Incinerator Glavenus

A powerful variant of Glavenus that supposedly has the power to melt through anything. Its swift tail movements will surely be too difficult for even veteran hunters to follow.

Physiology
Incinerator Glavenus is a bit larger than a regular one. All of the colors on its shell have darkened, and its eyes leave behind a red trail similar to Naragcuga. Its tail is always in a heated state, and glows a red color.

Abilities
Incinerator Glavenus shares its moves with the base Glavenus, but most of them are upgraded. In general, its moves are sped up a bit. The fireball explosions are also larger. It can spit a fireball at the ground, and then scrape its tail through it to send forward a large cone of flames. It can also spit up to ten consecutive fireballs. Some of Incinerator Glavenus’ moves give off a noticeable shine from its tail beforehand. Then, it unleashes a high speed attack that when it catches someone, it will send them flying into the air where Incinerator Glavenus will follow up with more slashes. The moves that it can do this with include a basic forward slash, and a slash in front of itself as it backs up. It can also do this with its spin move occasionally, as well as do a fake out before following up immediately with the real thing. After the spin move, hunters hit with the attack will fly up and over the Incinerator Glavenus as it slices at them again. This almost always results in a cart. Incinerator Glavenus will rarely do a double spin like Hellblade. Incinerator Glavenus doesn’t sharpen its tail unless it’s for certain attacks. When it does, it sharpens it quickly and its tail becomes engulfed in bright colored flames. It can do this before a spin move, which drastically increases its range by spreading out the flames and causes Extreme Fireblight. It can also do this before scraping its tail across the ground to throw flames. This fire stays on the ground for a bit and drains health quickly if you stand in it. And lastly, it can do a move where it slams its tail onto the ground in front of itself and causes a large wall of fire. Hunters hit with the first part of this move are knocked into the air, making them helpless to being burned by the fire. This is also almost a guaranteed cart.