Great Slaggi

Great Slaggi are alpha males of Slaggi packs. They are much larger than them, and much moGre heavily equipped. Including much stronger lungs.

Physiology
Great Slaggi look very similar to Slaggi. However, they are bigger, have longer and more spikes on their tails and longer and harder spikes on it's head. It's dark green horn is now a quite sharp and long crimson one.It's teeth are now changed to tear off flesh easier rather than sawing off meat.

Behavior
Great Slaggi are much more territorial and agro than their younger members. Great Slaggi patrol alone or along a group of Slaggi and also issue different commands for the pack to perform. They are very competitive towards other pack leading monsters. In fact, they may even issue pack wars between other packs be they other Slaggi, Jaggi, Velociprey or Jagras packs. Similar to Great Jaggi however. When a new Great Slaggi is born to the pack, the old one may leave the pack for a moment and return after a month to challenge the new leader into a short tussle. If the old one does not leave, they may attempt to force the new alpha out of the pack. On rare instances, two Great Slaggis operate a single pack.

Ecology
Alpha males of Slaggi packs. Great Slaggi are probably some of the more tougher pack leading monsters due to their spiky weapons, horns and fearsome wind breath.

Habitat Range
Great Slaggi are seen in the same locales as a Slaggi. But Great Slaggi may migrate with the pack from place to place more than a regular Slaggi pack without a Great Slaggi.

Ecological Niche
Great Slaggi may be low in the food chain, but not as low as some other monsters. A Great Slaggi's far more powerful breath can break parts easily. It's horn and more armored head gives it more defence and power. With a mixture of their quite powerful body, tenacity and wind breath make these foes something even some bigger predators might think twice on fighting. Even then, Great Slaggi can fall prey to certain monsters as well. Despite their feats.

Biological Adaptations
Great Slaggi have grown to be quite powerful when it comes to muscle. But even their lungs are more effective. Their tails are now even bigger weapons thanks to the addition of two more sets of spikes and more growth and hardness on them. Their legs are even stronger and their jaws are now developed to rip flesh apart. Their heads especially are now much more harder. The spikes there included. But their horn is another powerful weapon for the Great Slaggi. They are quite the experts at using their heads and tails. Their tails are strong enough to stun a monster and their heads much more stronger. Their horns especially allow for quite painful horn attacks now. However, Great Slaggi are a bit slower now. But can become nimble still. One notable upgrade is their wind breath. Now able to be a wind blast similar to Kushala Daora, a medium ranged breath like with the original Slaggi but stronger, and a bursting wind breath with range that widens. Similar to a Bowgun's Spread Shot. This attack is probably one of the most dangerous ones. But thankfully Hunters should be able to telegraph the attack coming their way before it's too late.

Moves and different states.
Great Slaggi have similar moves to other monsters, but it has some of it's own. Note that when it's enraged, all of it's attacks are faster and stronger. But it's wind attacks are much more buffed. Minor animations
 * Bite, just like with the other Great 'Ggis. Can also be followed up with another like with the 'ggis. But it can also follow it up to a headbutt or wind breath.
 * Tail whip, just like with the other Great 'Ggis.
 * Hipcheck, just like with the Great 'Ggis.
 * Tail slam, similar to Great Maccao, but Great Slaggi does not jump during this. Instead it slams it down, and swipes it in a 180 degree angle to the left and turns to face the opposite direction while at it.
 * Lunging headbutt, the Great Slaggi does a short leap towards the target and headbutts them. Can do this twice when enraged. May stumble when tired.
 * Feint tail whip, the Great Slaggi jumps back performs a tail whip towards the target. Don't be rushing at it! The hop is faster than the regular back jump.
 * Wind blast, similar to Kushala Daora but it's a bit smaller, less powerful but has great knockback still. It also does not form a tornado in anyway. But it explodes upon impact. When enraged, it can do this two to three times, aimed at different directions. Does not work when tired.
 * Wind breath, similar to Slaggi but with increased raneg and power. Does not work when tired.
 * Charged burst breath, a Great Slaggi's most powerful move in it's disposal atleast in Low Rank. The Great Slaggi backs up while leaning a bit backwards, and then it will release a massive wind blast that has massive knockback and does great damage. Does not work when tired, and it leaves the Great Slaggi open and panting.
 * Howl, the Great Slaggi howls and calls in Slaggi.
 * Enraged only: Horn rush, the Great Slaggi hops back and charges at the hunter with it's horn. Deals great damage and flings hunters back. Can be countered with a heavy hit to the head, causing the Great Slaggi the be thrown off the attack and having it fall over on it's side.
 * G-Rank and beyond: Great Horn Slam: The Great Slaggi leaps up and slams it's head onto the hunter. Deals great damage and has a high chance of Stun. Also has a tremor effect.
 * G-Rank and beyond: Slaggi rushdown: The Great Slaggi howls, and then roars. Slaggi are summoned to the area and they all will agresisvelly attack the hunter constantly with headbutts and wind blasts. Lasts for some time.
 * Roar, same as with Great Jaggi, Great Baggi and Great Wroggi.
 * Tired, same as with Great Jaggi, Great Baggi and Great Wroggi. Only done when tired.
 * Taunt, the Great Slaggi grinds it's tail and horn against the ground and does hyena-like "laughter". It then rises it's tail and head up while roaring, and it then scrapes the ground once.
 * Limping, same as with Great Jaggi, Great Baggi, Great Wroggi and Great Maccao. Only happens when it has been weakened enough and moves to a new zone or is not in a fight.