roars.

Stats such as HP, ATK and DEF are mentioned as follows: Very Low - Low - Below Medium - Medium- Above Medium - High - Very High

Speed is mentioned as follows: Very Slow - Slow - Sluggish - Medium - Quick - Fast - Very Fast

Size is mentioned as follows: Mini - Tiny - Small - Medium - Large - Very Large - Giant

Weight is mentioned as follows: Paperweight - Very Light - Light - Below Medium - Medium - Above Medium - Heavy - Very Heavy - Immovable

Field Ability
Monster Locate - Makes nearby monsters have their shape be shown for some time. Even shows monsters behind walls.

Piscine Power - Able to swim greatly in water, regardless if they don't even originally swim in water. They also have more air gauge when underwater.

Signature Move
Pack Membership - A passive move that makes the user stronger if there are more monsters in the Pugilist's team.

Super Move
Cephalos Trap - The Cephalos digs underground, and then leaps out at a target. If this hits, the target will be knocked down, and then bombarded with sand by multiple Cephalos. The Cephalos all then lunge at the same time, and belly flop onto the target. With the final one hittin the target in the stomach, causing the target to recover due to the heavy hit, and be busy at it too. Has low knockback.

Field Ability
Monster Locate - Makes nearby monsters have their shape be shown for some time. Even shows monsters behind walls.

Piscine Power+ - Able to swim very greatly in water, regardless if they don't even originally swim in water. They also have even more air gauge when underwater.

Signature Move
Gang Attack - Attacks done by tagging in or by allies tagging in have increased damage when this monster is on stage.

Super Move
Cephadrome Cruise - The Cephadrome quickly lunges at a target, paralyzing them if it hits. The Cephadrome then grabs them and swims along with them, eventually leaping out of the arena with them. Then a sequence of varied locales and villages that have been in other games are shown, with the Cephadrome and target tussling. Then the Cephadrome bursts out of the ground, and throws them to the ground. And lastly spitting sand at them. Overall deals major damage, and has decent knockback.

Delex
Note: This monster cannot be tamed. Reason: It is limited to sandy locales with it's very fishy appearance.

Field Ability
The monster has no Field Abilities, as they cannot be tamed.

Signature Move
Never Alone - The user is always accompanied by 2 to 5 members of it's own kind.

Super Move
This monster has no Super Move.

Field Ability
Great Leap - Able to leap far distances, and jumps better than most monsters.

Hardy Body - Has a natural resistance to environmental hazards.

Signature Move
Misty Breath - The user can inflict Water and Wind damage with some Water elemental moves.

Super Move
Yulon Slam!! - The Yulongup crouches, and starts charging up. While charging up, it can either keep charging, or perform the attack early, with the charge having 3 levels.

LVL 1 Charge: The Yulongup leaps somewhat high into the air and slams itself down, causing major damage. But also recoil damage to itself. The Yulongup will also flop a little, before finally standing back up. The recoil damage cannot K.O the user. Can be aimed in an arc.

LVL 2 Charge: The Yulongup leaps high into the air, and body slams down with chunks of rock sent flying, and a high knockback shockwave sent out. Being directly hit by the Yulongup can deal major(er) damage and has higher knockback. Still deals recoil damage however. However, the Yulongup now shimmies forward instead of flopping.

LVL 3 Charge: The Yulongup instantly springs into the air, and slams down causing a massive explosion of mist, with high knockback and damage rate. The Yulongup stumbles back up, and does a cheerful taunt afterwards. Gains alot of more recoil, but still cannot be K.O'd.

Field Ability
Great Leap - Able to leap far distances, and jumps better than most monsters.

Hardy Body+ - Has a greater natural resistance to environmental hazards, and does not have an Air Gauge when underwater.

Signature Move
Misty Breath - The user can inflict Water and Wind damage with some Water elemental moves.

Super Move
Yulon Piledrive!! - The Yulongreat leaps and grabs a target, and starts charging up. While charging up, it can either keep charging, or perform the attack early, with the charge having 3 levels.

LVL 1 Charge: The Yulongreat leaps with the target while spinning, and simply slams them into the ground. It then jumps back while letting go of the target, causing the opponents to basically back away from eachother.

LVL 2 Charge: The Yulongreat spins the target around, then leaps into the air, spinning even more, and slams the target down while still spinning, causing even more damage. It then jumps back while letting go, while the target still spins a little, and finally falls over. The target then soon can get up.

LVL 3 Charge: The Yulongreat spins, and spins the target around even more, while also grinding them against the ground, the Yulongreat then jumps, and slams them down, and then jumps up even higher while spinning, and performs a heavy slam, which digs the target into the ground. The Yulongreat then pulls the target from the ground, and throws them forward with decent knockback. Overall deals high damage.

Field Ability
Monster Locate - Makes nearby monsters have their shape be shown for some time. Even shows monsters behind walls.

Piscine Power+ - Able to swim very greatly in water, regardless if they don't even originally swim in water. They also have even more air gauge when underwater.

Signature Move
Mud Armor - Weaknesses and strengths change depending on if the user has mud on them or not. Also changes some propeties of some moves. Makes the user immune to the Muddy status. Being inflicted with a Muddy inflicting move when cleaned gives the armor back.

Super Move
Mud Avalanche - The Jyuratodus roars, as it then splashes, to make a large splash. Any targets hit will then be thrown into an area. As they get up, the Jyuratodus can be seen jumping in a muddy pool of water. The Jyuratodus then leaps out while creating a massive wave of muddy water, the water slams down onto the targets, and washes them away off a cliff. The Jyuratodus then bursts out of a hole that is having water come out of it. The Piscine Wyvern then tail slaps the targets away, ending the attack with a high knockback attack. Deals some damage too.

Field Ability
Volcanic Traveler - Able to walk across any volcanic terrain without harm.

Magma Swimmer - Able to swim in deep or shallow lava.

Signature Move
Lava Armor - Elemental attacks deal low damage. But the defenses of the armor grow weaker with each elemental hit. Dragon and Aether ignore this however.

Super Move
Fish Meteor - The Lavasioth roars, as it then spits lava infront of it. If a victim or two are caught, the Lavasioth jumps in, and swims inside with the targets. The Lavasioth then leaps out of lava, while also flinging out the targets. The Lavasioth then quickly swims deep inside the lava, and then springs back up, followed with the lava erupting. Turns out, they were inside a volcano! The eruption then flings the targets away with the fiery rage of a volcano. The Lavasioth then was launched as well, but it then fires a direct lava shot at the targets, sending them flying back at the arena, and ricocheting away at high velocity. Deals heavy fire damage.

Field Ability
Piscine Power+ - Able to swim very greatly in water, regardless if they don't even originally swim in water. They also have even more air gauge when underwater.

Sea Nomad - Able to travel any body of water without issues. Unaffected by whirpools and strong streams.

Signature Move
Heavy Hits Further - Some heavy attacks have longer reach.

Super Move
Water Dweller Combo - The Plesioth, rears up, and does a body swing forward. If it fully connects, the Plesioth will whip the target twice, bite the target, then tail whip them again, and finally back steps. It charges up a hipcheck with electricity flowing around and aura flying inside the Plesioth... And finally.. it unleashes an almighty hipcheck with immense knockback that can send many weight classes to the blastzone. Deals major damage too.

Field Ability
Piscine Power+ - Able to swim very greatly in water, regardless if they don't even originally swim in water. They also have even more air gauge when underwater.

Sea Nomad - Able to travel any body of water without issues. Unaffected by whirpools and strong streams.

Signature Move
Heavy Hits Further - Some heavy attacks have longer reach.

Super Move
Water Dweller Combo - The Green Plesioth, rears up, and fires a water beam sweeping it across the ground infront of it.. If it connects, the Plesioth will whip the target twice, beam the target, then tail whip them with a powerful slapping motion, and finally back steps, and charges up a hipcheck, with electricity flowing around, aura flying inside the Plesioth... And finally.. it unleashes an almighty hipcheck with immense knockback that can send many weight classes to the blastzone. Deals major damage too.

Field Ability
Piscine Power - Able to swim greatly in water, regardless if they don't even originally swim in water. They also have more air gauge when underwater.

Sea Nomad - Able to travel any body of water without issues. Unaffected by whirpools and strong streams.

Signature Move
Land Superiority - The user deals more damage when on the ground.

Super Move
Poseidon's Strike - The Agharyvos will growl, as it then snaps forward while shimmying forward. If it hits a target, the Piscine Wyvern will then flop, and strike the target with their tail. The Agharyvos then body slams into the target, and then performs a turning bite attack, which it then uses to push the target around. Finally, it rolls the target behind it, and then the Agharyvos leaps into the air while spinning, and slams itself onto the target with a slow motion replay of the spot it slammed onto, with cracking sounds. The Agharyvos then flops a little more on the target, gets up on top of them and roars, it then tail swipes them away again, and resumes it's usual stance. Deals massive damage.

Field Ability
Piscine Power - Able to swim greatly in water, regardless if they don't even originally swim in water. They also have more air gauge when underwater.

Scare from Behind - When ambushing an enemy, the enemy will be paralyzed for 10 seconds at the start of the battle.

Signature Move
Oppurtunistic - Deals more damage if the target has a status effect and/or if they have low HP. Higher damage rate than Weak Bow Down!.

Super Move
Night Blight - The Konxusakan roars, as it then flaps it's wings, and night falls automatically. The monster is then nowhere to seen, but a shadow is seen in the shape of it swimming. When under a target and when the attack button is pressed, or if enough time has passed, the Konxusakan lunges out from the earth, with water splashing out. It then lands with the target, and spits them with goo. The monster then rears, as the camera faces it, and then bites in. The camera turns black, and shows white fang-like shapes passing by eachother, with a bite sound. The target loses alot of damage, and is Gooey now.