Kaptaur

The Kaptaur is a species of monster that has evolved from the Daimyo Hermitaur. Due to a deadly plague that only affected Carapaceons, the Daimyo Hermitaur we’re forced to flee towards the open ocean and adapt to a more aquatic based lifestyle, this led to them evolving into Kaptaur.

Physiology
Kaptaurs, like their ancestor are crab-like in appearence, have a red carapace and wear the skull of a larger monster on their back. The monsters carapace has become more jagged to deal with the large predators of the sea, the legs of the monster have also become covered in spikes to deter predators and help in the capture of prey. On their backs exists the skull of an ancient monster that have been believed to have died out thousands of years ago. The most drastic change the Kaptaurs have underwent it their claws, becoming more angular, deadly and longer compared to the rounder, stubbier shield-like claws of the Hermitaur.

Taxonomy
Order: Decapoda Infraorder: Anomura Superfamily: Shield Crab Family: Kaptaur

Habitat Range
Unlike the Hermitaur, which lives in the arid deserts, Kaptaurs are more adapted to the cold, being able to live in even the coldest of polar regions. Despite this, they prefer tropical swampy regions, such as the Flooded Forest, Misty Peaks and the Primal Forest. They have also been known to make lairs near beaches, which can cause problems for humans.

Ecological Niche
Kaptaurs are aggressive predators that use their large and powerful claws to kill and eat anything smaller then themselves such as Ludroth, Sharqs and Epioth. While they don’t have many predators due to their tough and spiky carapace, Lagiacrus have been known to prey upon them as their electrical blasts allow them to escape from the Kaptaurs grip.

Biological Adaptions
To adapt to the colder ecosystem, Kaptaurs have become aggressive ambush predators which has granted them the nickname, "Nerscylla of the Sea". For this ambush based life style they have discarded their original shield like claws in exchange for power, serrated claws used for grappling onto prey. It is said that these claws have enough strength to cut a fully armored hunter in half. As the sea is full of predators it is more competitive then the Desert which meant the Kaptaurs had to evolve a more spiky exoskeleton to deter predators.

Behavior
Kaptaurs are much more aggressive compared to their ancestors to make up for their loss of defense. They will attack anything of smaller or equal size, including monsters they are unable to eat, either due to poisons or such. Kaptaurs are usually hunted for their aggressive behavior and their tendency to attack maritime settlements.

Tracks
Kaptaurs can leave behind these tracks which can be used to track them down. These tracks can include a Bisected Corpse which can be found on the ground or underwater. They can also leave behind Bone Fragments and Claw Marks which can be found on the ground or on rocks.

Special Behaviors
The Kaptaur has no Special Behaviors.

Special Locale Interactions
The Kaptaur has no Special Locale Interactions.

Breaks

 * Head: Scar appears over it’s left eye and pieces of it’s shell will have broken off.
 * Right Claw: A large scar runs along the side of the Kaptaurs claw and the barbs of its claw will become blunter in appearance.
 * Left Claw: A piece of the Kaptaurs claw is severed off allowing it to be carved like a tail, and the barbs of its claw will become blunter in appearance.
 * Skull(x1): Becomes covered in scars, right tusk will be halfway broken and left tusk will be slightly chipped.
 * Skull(x2): Right and left tusks are completely destroyed and multiple dents in the skull become obvious.
 * Skull(x3): Skull is completely shattered, decreasing the Kaptaurs defense. Also slightly increases the monsters overall speed,

Health

 * Base HP = 3,200
 * High Rank = 2,980
 * G-Rank = 3,690

Sharpness Effectiveness

 * Head = Yellow+
 * Right Claw = Green+
 * Left Claw = Green+
 * Belly = Green+
 * Back = White+
 * Back(Broken) = Yellow+
 * Legs = Green+